refactor: align state system replay and path contracts

This commit is contained in:
unanmed 2026-09-11 22:36:09 +08:00
parent 81c3653b90
commit febdcdc967
2 changed files with 7 additions and 3 deletions

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@ -104,14 +104,13 @@ export class CoreState implements ICoreState {
// Layer 2 执行层,游戏逻辑对象都在这,包括一些需要操作数据层的逻辑系统等
readonly enemyContext: IEnemyContext<IEnemyAttr, IHeroAttr>;
readonly eventSystem: IGameEventSystem;
/** 已绑定勇士移动器的寻路系统 */
readonly pathfinding: IPathfindingSystem;
/** 当前 CoreState 独立拥有的录像系统 */
readonly replaySystem: IReplaySystem;
// Layer 3 用户层,也就是最顶层的内容,一般仅用于初始化以及仅供渲染端调用的顶层模块
readonly loadProgress: ILoadProgressTotal;
readonly dataLoader: IMotaDataLoader;
/** 可存档对象映射 */
private readonly saveables: Map<string, ISaveableContent<any>> = new Map();
/** 所有已添加的可存档对象 */

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@ -1,13 +1,18 @@
import { IStateBase } from '@user/data-base';
import { IEnemyContext } from './combat';
import { IEnemyAttr, IHeroAttr } from '@user/data-common';
import { IEnemyAttr, IHeroAttr, IReplaySystem } from '@user/data-common';
import { IGameEventSystem } from './event';
import { IPathfindingSystem } from './path';
export interface IStateSystem extends IStateBase {
/** 怪物上下文 */
readonly enemyContext: IEnemyContext<IEnemyAttr, IHeroAttr>;
/** 游戏事件系统 */
readonly eventSystem: IGameEventSystem;
/** 已绑定勇士移动器的寻路系统 */
readonly pathfinding: IPathfindingSystem;
/** 当前 CoreState 独立拥有的录像系统 */
readonly replaySystem: IReplaySystem;
}
export interface IStateSystemExtended {