feat(03-04): add fixed Node replay verifier

- Extend the closed-loop fixture across hero and all map matrices
- Throw deterministic local diagnostics at the first replay divergence
- Add the dedicated test:data-node process gate
This commit is contained in:
unanmed 2026-09-10 17:05:15 +08:00
parent ebf6c19d1d
commit c06093839a
3 changed files with 493 additions and 23 deletions

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@ -7,6 +7,7 @@
"dev": "tsx script/dev.ts",
"test": "vitest",
"test:ci": "vitest run",
"test:data-node": "tsx script/test-data-node.ts",
"preview": "vite preview",
"declare": "tsx script/declare.ts",
"lines": "tsx script/lines.ts packages packages-user",

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@ -3,24 +3,60 @@ import {
EventTrigger,
FaceDirection,
IReplaySandbox,
IReplaySystem,
IReplayArray,
IEnemyAttr,
IHeroAttr,
SaveCompression,
TileType
} from '@user/data-common';
import { IGameMap, IMapLayer } from '@user/data-base';
import {
IEnemyManagerSaveState,
IFlagSystemSave,
IGameMap,
IHeroStateSave,
IMapLayer,
IMapStoreSave
} from '@user/data-base';
import { IReadonlyBlockEvent } from '@user/data-system';
import { ReplaySystem } from '../../../data-common/src/replay/system';
import { createCoreState, CoreState } from '../../src/core';
import { CoreState, createCoreState } from '../../src/core.ts';
import { ReplayCommandCode } from '../../src/replay/types.ts';
export interface IClosedLoopLayerSnapshot {
readonly zIndex: number;
readonly matrix: Uint32Array;
}
export interface IClosedLoopFloorSnapshot {
readonly floorId: string;
readonly layers: readonly IClosedLoopLayerSnapshot[];
}
export interface IClosedLoopExpectedSnapshot {
readonly hero: IHeroAttr;
readonly maps: readonly IClosedLoopFloorSnapshot[];
}
export interface IClosedLoopInitialState {
readonly hero: IHeroStateSave<IHeroAttr>;
readonly flags: IFlagSystemSave;
readonly maps: IMapStoreSave;
readonly enemy: IEnemyManagerSaveState<IEnemyAttr>;
}
export interface IClosedLoopFixture {
readonly state: CoreState;
readonly map: IGameMap;
readonly eventLayer: IMapLayer;
readonly replay: ReplaySystem;
readonly replay: IReplaySystem;
readonly route: IReplayArray;
readonly sandbox: IReplaySandbox;
readonly initialState: IClosedLoopInitialState;
readonly expected: IClosedLoopExpectedSnapshot;
readonly reset: () => void;
readonly eventCompleted: () => boolean;
}
const MOVE_RIGHT_COMMAND = 1;
export function createClosedLoopFixture(): IClosedLoopFixture {
const state = createCoreState();
state.tileStore.addTile({
@ -43,14 +79,63 @@ export function createClosedLoopFixture(): IClosedLoopFixture {
const map = state.maps.fromRaw({
floorId: 'F1',
width: 3,
map: { 20: [1, 1, 1] },
layerAlias: { 20: 'event' },
events: { 20: {} }
map: {
0: [7, 7, 7],
10: [8, 8, 8],
20: [1, 1, 1],
30: [9, 9, 9],
40: [10, 10, 10]
},
layerAlias: {
0: 'bg',
10: 'bg2',
20: 'event',
30: 'fg',
40: 'fg2'
},
events: {
0: {},
10: {},
20: {},
30: {},
40: {}
}
});
if (!map || !map.eventLayer) {
throw new Error('closed-loop fixture map was not created');
}
const eventLayer = map.eventLayer;
const secondMap = state.maps.fromRaw({
floorId: 'F2',
width: 2,
map: {
0: [11, 11, 11, 11],
10: [12, 12, 12, 12],
20: [13, 13, 13, 13],
30: [14, 14, 14, 14],
40: [15, 15, 15, 15]
},
layerAlias: {
0: 'bg',
10: 'bg2',
20: 'event',
30: 'fg',
40: 'fg2'
},
events: {
0: {},
10: {},
20: {},
30: {},
40: {}
}
});
if (!secondMap || !secondMap.eventLayer) {
throw new Error('closed-loop fixture second map was not created');
}
state.maps.setMapActiveStatus('F1', true);
state.maps.setMapActiveStatus('F2', true);
let completed = false;
const event: IReadonlyBlockEvent = {
interpreter: new AnonTokyoInterpreter({
@ -76,25 +161,82 @@ export function createClosedLoopFixture(): IClosedLoopFixture {
state.hero.location.setPos(0, 0);
state.hero.location.mover.setFaceDir(FaceDirection.Right);
const replay = new ReplaySystem();
replay.registerCommand(MOVE_RIGHT_COMMAND, {
execute: async step => {
if (step.params.length !== 0) return false;
const mover = state.hero.location.mover;
mover.step(FaceDirection.Right);
const controller = mover.start();
if (!controller) return false;
await controller.onEnd;
return true;
}
});
replay.record(MOVE_RIGHT_COMMAND);
const replay = state.replaySystem;
replay.record(ReplayCommandCode.Right);
const route = replay.route;
const initialState: IClosedLoopInitialState = {
hero: state.hero.saveState(SaveCompression.NoCompression),
flags: state.flags.saveState(SaveCompression.NoCompression),
maps: state.maps.saveState(SaveCompression.NoCompression),
enemy: state.enemyManager.saveState(SaveCompression.NoCompression)
};
const expected: IClosedLoopExpectedSnapshot = {
hero: {
name: '',
hp: 1,
hpmax: 0,
atk: 0,
def: 0,
mdef: 0,
mana: 0,
manamax: 0,
money: 0,
exp: 0
},
maps: [
{
floorId: 'F1',
layers: [
{ zIndex: 0, matrix: new Uint32Array([7, 7, 7]) },
{ zIndex: 10, matrix: new Uint32Array([8, 8, 8]) },
{ zIndex: 20, matrix: new Uint32Array([1, 2, 1]) },
{ zIndex: 30, matrix: new Uint32Array([9, 9, 9]) },
{ zIndex: 40, matrix: new Uint32Array([10, 10, 10]) }
]
},
{
floorId: 'F2',
layers: [
{
zIndex: 0,
matrix: new Uint32Array([11, 11, 11, 11])
},
{
zIndex: 10,
matrix: new Uint32Array([12, 12, 12, 12])
},
{
zIndex: 20,
matrix: new Uint32Array([13, 13, 13, 13])
},
{
zIndex: 30,
matrix: new Uint32Array([14, 14, 14, 14])
},
{
zIndex: 40,
matrix: new Uint32Array([15, 15, 15, 15])
}
]
}
]
};
const reset = () => {
eventLayer.setMapRef(new Uint32Array([1, 1, 1]));
state.hero.location.setFloor('F1');
state.hero.location.setPos(0, 0);
state.hero.location.mover.setFaceDir(FaceDirection.Right);
state.flags.loadState(
initialState.flags,
SaveCompression.NoCompression
);
state.maps.loadState(initialState.maps, SaveCompression.NoCompression);
state.enemyManager.loadState(
initialState.enemy,
SaveCompression.NoCompression
);
completed = false;
};
const sandbox = replay.createReplaySandbox({
@ -107,7 +249,11 @@ export function createClosedLoopFixture(): IClosedLoopFixture {
map,
eventLayer,
replay,
route,
sandbox,
initialState,
expected,
reset,
eventCompleted: () => completed
};
}

323
script/test-data-node.ts Normal file
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@ -0,0 +1,323 @@
import { resolve } from 'node:path';
import { createRequire } from 'node:module';
import { pathToFileURL } from 'node:url';
import {
IReplayArray,
IReplayCommand,
IReplaySandbox,
IReplayStepHandler,
IReplaySystem,
IHeroAttr,
ReplayParamValue
} from '@user/data-common';
import { CoreState } from '../packages-user/data-state/src/core.ts';
interface IClosedLoopLayerSnapshot {
readonly zIndex: number;
readonly matrix: Uint32Array;
}
interface IClosedLoopFloorSnapshot {
readonly floorId: string;
readonly layers: readonly IClosedLoopLayerSnapshot[];
}
interface IClosedLoopExpectedSnapshot {
readonly hero: IHeroAttr;
readonly maps: readonly IClosedLoopFloorSnapshot[];
}
interface IClosedLoopFixture {
readonly state: CoreState;
readonly replay: IReplaySystem;
readonly route: IReplayArray;
readonly sandbox: IReplaySandbox;
readonly expected: IClosedLoopExpectedSnapshot;
}
interface IClosedLoopModule {
createClosedLoopFixture(): IClosedLoopFixture;
}
const require = createRequire(import.meta.url);
const closedLoopModule =
require('../packages-user/data-state/test/fixtures/closed-loop.ts') as IClosedLoopModule;
interface IReplayVerifierSandbox {
readonly ended: boolean;
}
interface IManualReplaySandbox extends IReplaySandbox {
pausing: boolean;
playing: boolean;
}
export interface IReplayVerifierSnapshot {
readonly hero: IHeroAttr;
readonly maps: readonly IClosedLoopFloorSnapshot[];
}
export interface IReplayVerifierRuntime {
readonly route: IReplayArray;
readonly expected: IClosedLoopExpectedSnapshot;
readonly sandbox: IReplayVerifierSandbox;
getCommand(code: number): IReplayCommand | null;
step(): Promise<boolean>;
finish(): Promise<void>;
snapshot(): IReplayVerifierSnapshot;
}
class ReplayVerifierError extends Error {
readonly index: number;
readonly code: number;
readonly params: readonly ReplayParamValue[];
readonly reason: string;
constructor(
index: number,
code: number,
params: readonly ReplayParamValue[],
reason: string
) {
const copiedParams = Array.from(params);
super(
`Replay verifier divergence: index=${index}; code=${code}; params=${formatReplayParams(copiedParams)}; reason=${reason}`
);
this.index = index;
this.code = code;
this.params = copiedParams;
this.reason = reason;
}
}
function formatThrownReason(error: unknown): string {
if (error instanceof Error) return error.message;
return Object.prototype.toString.call(error);
}
function createDiagnostic(
step: IReplayStepHandler | null,
index: number,
reason: string
): ReplayVerifierError {
return new ReplayVerifierError(
index,
step?.command ?? 0,
step?.params ?? [],
reason
);
}
function getLastStep(route: IReplayArray): IReplayStepHandler | null {
return route.length === 0 ? null : route.get(route.length - 1);
}
function compareHero(expected: IHeroAttr, actual: IHeroAttr): string | null {
const expectedKeys = Object.keys(expected);
const actualKeys = Object.keys(actual);
if (expectedKeys.length !== actualKeys.length) {
return `hero attribute key count differs: expected ${expectedKeys.length}, actual ${actualKeys.length}`;
}
for (const key of expectedKeys) {
if (!Object.hasOwn(actual, key)) {
return `hero attribute ${key} is missing`;
}
const expectedValue = expected[key as keyof IHeroAttr];
const actualValue = actual[key as keyof IHeroAttr];
if (!Object.is(expectedValue, actualValue)) {
return `hero attribute ${key} differs: expected ${String(expectedValue)}, actual ${String(actualValue)}`;
}
}
return null;
}
function compareMaps(
expected: readonly IClosedLoopFloorSnapshot[],
actual: readonly IClosedLoopFloorSnapshot[]
): string | null {
if (expected.length !== actual.length) {
return `map floor count differs: expected ${expected.length}, actual ${actual.length}`;
}
for (let floorIndex = 0; floorIndex < expected.length; floorIndex++) {
const expectedFloor = expected[floorIndex];
const actualFloor = actual[floorIndex];
if (expectedFloor.floorId !== actualFloor.floorId) {
return `map floor ${floorIndex} differs: expected ${expectedFloor.floorId}, actual ${actualFloor.floorId}`;
}
if (expectedFloor.layers.length !== actualFloor.layers.length) {
return `map floor ${expectedFloor.floorId} layer count differs: expected ${expectedFloor.layers.length}, actual ${actualFloor.layers.length}`;
}
for (
let layerIndex = 0;
layerIndex < expectedFloor.layers.length;
layerIndex++
) {
const expectedLayer = expectedFloor.layers[layerIndex];
const actualLayer = actualFloor.layers[layerIndex];
if (expectedLayer.zIndex !== actualLayer.zIndex) {
return `map floor ${expectedFloor.floorId} layer ${layerIndex} z-index differs: expected ${expectedLayer.zIndex}, actual ${actualLayer.zIndex}`;
}
if (expectedLayer.matrix.length !== actualLayer.matrix.length) {
return `map floor ${expectedFloor.floorId} layer ${expectedLayer.zIndex} length differs: expected ${expectedLayer.matrix.length}, actual ${actualLayer.matrix.length}`;
}
for (let cell = 0; cell < expectedLayer.matrix.length; cell++) {
const expectedValue = expectedLayer.matrix[cell];
const actualValue = actualLayer.matrix[cell];
if (expectedValue !== actualValue) {
return `map floor ${expectedFloor.floorId} layer ${expectedLayer.zIndex} index ${cell} differs: expected ${expectedValue}, actual ${actualValue}`;
}
}
}
}
return null;
}
export function formatReplayParams(
params: readonly ReplayParamValue[]
): string {
return `[${params.map(formatReplayParam).join(', ')}]`;
}
function formatReplayParam(param: ReplayParamValue): string {
switch (typeof param) {
case 'bigint':
return `${param.toString()}n`;
case 'string':
return JSON.stringify(param);
case 'number':
if (Object.is(param, -0)) return '-0';
if (Number.isNaN(param)) return 'NaN';
if (param === Infinity) return 'Infinity';
if (param === -Infinity) return '-Infinity';
return param.toString();
default:
return param ? 'true' : 'false';
}
}
export async function verifyReplay(
runtime: IReplayVerifierRuntime
): Promise<void> {
for (let index = 0; index < runtime.route.length; index++) {
const step = runtime.route.get(index);
const command = runtime.getCommand(step.command);
if (!command) {
throw createDiagnostic(
step,
index,
`unknown replay command code ${step.command}`
);
}
let success: boolean;
try {
success = await runtime.step();
} catch (error) {
throw createDiagnostic(
step,
index,
`command threw: ${formatThrownReason(error)}`
);
}
if (!success) {
throw createDiagnostic(step, index, 'command returned false');
}
}
const lastStep = getLastStep(runtime.route);
try {
await runtime.finish();
} catch (error) {
throw createDiagnostic(
lastStep,
lastStep?.index ?? 0,
`replay did not reach normal end: ${formatThrownReason(error)}`
);
}
if (!runtime.sandbox.ended) {
throw createDiagnostic(
lastStep,
lastStep?.index ?? 0,
'replay did not reach normal end'
);
}
const actual = runtime.snapshot();
const heroReason = compareHero(runtime.expected.hero, actual.hero);
if (heroReason) {
throw createDiagnostic(lastStep, lastStep?.index ?? 0, heroReason);
}
const mapReason = compareMaps(runtime.expected.maps, actual.maps);
if (mapReason) {
throw createDiagnostic(lastStep, lastStep?.index ?? 0, mapReason);
}
}
function captureMaps(state: CoreState): readonly IClosedLoopFloorSnapshot[] {
const floors: IClosedLoopFloorSnapshot[] = [];
for (const [floorId, map] of state.maps.iterateAllMaps()) {
const layers: IClosedLoopLayerSnapshot[] = [];
for (const layer of map.layerList) {
layers.push({
zIndex: layer.zIndex,
matrix: new Uint32Array(layer.getMapData())
});
}
layers.sort((first, second) => first.zIndex - second.zIndex);
floors.push({ floorId, layers });
}
return floors;
}
async function waitForEnded(sandbox: IReplaySandbox): Promise<void> {
for (let index = 0; index < 1000 && !sandbox.ended; index++) {
await new Promise<void>(resolvePromise =>
setTimeout(resolvePromise, 0)
);
}
if (!sandbox.ended) throw new Error('replay did not reach normal end');
}
function createRuntime(fixture: IClosedLoopFixture): IReplayVerifierRuntime {
const sandbox = fixture.sandbox as IManualReplaySandbox;
sandbox.pausing = false;
sandbox.playing = true;
return {
route: fixture.route,
expected: fixture.expected,
sandbox,
getCommand: (code: number) => fixture.replay.getCommand(code),
step: () => sandbox.step(),
finish: async () => {
sandbox.playing = false;
sandbox.pausing = true;
sandbox.play();
await waitForEnded(sandbox);
},
snapshot: () => ({
hero: fixture.state.hero.attribute.toStructured(),
maps: captureMaps(fixture.state)
})
};
}
export async function runNodeReplayVerifier(): Promise<void> {
const fixture = closedLoopModule.createClosedLoopFixture();
await verifyReplay(createRuntime(fixture));
}
const isMainModule =
process.argv[1] !== undefined &&
import.meta.url === pathToFileURL(resolve(process.argv[1])).href;
if (isMainModule) {
runNodeReplayVerifier()
.then(() => {
process.stdout.write('Node replay verifier passed\n');
})
.catch(error => {
const message =
error instanceof Error ? error.message : String(error);
process.stderr.write(`${message}\n`);
process.exitCode = 1;
});
}