feat(03-01): add Node-safe core state construction

- isolate legacy loading behind internal dependencies
- provide memory saves and remove singleton back-edges
This commit is contained in:
unanmed 2026-09-10 15:35:01 +08:00
parent 51d1796358
commit a707be4856
9 changed files with 310 additions and 64 deletions

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@ -70,13 +70,18 @@ class GameLoading extends EventEmitter<GameLoadEvent> {
}
export const loading = new GameLoading();
main.loading = loading;
if (typeof main !== 'undefined') {
main.loading = loading;
}
let clientRegistered = false;
let dataRegistered = false;
function checkRegistered() {
if (main.replayChecking || main.mode === 'editor') {
if (
typeof main !== 'undefined' &&
(main.replayChecking || main.mode === 'editor')
) {
clientRegistered = true;
}
if (clientRegistered && dataRegistered) {
@ -168,8 +173,8 @@ class GameListener extends EventEmitter<ListenerEvent> {
constructor() {
super();
if (main.replayChecking) return;
if (window.core) {
if (typeof main === 'undefined' || main.replayChecking) return;
if (typeof window !== 'undefined' && window.core) {
this.init();
} else {
loading.once('coreInit', () => {

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@ -40,7 +40,7 @@ export class HeroMover<T extends IHeroLocation>
readonly tile: T,
faceHandler: IFaceHandler<FaceDirection>
) {
super(faceHandler, tile.getCurrentFaceDirection());
super(faceHandler, FaceDirection.Unknown);
this.state = tile.state;
}

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@ -1,2 +1,3 @@
export * from './system';
export * from './memory';
export * from './types';

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@ -0,0 +1,152 @@
import { Dexie, Table } from 'dexie';
import { isNil } from 'lodash-es';
import {
IGlobalTrasaction,
ISaveRead,
ISaveSystem,
ISaveSystemConfig,
ISaveableContent,
SaveCompression
} from './types';
interface MemorySaveRecord {
readonly compression: SaveCompression;
readonly data: Map<string, unknown>;
}
class MemoryGlobalTransaction implements IGlobalTrasaction {
readonly table!: Table<unknown, string>;
constructor(private readonly values: Map<string, unknown>) {}
async get<T>(key: string): Promise<T> {
return this.values.get(key) as T;
}
async set(key: string, value: unknown): Promise<void> {
this.values.set(key, value);
}
}
export class MemorySaveSystem implements ISaveSystem {
db!: Dexie;
private readonly saves: Map<number, MemorySaveRecord> = new Map();
private readonly values: Map<string, unknown> = new Map();
private readonly undoStack: ISaveRead[] = [];
private readonly redoStack: ISaveRead[] = [];
private stackSize: number = 20;
private autosaveLevel: SaveCompression = SaveCompression.LowCompression;
private commonSaveLevel: SaveCompression = SaveCompression.HighCompression;
init(): void {}
config(config: Readonly<Partial<ISaveSystemConfig>>): void {
if (!isNil(config.autosaveLevel)) {
this.autosaveLevel = config.autosaveLevel;
}
if (!isNil(config.commonSaveLevel)) {
this.commonSaveLevel = config.commonSaveLevel;
}
if (!isNil(config.autosaveStackSize)) {
this.stackSize = config.autosaveStackSize;
this.trim(this.undoStack);
this.trim(this.redoStack);
}
}
undoAutosave(
current: Map<string, ISaveableContent<unknown>>
): ISaveRead | null {
if (this.undoStack.length === 0) return null;
this.redoStack.push(this.capture(current, this.autosaveLevel));
this.trim(this.redoStack);
return this.undoStack.pop()!;
}
redoAutosave(
current: Map<string, ISaveableContent<unknown>>
): ISaveRead | null {
if (this.redoStack.length === 0) return null;
this.undoStack.push(this.capture(current, this.autosaveLevel));
this.trim(this.undoStack);
return this.redoStack.pop()!;
}
getUndoStack(): ISaveRead[] {
return this.undoStack.slice();
}
getRedoStack(): ISaveRead[] {
return this.redoStack.slice();
}
autosave(state: Map<string, ISaveableContent<unknown>>): void {
this.undoStack.push(this.capture(state, this.autosaveLevel));
this.redoStack.length = 0;
this.trim(this.undoStack);
}
async saveAutosaveToDB(): Promise<void> {}
async save(
id: number,
state: Map<string, ISaveableContent<unknown>>
): Promise<void> {
this.saves.set(id, this.captureRecord(state, this.commonSaveLevel));
await this.setGlobal('lastSlot', id);
}
async load(id: number): Promise<ISaveRead | null> {
const record = this.saves.get(id);
if (!record) return null;
return { compression: record.compression, data: record.data };
}
async deleteSave(id: number): Promise<void> {
this.saves.delete(id);
}
async getLastSlot(): Promise<number> {
return (await this.getGlobal<number>('lastSlot')) ?? 0;
}
async getGlobal<T>(key: string): Promise<T | null> {
return this.values.has(key) ? (this.values.get(key) as T) : null;
}
async setGlobal(key: string, value: unknown): Promise<void> {
this.values.set(key, value);
}
async startGlobalTransaction<R>(
handle: (transaction: IGlobalTrasaction) => PromiseLike<R>
): Promise<R> {
return handle(new MemoryGlobalTransaction(this.values));
}
private capture(
state: Map<string, ISaveableContent<unknown>>,
compression: SaveCompression
): ISaveRead {
const record = this.captureRecord(state, compression);
return { compression: record.compression, data: record.data };
}
private captureRecord(
state: Map<string, ISaveableContent<unknown>>,
compression: SaveCompression
): MemorySaveRecord {
const data = new Map<string, unknown>();
for (const [key, content] of state) {
data.set(key, content.saveState(compression));
}
return { compression, data };
}
private trim(stack: ISaveRead[]): void {
if (stack.length > this.stackSize) {
stack.splice(0, stack.length - this.stackSize);
}
}
}

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@ -15,7 +15,6 @@ import {
IHeroAttr,
IEnemyAttr,
ISaveSystem,
SaveSystem,
GameEventStore,
IGameEventStore,
IItemStore,
@ -33,7 +32,6 @@ import {
FlagSystem,
IMotaDataLoader,
MotaDataLoader,
loading,
IReadonlyEnemy,
IMapState,
MapState
@ -68,11 +66,9 @@ import {
TILE_WIDTH
} from './shared';
import {
ItemLegacyBridge,
LegacyItemData,
LegacyTileData,
TileLegacyBridge
} from './legacy';
createLegacyDependencies,
ILegacyLoadData
} from './legacy/dependencies';
import { ILoadProgressTotal, LoadProgressTotal } from '@motajs/loader';
import { isNil } from 'lodash-es';
import { DirectionMapper, IDirectionMapper, logger } from '@motajs/common';
@ -83,8 +79,8 @@ export class CoreState implements ICoreState {
readonly saveSystem: ISaveSystem;
readonly roleFace: IRoleFaceBinder;
readonly faceManager: IFaceManager;
readonly tileStore: ITileStore<LegacyTileData>;
readonly itemStore: IItemStore<IHeroAttr, LegacyItemData>;
readonly tileStore: ITileStore;
readonly itemStore: IItemStore<IHeroAttr, unknown>;
readonly mapStore: IMapStore;
readonly eventStore: IGameEventStore;
readonly directionMapper: IDirectionMapper;
@ -113,10 +109,12 @@ export class CoreState implements ICoreState {
> = new Map();
constructor() {
const legacy = createLegacyDependencies();
//#region L0 初始化
// 存档系统
this.saveSystem = new SaveSystem();
this.saveSystem = legacy.saveSystem;
// 配置存档系统,一般情况下不建议动,除非你知道你在干什么
this.saveSystem.config({
autosaveLevel: SaveCompression.LowCompression,
@ -137,12 +135,17 @@ export class CoreState implements ICoreState {
this.faceManager.registerById('dir8', dir8);
// 图块
const tileStore = new TileStore<LegacyTileData>();
tileStore.attachLegacyConverter(new TileLegacyBridge());
const tileStore = new TileStore();
if (legacy.tileConverter) {
tileStore.attachLegacyConverter(legacy.tileConverter);
}
this.tileStore = tileStore;
// 道具
const itemStore = new ItemStore<IHeroAttr, LegacyItemData>();
itemStore.attachLegacyConverter(new ItemLegacyBridge(this));
const itemStore = new ItemStore();
const itemConverter = legacy.createItemConverter(this);
if (itemConverter) {
itemStore.attachLegacyConverter(itemConverter);
}
this.itemStore = itemStore;
// 地图
const mapStore = new MapStore();
@ -173,7 +176,7 @@ export class CoreState implements ICoreState {
// 怪物管理器
const comparer = new MainEnemyComparer();
const enemyManager = new EnemyManager(new EnemyLegacyBridge());
const enemyManager = new EnemyManager(legacy.enemyBridge);
enemyManager.attachEnemyComparer(comparer);
enemyManager.setAttributeDefaults('hp', 0);
enemyManager.setAttributeDefaults('atk', 0);
@ -217,20 +220,9 @@ export class CoreState implements ICoreState {
this.addSaveableContent('@system/flags', this.flags);
this.addSaveableContent('@system/maps', this.maps);
this.addSaveableContent('@system/enemy', this.enemyManager);
// 初始化存档数据库,不要动
loading.once('coreInit', () => {
this.saveSystem.init(`@game/${core.firstData.name}`);
});
// 加载初始化,先使用兼容层实现
loading.once('loaded', () => {
this.initTileStore(core.maps.blocksInfo);
this.initItemStore(core.items.items);
this.initEnemyManager(enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80);
this.initMapState(
core.floorIds,
core.floors as Record<FloorIds, ResolvedFloor>
);
// 旧样板初始化只能经由内部边界进入Node 路径不会注册加载回调
legacy.registerLoading(data => {
this.initLegacyData(data);
});
// 勇士顶层初始化
@ -242,11 +234,18 @@ export class CoreState implements ICoreState {
//#region 私有方法
private initLegacyData(data: ILegacyLoadData): void {
this.initTileStore(data.tiles);
this.initItemStore(data.items);
this.initEnemyManager(data.enemies);
this.initMapState(data.floors, data.maps);
}
/**
*
* @param data
*/
private initTileStore(data: typeof core.maps.blocksInfo) {
private initTileStore(data: ILegacyLoadData['tiles']) {
const entries = Object.entries(data);
for (const [key, block] of entries) {
this.tileStore.fromLegacy(Number(key), block);
@ -277,7 +276,7 @@ export class CoreState implements ICoreState {
*
* @param data
*/
private initItemStore(data: typeof core.items.items) {
private initItemStore(data: ILegacyLoadData['items']) {
const entries = Object.entries(data);
for (const [id, legacy] of entries) {
const num = this.tileStore.idToNumber(id);
@ -293,7 +292,7 @@ export class CoreState implements ICoreState {
*
* @param data
*/
private initEnemyManager(data: Record<EnemyIds, Enemy>) {
private initEnemyManager(data: ILegacyLoadData['enemies']) {
const manager = this.enemyManager;
const reference = new Map<number, IReadonlyEnemy<IEnemyAttr>>();
for (const [id, enemy] of Object.entries(structuredClone(data))) {
@ -326,8 +325,8 @@ export class CoreState implements ICoreState {
}
private initMapState(
floors: FloorIds[],
data: Record<FloorIds, ResolvedFloor>
floors: ILegacyLoadData['floors'],
data: ILegacyLoadData['maps']
) {
const reference = new Map<string, Map<number, Uint32Array>>();
for (const id of floors) {
@ -436,3 +435,7 @@ export class CoreState implements ICoreState {
//#endregion
}
export function createCoreState(): CoreState {
return new CoreState();
}

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@ -6,7 +6,6 @@ import {
} from '@user/data-system';
import { IEnemyAttr, IHeroAttr } from '@user/data-common';
import { IVampireValue } from './special';
import { state } from '../ins';
import { logger } from '@motajs/common';
export class MainDamageCalculator implements IDamageCalculator<
@ -30,7 +29,10 @@ export class MainDamageCalculator implements IDamageCalculator<
let monHp = enemy.getAttribute('hp');
// 无敌
if (enemy.hasSpecial(20) && core.itemCount('cross') < 1) {
if (
enemy.hasSpecial(20) &&
(handler.state.hero.items.getItemState('cross')?.count ?? 0) < 1
) {
return { damage: Infinity, turn: 0 };
}
@ -147,7 +149,7 @@ export class MainDamageCalculator implements IDamageCalculator<
// 仇恨,无法被魔防减伤
if (enemy.hasSpecial(17)) {
damage += state.flags.getFieldValueDefaults('hatred', 0);
damage += handler.state.flags.getFieldValueDefaults('hatred', 0);
}
return {

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@ -0,0 +1,76 @@
import {
IItemLegacyConverter,
IHeroAttr,
IEnemyAttr,
ISaveSystem,
ITileLegacyConverter,
MemorySaveSystem,
SaveSystem
} from '@user/data-common';
import { IEnemyLegacyBridge, loading } from '@user/data-base';
import { IStateSystem } from '@user/data-system';
import { EnemyLegacyBridge } from '../enemy/legacy';
import { ItemLegacyBridge, LegacyItemData } from './item';
import { LegacyTileData, TileLegacyBridge } from './tile';
export interface ILegacyLoadData {
readonly tiles: typeof core.maps.blocksInfo;
readonly items: typeof core.items.items;
readonly enemies: Record<EnemyIds, Enemy>;
readonly floors: FloorIds[];
readonly maps: Record<FloorIds, ResolvedFloor>;
}
export interface ILegacyDependencies {
readonly saveSystem: ISaveSystem;
readonly tileConverter: ITileLegacyConverter<LegacyTileData> | null;
readonly enemyBridge: IEnemyLegacyBridge<IEnemyAttr>;
createItemConverter(
state: IStateSystem
): IItemLegacyConverter<IHeroAttr, LegacyItemData> | null;
registerLoading(onLoaded: (data: ILegacyLoadData) => void): void;
}
function hasLegacyHost(): boolean {
return (
typeof main !== 'undefined' &&
typeof core !== 'undefined' &&
typeof window !== 'undefined' &&
typeof document !== 'undefined' &&
typeof indexedDB !== 'undefined'
);
}
export function createLegacyDependencies(): ILegacyDependencies {
if (!hasLegacyHost()) {
return {
saveSystem: new MemorySaveSystem(),
tileConverter: null,
enemyBridge: new EnemyLegacyBridge(),
createItemConverter: () => null,
registerLoading: () => {}
};
}
const saveSystem = new SaveSystem();
return {
saveSystem,
tileConverter: new TileLegacyBridge(),
enemyBridge: new EnemyLegacyBridge(),
createItemConverter: state => new ItemLegacyBridge(state),
registerLoading: onLoaded => {
loading.once('coreInit', () => {
saveSystem.init(`@game/${core.firstData.name}`);
});
loading.once('loaded', () => {
onLoaded({
tiles: core.maps.blocksInfo,
items: core.items.items,
enemies: enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80,
floors: core.floorIds,
maps: core.floors as Record<FloorIds, ResolvedFloor>
});
});
}
};
}

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@ -3,9 +3,13 @@ import { backDir, toDir } from './utils';
import { loading } from '@user/data-base';
import type { HeroKeyMover } from '@user/client-modules';
import { sleep } from '@motajs/common';
import { state } from '..';
import { fromDirectionString } from '@user/data-common';
function getDataStateMover() {
if (typeof Mota === 'undefined') return null;
return Mota.require('@user/data-state').state.hero.location.mover;
}
// todo: 转身功能
interface MoveStepDir {
@ -288,7 +292,7 @@ export class HeroMover extends ObjectMoverBase {
protected async onMoveStart(controller: IMoveController): Promise<void> {
this.beforeMoveSpeed = this.moveSpeed;
if (!core.isReplaying() || core.status.replay.speed <= 12) {
state.hero.mover.startMove();
getDataStateMover()?.start();
}
// 这里要检查前面那一格能不能走,不能走则不触发平滑视角,以避免撞墙上视角卡住
if (!this.ignoreTerrain) {
@ -310,7 +314,6 @@ export class HeroMover extends ObjectMoverBase {
protected async onMoveEnd(controller: IMoveController): Promise<void> {
this.moveSpeed = this.beforeMoveSpeed;
this.onSetMoveSpeed(this.moveSpeed, controller);
await state.hero.mover.endMove();
// viewport.sync('endMove');
core.clearContinueAutomaticRoute();
core.stopAutomaticRoute();
@ -442,22 +445,17 @@ export class HeroMover extends ObjectMoverBase {
const replaying = core.isReplaying();
if (replaying) {
if (core.status.replay.speed > 12) {
await state.hero.mover.endMove();
await sleep(speed);
state.hero.mover.setPosition(x, y);
getDataStateMover()?.setPos(x, y);
} else {
state.hero.mover.startMove();
await state.hero.mover.move(
fromDirectionString(moveDir),
this.moveSpeed / core.status.replay.speed
);
const mover = getDataStateMover();
mover?.step(fromDirectionString(moveDir));
await mover?.start()?.onEnd;
}
} else {
state.hero.mover.startMove();
await state.hero.mover.move(
fromDirectionString(moveDir),
this.moveSpeed
);
const mover = getDataStateMover();
mover?.step(fromDirectionString(moveDir));
await mover?.start()?.onEnd;
}
}

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@ -21,8 +21,13 @@ interface LoggerCatchReturns<T> {
info: LoggerCatchInfo[];
}
let logTip: HTMLSpanElement;
if (!main.replayChecking) {
let logTip: HTMLSpanElement | undefined;
const hasBrowserHost =
typeof document !== 'undefined' && typeof main !== 'undefined';
const isReplayChecking = () =>
typeof main !== 'undefined' && main.replayChecking;
if (hasBrowserHost && !isReplayChecking()) {
const tip = document.createElement('span');
logTip = tip;
tip.style.position = 'fixed';
@ -40,7 +45,7 @@ if (!main.replayChecking) {
}
const hideTipText = debounce(() => {
if (main.replayChecking) return;
if (isReplayChecking() || !logTip) return;
logTip.style.display = 'none';
}, 5000);
@ -125,14 +130,16 @@ export class Logger {
});
}
if (this.level <= LogLevel.ERROR && this.enabled) {
if (!main.replayChecking) {
if (!isReplayChecking() && logTip) {
logTip.style.color = 'lightcoral';
logTip.style.display = 'block';
logTip.textContent = `Error thrown, please check in console.`;
hideTipText();
}
const n = Math.floor(code / 50) + 1;
const url = `${location.origin}/_docs/logger/error/error${n}.html#error-code-${code}`;
const origin =
typeof location === 'undefined' ? '' : location.origin;
const url = `${origin}/_docs/logger/error/error${n}.html#error-code-${code}`;
console.error(`[ERROR Code ${code}] ${text} See ${url}`);
}
}
@ -158,14 +165,16 @@ export class Logger {
});
}
if (this.level <= LogLevel.WARNING && this.enabled) {
if (!main.replayChecking) {
if (!isReplayChecking() && logTip) {
logTip.style.color = 'gold';
logTip.style.display = 'block';
logTip.textContent = `Warning thrown, please check in console.`;
hideTipText();
}
const n = Math.floor(code / 50) + 1;
const url = `${location.origin}/_docs/logger/warn/warn${n}.html#warn-code-${code}`;
const origin =
typeof location === 'undefined' ? '' : location.origin;
const url = `${origin}/_docs/logger/warn/warn${n}.html#warn-code-${code}`;
console.warn(`[WARNING Code ${code}] ${text} See ${url}`);
}
}