From 551e63de9af6b6674d35d9cabc0a6a3006710b0f Mon Sep 17 00:00:00 2001 From: unanmed <1319491857@qq.com> Date: Wed, 7 Oct 2026 19:13:51 +0800 Subject: [PATCH] test(08-09): drop removed hook controller .load() in shared fixture addHook now auto-loads; the returned controller exposes only unload(). --- packages-user/data-state/__test__/fixtures/closed-loop.ts | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/packages-user/data-state/__test__/fixtures/closed-loop.ts b/packages-user/data-state/__test__/fixtures/closed-loop.ts index bd8cd60..cca4500 100644 --- a/packages-user/data-state/__test__/fixtures/closed-loop.ts +++ b/packages-user/data-state/__test__/fixtures/closed-loop.ts @@ -150,14 +150,13 @@ export function createClosedLoopFixture(): IClosedLoopFixture { } const eventLayer = map.eventLayer; const eventCompletion = Promise.withResolvers(); - const eventHook = eventLayer.addHook({ + eventLayer.addHook({ onUpdateBlock: (block, x, y) => { if (block === 2 && x === 1 && y === 0) { eventCompletion.resolve(); } } }); - eventHook.load(); const event = new GameEvent( state.eventSystem.executor.interpreter, rawEvent