0dc30aace8
refactor(03-18): move event registration assembly out of the barrel
...
- Add event/registrations.ts as the sole direct-construction assembler for
the eight class-based registrations in stable map/hero/control order
- Reduce event/index.ts and data-state/src/index.ts to export-only barrels
that re-export the four public registration creators
- Point CoreState at event/registrations and record the ownership and
public-export boundaries in the event contract
2026-09-11 23:02:15 +08:00
cb716f699e
refactor(03-18): own event registrations as explicit classes
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- Replace generic per-invocation registration factories with explicit
SetBlock/MoveBlock/DeleteBlock, MoveHero/MoveHeroStep/TouchFront, and
InsertEvents/InsertEvent registration classes
- Move eventTouchFront, invocation collection, and target resolution into
the hero event layer while keeping awaited OnTouch behavior
- Keep map and control modules limited to their own registration ownership
2026-09-11 22:59:16 +08:00
febdcdc967
refactor: align state system replay and path contracts
2026-09-11 22:36:09 +08:00
4bd6a463d6
test(03-17): cover replay registry construction
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- Assert direct stable registry construction
- Guard against formatter suppressions and duplicate directional classes
- Retain deferred movement and pathfinding ordering coverage
2026-09-11 22:22:21 +08:00
df7d1e12c2
fix(03-17): await replay movement completion
...
- Remove replay-safety decoration from command implementations
- Await directional and pathfinding controller completion
- Collapse directional commands into one parameterized class
2026-09-11 22:21:01 +08:00
4e318e6ce1
refactor(03-15): order replay class internals consistently
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- Keep private command actions before their execute callers per project conventions
2026-09-11 14:32:20 +08:00
f5c6b06c59
test(03-15): cover independent replay command ownership
...
- Verify distinct command classes, fresh instances, stable order, and extension registration
- Add structural ownership regressions without changing replay or user-owned decorator boundaries
2026-09-11 14:28:24 +08:00
13162b2406
fix(03-15): split replay commands into independent classes
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- Replace the shared replay entrance object with eight owned instruction classes
- Preserve stable registration order and replay command extension boundaries
2026-09-11 14:22:01 +08:00
5a206748b2
test(03-11): align Node save regressions
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- Assert CoreState instances use the existing SaveSystem
- Preserve independent construction and replay coverage
2026-09-11 14:10:41 +08:00
4f606d91c7
fix(03-11): remove Phase-3 memory save adapter
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- Delete the Phase-3-only in-memory save implementation
- Preserve the existing SaveSystem save barrel exports
2026-09-11 14:09:39 +08:00
45e3b1f05d
fix(03-10): restore direct replay fixture path
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- Register the fixture event and maps through existing data APIs
- Await the synchronous mutation marker before the final snapshot
2026-09-11 14:00:02 +08:00
e4e39f7b2b
fix(03-10): restore compatibility loading path
...
- Remove Phase 3 legacy dependency and serialized loading adapters
- Restore SaveSystem, converter, bridge, and loading callback assembly
2026-09-11 13:52:54 +08:00
32fb1154e2
test(03-14): cover synchronous replay command completion
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- Prove movement and pathfinding return without controller waits
- Assert synchronous nested replay-safety restoration
- Guard user-owned attribute decorator placement
2026-09-11 13:43:23 +08:00
7ffc6c4171
fix(03-14): restore synchronous replay command handling
...
- Remove Promise settlement from replay safety restoration
- Adapt command booleans to the existing Promise boundary
- Preserve stable replay interfaces and user-owned decorator placement
2026-09-11 13:38:38 +08:00
7315681272
test(03-13): cover direct event body execution
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- Exercise eventInsertEvent with an inline Statement[] body
- Prove the body mutates the event layer without an event-store id
- Document the superseding direct-body event contract
2026-09-11 13:28:33 +08:00
2f14d8a0ae
fix(03-13): execute single event bodies directly
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- Accept anon-tokyo Statement[] bodies for eventInsertEvent
- Execute bodies through the existing interpreter without event-store lookup
- Preserve eventInsertEvents as the ordered id-sequence path
2026-09-11 13:25:48 +08:00
d2ebf1cefc
test(03-12): cover module-owned event registrations
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- Exercise all eight approved registrations with valid typed parameters
- Retain awaited behavior and missing-target safety without nullish guard tests
2026-09-11 11:11:48 +08:00
9c39895620
refactor(03-12): move event registrations into modules
...
- Keep the barrel limited to registration assembly and exports
- Give map, hero, and control modules typed registration builders without hot-path shape validation
2026-09-11 11:08:49 +08:00
c0444510d1
chore: 调整引入
2026-09-11 09:56:03 +08:00
4b91a0b84f
style(03-07): normalize serialized event files
...
- Apply repository CRLF and Prettier formatting to changed files
2026-09-10 20:17:23 +08:00
1b93deb8c8
test(03-07): prove serialized event replay path
...
- Load the fixed replay event through the internal serialized boundary
- Assert trigger, raw statements, coordinate binding, one execution, and final state
2026-09-10 20:13:51 +08:00
a111b8dcd4
feat(03-07): wire serialized event loading boundary
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- Register validated serialized events through the CoreState load seam
- Bind raw map event ids with MapState.fromRaw before replay execution
2026-09-10 20:12:47 +08:00
160a0d5c34
test(03-09): prove production replay safety boundaries
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- Exercise decorated movement, item, and equipment registry calls\n- Assert deferred collection settlement and pure path/validation exclusion
2026-09-10 19:53:26 +08:00
fc9a1adae3
feat(03-09): decorate production replay command entrances
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- Route all five state-changing command entrances through replay safety collection\n- Keep command validation, slot resolution, and registration helpers outside the decoration boundary
2026-09-10 19:49:54 +08:00
82687b2f56
style(03-08): format event guard coverage
...
- Restore repository CRLF and Prettier layout for the changed event files
2026-09-10 18:50:33 +08:00
f8cae08bd9
test(03-08): cover nullish event registrations
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- Exercise all eight registration functions with null and undefined\n- Assert resolved void results and unchanged fixture state
2026-09-10 18:48:57 +08:00
95df6a0198
fix(03-08): guard registered event parameters
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- Return safely before parsing nullish or non-object runtime parameters\n- Cover the real eventSetBlock registration with a null regression
2026-09-10 18:47:26 +08:00
2794dfc32d
style(03-05): normalize scoped data gate formatting
2026-09-10 17:53:33 +08:00
232df083f7
fix(03-05): complete data closure coverage and Node combat gate
2026-09-10 17:52:28 +08:00
64b97bc515
fix(03-05): close data package type and cycle boundaries
2026-09-10 17:40:29 +08:00
704e23fa2d
fix(03-04): share verifier harness with Node replay tests
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- Keep Vitest imports inside the data-state test package
- Leave the dedicated script as the direct Node process entry
2026-09-10 17:17:40 +08:00
1218504b5c
test(03-04): cover Node replay divergence and factory isolation
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- Exercise success, false, throw, unknown, hero, and map mismatch paths
- Verify isolated Node CoreState instances and diagnostic parameter fidelity
- Repair replay route parameter encoding required by verifier diagnostics
2026-09-10 17:11:09 +08:00
c06093839a
feat(03-04): add fixed Node replay verifier
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- Extend the closed-loop fixture across hero and all map matrices
- Throw deterministic local diagnostics at the first replay divergence
- Add the dedicated test:data-node process gate
2026-09-10 17:05:15 +08:00
09481451d4
feat(03-03): assemble CoreState replay registry
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- Bind the L2 pathfinder to each fresh hero state
- Give each CoreState an independent ReplaySystem
- Assert all eight stable commands are assembled at the top level
2026-09-10 16:44:46 +08:00
e7714894a0
feat(03-03): add async-safe replay commands
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- Preserve replay collection context through async decorator settlement
- Add stable command items with awaited movement and pathfinding
- Return explicit failures for invalid item and equipment actions
2026-09-10 16:43:30 +08:00
3134537d30
feat(03-02): implement approved event built-ins
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- Add map, hero, touch, and temporary event controls
- Register exactly eight built-ins through top-level event assembly
- Cover awaited behavior and safe failure with explicit fixtures
2026-09-10 16:25:02 +08:00
f911ac5989
style(03-06): normalize tile migration formatting
...
- Apply repository CRLF and Prettier formatting
- Record remaining out-of-scope type diagnostics
2026-09-10 15:57:59 +08:00
a12b2d2db8
feat(03-06): migrate legacy tiles to events maps
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- Convert optional legacy events with safe empty defaults
- Cover TileStore consumption without trigger scalar output
2026-09-10 15:55:32 +08:00
89e53a6500
feat(03-06): migrate TileStore to events map
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- Store raw tile event mappings for getEvent lookups
- Cover missing, replacement, index, and immutability behavior
2026-09-10 15:53:31 +08:00
4eec08638e
feat(03-01): add awaited replay movement tracer
...
- exercise source-aware event mutation on a fixed map
- verify Node replay reaches its normal end state
2026-09-10 15:43:26 +08:00
a707be4856
feat(03-01): add Node-safe core state construction
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- isolate legacy loading behind internal dependencies
- provide memory saves and remove singleton back-edges
2026-09-10 15:35:01 +08:00
7f19773477
chore(03): checkpoint data layer structure
2026-09-10 13:30:53 +08:00
26f7ad6b2e
refactor(02-06): align pathfinding structure with user scope
2026-09-10 11:21:53 +08:00
93453db417
fix(02-04): guard nullable static event sources
...
- Preserve dynamic event collection while narrowing static tile access
- Record the moverImpl type diagnostic as resolved
2026-09-10 09:38:02 +08:00
a2aedb3969
refactor(02-04): restore authorized path contract
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- Match path/types.ts to the user-authored baseline plus nullable returns
- Keep graph contracts implementation-owned and preserve the mover bridge
2026-09-10 09:35:21 +08:00
7a3b6e35c1
fix(02-03): support pathfinding interruption handoff
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- Queue new movement until the stopped controller settles
- Register pathfinding controller diagnostics and regression coverage
2026-09-09 21:22:49 +08:00
6cde84ec31
feat(02-03): add teleport fallback and touch handling
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- Detect event-bearing paths and fall back to step movement
- Handle adjacent no-pass targets with OnTouch dispatch and facing
2026-09-09 21:18:01 +08:00
2759df531e
feat(02-03): wire hero pathfinding movement
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- Bind the hero predicate and event layer into the L2 finder
- Execute translated paths through the hero mover and export the L3 entry
2026-09-09 21:13:30 +08:00
68a150882c
refactor(02-03): extract hero pass predicate
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- Move passability and hit checks behind IPassPredicate
- Keep hero mover event dispatch and move codes unchanged
2026-09-09 21:06:07 +08:00
f1a9e626b6
test(02-02): add real 13x13 game maps to pathfinding performance tests
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- 夹具 createPerformanceSystem 参数化起始位置与图块定义(合成矩阵默认值不变)
- 真实地图图块语义:数字 1 墙体,0/2/3/4/5/6 均为空地
- 新增六张 13x13 真实地图分段测量用例(20 轮 build/find/search,入口不足时固定种子抽选端点并记录)
2026-09-09 20:28:21 +08:00