test(08-09): drop removed hook controller .load() in shared fixture

addHook now auto-loads; the returned controller exposes only unload().
This commit is contained in:
unanmed 2026-10-07 19:13:51 +08:00
parent ff9fd77880
commit 551e63de9a

View File

@ -150,14 +150,13 @@ export function createClosedLoopFixture(): IClosedLoopFixture {
}
const eventLayer = map.eventLayer;
const eventCompletion = Promise.withResolvers<void>();
const eventHook = eventLayer.addHook({
eventLayer.addHook({
onUpdateBlock: (block, x, y) => {
if (block === 2 && x === 1 && y === 0) {
eventCompletion.resolve();
}
}
});
eventHook.load();
const event = new GameEvent(
state.eventSystem.executor.interpreter,
rawEvent