mirror of
https://github.com/motajs/template.git
synced 2026-09-13 10:18:50 +08:00
feat(03-04): add fixed Node replay verifier
- Extend the closed-loop fixture across hero and all map matrices - Throw deterministic local diagnostics at the first replay divergence - Add the dedicated test:data-node process gate
This commit is contained in:
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@ -7,6 +7,7 @@
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"dev": "tsx script/dev.ts",
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"test": "vitest",
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"test:ci": "vitest run",
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"test:data-node": "tsx script/test-data-node.ts",
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"preview": "vite preview",
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"declare": "tsx script/declare.ts",
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"lines": "tsx script/lines.ts packages packages-user",
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@ -3,24 +3,60 @@ import {
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EventTrigger,
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FaceDirection,
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IReplaySandbox,
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IReplaySystem,
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IReplayArray,
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IEnemyAttr,
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IHeroAttr,
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SaveCompression,
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TileType
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} from '@user/data-common';
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import { IGameMap, IMapLayer } from '@user/data-base';
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import {
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IEnemyManagerSaveState,
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IFlagSystemSave,
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IGameMap,
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IHeroStateSave,
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IMapLayer,
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IMapStoreSave
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} from '@user/data-base';
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import { IReadonlyBlockEvent } from '@user/data-system';
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import { ReplaySystem } from '../../../data-common/src/replay/system';
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import { createCoreState, CoreState } from '../../src/core';
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import { CoreState, createCoreState } from '../../src/core.ts';
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import { ReplayCommandCode } from '../../src/replay/types.ts';
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export interface IClosedLoopLayerSnapshot {
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readonly zIndex: number;
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readonly matrix: Uint32Array;
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}
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export interface IClosedLoopFloorSnapshot {
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readonly floorId: string;
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readonly layers: readonly IClosedLoopLayerSnapshot[];
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}
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export interface IClosedLoopExpectedSnapshot {
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readonly hero: IHeroAttr;
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readonly maps: readonly IClosedLoopFloorSnapshot[];
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}
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export interface IClosedLoopInitialState {
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readonly hero: IHeroStateSave<IHeroAttr>;
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readonly flags: IFlagSystemSave;
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readonly maps: IMapStoreSave;
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readonly enemy: IEnemyManagerSaveState<IEnemyAttr>;
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}
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export interface IClosedLoopFixture {
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readonly state: CoreState;
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readonly map: IGameMap;
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readonly eventLayer: IMapLayer;
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readonly replay: ReplaySystem;
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readonly replay: IReplaySystem;
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readonly route: IReplayArray;
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readonly sandbox: IReplaySandbox;
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readonly initialState: IClosedLoopInitialState;
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readonly expected: IClosedLoopExpectedSnapshot;
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readonly reset: () => void;
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readonly eventCompleted: () => boolean;
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}
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const MOVE_RIGHT_COMMAND = 1;
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export function createClosedLoopFixture(): IClosedLoopFixture {
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const state = createCoreState();
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state.tileStore.addTile({
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@ -43,14 +79,63 @@ export function createClosedLoopFixture(): IClosedLoopFixture {
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const map = state.maps.fromRaw({
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floorId: 'F1',
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width: 3,
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map: { 20: [1, 1, 1] },
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layerAlias: { 20: 'event' },
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events: { 20: {} }
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map: {
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0: [7, 7, 7],
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10: [8, 8, 8],
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20: [1, 1, 1],
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30: [9, 9, 9],
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40: [10, 10, 10]
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},
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layerAlias: {
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0: 'bg',
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10: 'bg2',
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20: 'event',
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30: 'fg',
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40: 'fg2'
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},
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events: {
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0: {},
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10: {},
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20: {},
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30: {},
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40: {}
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}
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});
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if (!map || !map.eventLayer) {
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throw new Error('closed-loop fixture map was not created');
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}
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const eventLayer = map.eventLayer;
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const secondMap = state.maps.fromRaw({
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floorId: 'F2',
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width: 2,
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map: {
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0: [11, 11, 11, 11],
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10: [12, 12, 12, 12],
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20: [13, 13, 13, 13],
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30: [14, 14, 14, 14],
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40: [15, 15, 15, 15]
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},
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layerAlias: {
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0: 'bg',
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10: 'bg2',
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20: 'event',
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30: 'fg',
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40: 'fg2'
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},
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events: {
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0: {},
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10: {},
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20: {},
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30: {},
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40: {}
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}
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});
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if (!secondMap || !secondMap.eventLayer) {
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throw new Error('closed-loop fixture second map was not created');
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}
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state.maps.setMapActiveStatus('F1', true);
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state.maps.setMapActiveStatus('F2', true);
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let completed = false;
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const event: IReadonlyBlockEvent = {
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interpreter: new AnonTokyoInterpreter({
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@ -76,25 +161,82 @@ export function createClosedLoopFixture(): IClosedLoopFixture {
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state.hero.location.setPos(0, 0);
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state.hero.location.mover.setFaceDir(FaceDirection.Right);
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const replay = new ReplaySystem();
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replay.registerCommand(MOVE_RIGHT_COMMAND, {
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execute: async step => {
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if (step.params.length !== 0) return false;
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const mover = state.hero.location.mover;
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mover.step(FaceDirection.Right);
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const controller = mover.start();
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if (!controller) return false;
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await controller.onEnd;
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return true;
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}
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});
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replay.record(MOVE_RIGHT_COMMAND);
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const replay = state.replaySystem;
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replay.record(ReplayCommandCode.Right);
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const route = replay.route;
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const initialState: IClosedLoopInitialState = {
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hero: state.hero.saveState(SaveCompression.NoCompression),
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flags: state.flags.saveState(SaveCompression.NoCompression),
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maps: state.maps.saveState(SaveCompression.NoCompression),
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enemy: state.enemyManager.saveState(SaveCompression.NoCompression)
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};
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const expected: IClosedLoopExpectedSnapshot = {
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hero: {
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name: '',
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hp: 1,
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hpmax: 0,
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atk: 0,
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def: 0,
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mdef: 0,
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mana: 0,
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manamax: 0,
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money: 0,
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exp: 0
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},
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maps: [
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{
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floorId: 'F1',
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layers: [
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{ zIndex: 0, matrix: new Uint32Array([7, 7, 7]) },
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{ zIndex: 10, matrix: new Uint32Array([8, 8, 8]) },
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{ zIndex: 20, matrix: new Uint32Array([1, 2, 1]) },
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{ zIndex: 30, matrix: new Uint32Array([9, 9, 9]) },
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{ zIndex: 40, matrix: new Uint32Array([10, 10, 10]) }
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]
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},
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{
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floorId: 'F2',
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layers: [
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{
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zIndex: 0,
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matrix: new Uint32Array([11, 11, 11, 11])
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},
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{
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zIndex: 10,
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matrix: new Uint32Array([12, 12, 12, 12])
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},
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{
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zIndex: 20,
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matrix: new Uint32Array([13, 13, 13, 13])
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},
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{
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zIndex: 30,
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matrix: new Uint32Array([14, 14, 14, 14])
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},
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{
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zIndex: 40,
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matrix: new Uint32Array([15, 15, 15, 15])
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}
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]
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}
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]
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};
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const reset = () => {
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eventLayer.setMapRef(new Uint32Array([1, 1, 1]));
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state.hero.location.setFloor('F1');
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state.hero.location.setPos(0, 0);
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state.hero.location.mover.setFaceDir(FaceDirection.Right);
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state.flags.loadState(
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initialState.flags,
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SaveCompression.NoCompression
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);
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state.maps.loadState(initialState.maps, SaveCompression.NoCompression);
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state.enemyManager.loadState(
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initialState.enemy,
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SaveCompression.NoCompression
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);
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completed = false;
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};
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const sandbox = replay.createReplaySandbox({
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@ -107,7 +249,11 @@ export function createClosedLoopFixture(): IClosedLoopFixture {
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map,
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eventLayer,
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replay,
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route,
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sandbox,
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initialState,
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expected,
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reset,
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eventCompleted: () => completed
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};
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}
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323
script/test-data-node.ts
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323
script/test-data-node.ts
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@ -0,0 +1,323 @@
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import { resolve } from 'node:path';
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import { createRequire } from 'node:module';
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import { pathToFileURL } from 'node:url';
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import {
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IReplayArray,
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IReplayCommand,
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IReplaySandbox,
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IReplayStepHandler,
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IReplaySystem,
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IHeroAttr,
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ReplayParamValue
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} from '@user/data-common';
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import { CoreState } from '../packages-user/data-state/src/core.ts';
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interface IClosedLoopLayerSnapshot {
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readonly zIndex: number;
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readonly matrix: Uint32Array;
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}
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interface IClosedLoopFloorSnapshot {
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readonly floorId: string;
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readonly layers: readonly IClosedLoopLayerSnapshot[];
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}
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interface IClosedLoopExpectedSnapshot {
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readonly hero: IHeroAttr;
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readonly maps: readonly IClosedLoopFloorSnapshot[];
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}
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interface IClosedLoopFixture {
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readonly state: CoreState;
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readonly replay: IReplaySystem;
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readonly route: IReplayArray;
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readonly sandbox: IReplaySandbox;
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readonly expected: IClosedLoopExpectedSnapshot;
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}
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interface IClosedLoopModule {
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createClosedLoopFixture(): IClosedLoopFixture;
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}
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const require = createRequire(import.meta.url);
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const closedLoopModule =
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require('../packages-user/data-state/test/fixtures/closed-loop.ts') as IClosedLoopModule;
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interface IReplayVerifierSandbox {
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readonly ended: boolean;
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}
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interface IManualReplaySandbox extends IReplaySandbox {
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pausing: boolean;
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playing: boolean;
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}
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export interface IReplayVerifierSnapshot {
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readonly hero: IHeroAttr;
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readonly maps: readonly IClosedLoopFloorSnapshot[];
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}
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export interface IReplayVerifierRuntime {
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readonly route: IReplayArray;
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readonly expected: IClosedLoopExpectedSnapshot;
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readonly sandbox: IReplayVerifierSandbox;
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getCommand(code: number): IReplayCommand | null;
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step(): Promise<boolean>;
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finish(): Promise<void>;
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snapshot(): IReplayVerifierSnapshot;
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}
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class ReplayVerifierError extends Error {
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readonly index: number;
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readonly code: number;
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readonly params: readonly ReplayParamValue[];
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readonly reason: string;
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constructor(
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index: number,
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code: number,
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params: readonly ReplayParamValue[],
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reason: string
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) {
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const copiedParams = Array.from(params);
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super(
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`Replay verifier divergence: index=${index}; code=${code}; params=${formatReplayParams(copiedParams)}; reason=${reason}`
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);
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this.index = index;
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this.code = code;
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this.params = copiedParams;
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this.reason = reason;
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}
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}
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function formatThrownReason(error: unknown): string {
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if (error instanceof Error) return error.message;
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return Object.prototype.toString.call(error);
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}
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function createDiagnostic(
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step: IReplayStepHandler | null,
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index: number,
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reason: string
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): ReplayVerifierError {
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return new ReplayVerifierError(
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index,
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step?.command ?? 0,
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step?.params ?? [],
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reason
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);
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}
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function getLastStep(route: IReplayArray): IReplayStepHandler | null {
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return route.length === 0 ? null : route.get(route.length - 1);
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}
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function compareHero(expected: IHeroAttr, actual: IHeroAttr): string | null {
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const expectedKeys = Object.keys(expected);
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const actualKeys = Object.keys(actual);
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if (expectedKeys.length !== actualKeys.length) {
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return `hero attribute key count differs: expected ${expectedKeys.length}, actual ${actualKeys.length}`;
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}
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for (const key of expectedKeys) {
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if (!Object.hasOwn(actual, key)) {
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return `hero attribute ${key} is missing`;
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}
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const expectedValue = expected[key as keyof IHeroAttr];
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const actualValue = actual[key as keyof IHeroAttr];
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if (!Object.is(expectedValue, actualValue)) {
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return `hero attribute ${key} differs: expected ${String(expectedValue)}, actual ${String(actualValue)}`;
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}
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}
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return null;
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}
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function compareMaps(
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expected: readonly IClosedLoopFloorSnapshot[],
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actual: readonly IClosedLoopFloorSnapshot[]
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): string | null {
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if (expected.length !== actual.length) {
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return `map floor count differs: expected ${expected.length}, actual ${actual.length}`;
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}
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for (let floorIndex = 0; floorIndex < expected.length; floorIndex++) {
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const expectedFloor = expected[floorIndex];
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const actualFloor = actual[floorIndex];
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if (expectedFloor.floorId !== actualFloor.floorId) {
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return `map floor ${floorIndex} differs: expected ${expectedFloor.floorId}, actual ${actualFloor.floorId}`;
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}
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if (expectedFloor.layers.length !== actualFloor.layers.length) {
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return `map floor ${expectedFloor.floorId} layer count differs: expected ${expectedFloor.layers.length}, actual ${actualFloor.layers.length}`;
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}
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for (
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let layerIndex = 0;
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layerIndex < expectedFloor.layers.length;
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layerIndex++
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) {
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const expectedLayer = expectedFloor.layers[layerIndex];
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const actualLayer = actualFloor.layers[layerIndex];
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if (expectedLayer.zIndex !== actualLayer.zIndex) {
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return `map floor ${expectedFloor.floorId} layer ${layerIndex} z-index differs: expected ${expectedLayer.zIndex}, actual ${actualLayer.zIndex}`;
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}
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if (expectedLayer.matrix.length !== actualLayer.matrix.length) {
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return `map floor ${expectedFloor.floorId} layer ${expectedLayer.zIndex} length differs: expected ${expectedLayer.matrix.length}, actual ${actualLayer.matrix.length}`;
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}
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for (let cell = 0; cell < expectedLayer.matrix.length; cell++) {
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const expectedValue = expectedLayer.matrix[cell];
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const actualValue = actualLayer.matrix[cell];
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if (expectedValue !== actualValue) {
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return `map floor ${expectedFloor.floorId} layer ${expectedLayer.zIndex} index ${cell} differs: expected ${expectedValue}, actual ${actualValue}`;
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}
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}
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}
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}
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return null;
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}
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export function formatReplayParams(
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params: readonly ReplayParamValue[]
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): string {
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return `[${params.map(formatReplayParam).join(', ')}]`;
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}
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function formatReplayParam(param: ReplayParamValue): string {
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switch (typeof param) {
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case 'bigint':
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return `${param.toString()}n`;
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case 'string':
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return JSON.stringify(param);
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case 'number':
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if (Object.is(param, -0)) return '-0';
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if (Number.isNaN(param)) return 'NaN';
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if (param === Infinity) return 'Infinity';
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if (param === -Infinity) return '-Infinity';
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return param.toString();
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default:
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return param ? 'true' : 'false';
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}
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}
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export async function verifyReplay(
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runtime: IReplayVerifierRuntime
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): Promise<void> {
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for (let index = 0; index < runtime.route.length; index++) {
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const step = runtime.route.get(index);
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const command = runtime.getCommand(step.command);
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if (!command) {
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throw createDiagnostic(
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step,
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index,
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`unknown replay command code ${step.command}`
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);
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}
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let success: boolean;
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try {
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success = await runtime.step();
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} catch (error) {
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throw createDiagnostic(
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step,
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index,
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`command threw: ${formatThrownReason(error)}`
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);
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}
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if (!success) {
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throw createDiagnostic(step, index, 'command returned false');
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}
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}
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const lastStep = getLastStep(runtime.route);
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try {
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await runtime.finish();
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} catch (error) {
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throw createDiagnostic(
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lastStep,
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lastStep?.index ?? 0,
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`replay did not reach normal end: ${formatThrownReason(error)}`
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);
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}
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if (!runtime.sandbox.ended) {
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throw createDiagnostic(
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lastStep,
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lastStep?.index ?? 0,
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'replay did not reach normal end'
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);
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}
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const actual = runtime.snapshot();
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const heroReason = compareHero(runtime.expected.hero, actual.hero);
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if (heroReason) {
|
||||
throw createDiagnostic(lastStep, lastStep?.index ?? 0, heroReason);
|
||||
}
|
||||
const mapReason = compareMaps(runtime.expected.maps, actual.maps);
|
||||
if (mapReason) {
|
||||
throw createDiagnostic(lastStep, lastStep?.index ?? 0, mapReason);
|
||||
}
|
||||
}
|
||||
|
||||
function captureMaps(state: CoreState): readonly IClosedLoopFloorSnapshot[] {
|
||||
const floors: IClosedLoopFloorSnapshot[] = [];
|
||||
for (const [floorId, map] of state.maps.iterateAllMaps()) {
|
||||
const layers: IClosedLoopLayerSnapshot[] = [];
|
||||
for (const layer of map.layerList) {
|
||||
layers.push({
|
||||
zIndex: layer.zIndex,
|
||||
matrix: new Uint32Array(layer.getMapData())
|
||||
});
|
||||
}
|
||||
layers.sort((first, second) => first.zIndex - second.zIndex);
|
||||
floors.push({ floorId, layers });
|
||||
}
|
||||
return floors;
|
||||
}
|
||||
|
||||
async function waitForEnded(sandbox: IReplaySandbox): Promise<void> {
|
||||
for (let index = 0; index < 1000 && !sandbox.ended; index++) {
|
||||
await new Promise<void>(resolvePromise =>
|
||||
setTimeout(resolvePromise, 0)
|
||||
);
|
||||
}
|
||||
if (!sandbox.ended) throw new Error('replay did not reach normal end');
|
||||
}
|
||||
|
||||
function createRuntime(fixture: IClosedLoopFixture): IReplayVerifierRuntime {
|
||||
const sandbox = fixture.sandbox as IManualReplaySandbox;
|
||||
sandbox.pausing = false;
|
||||
sandbox.playing = true;
|
||||
return {
|
||||
route: fixture.route,
|
||||
expected: fixture.expected,
|
||||
sandbox,
|
||||
getCommand: (code: number) => fixture.replay.getCommand(code),
|
||||
step: () => sandbox.step(),
|
||||
finish: async () => {
|
||||
sandbox.playing = false;
|
||||
sandbox.pausing = true;
|
||||
sandbox.play();
|
||||
await waitForEnded(sandbox);
|
||||
},
|
||||
snapshot: () => ({
|
||||
hero: fixture.state.hero.attribute.toStructured(),
|
||||
maps: captureMaps(fixture.state)
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
export async function runNodeReplayVerifier(): Promise<void> {
|
||||
const fixture = closedLoopModule.createClosedLoopFixture();
|
||||
await verifyReplay(createRuntime(fixture));
|
||||
}
|
||||
|
||||
const isMainModule =
|
||||
process.argv[1] !== undefined &&
|
||||
import.meta.url === pathToFileURL(resolve(process.argv[1])).href;
|
||||
|
||||
if (isMainModule) {
|
||||
runNodeReplayVerifier()
|
||||
.then(() => {
|
||||
process.stdout.write('Node replay verifier passed\n');
|
||||
})
|
||||
.catch(error => {
|
||||
const message =
|
||||
error instanceof Error ? error.message : String(error);
|
||||
process.stderr.write(`${message}\n`);
|
||||
process.exitCode = 1;
|
||||
});
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user