diff --git a/packages-user/data-state/__test__/fixtures/closed-loop.ts b/packages-user/data-state/__test__/fixtures/closed-loop.ts index bd8cd60..cca4500 100644 --- a/packages-user/data-state/__test__/fixtures/closed-loop.ts +++ b/packages-user/data-state/__test__/fixtures/closed-loop.ts @@ -150,14 +150,13 @@ export function createClosedLoopFixture(): IClosedLoopFixture { } const eventLayer = map.eventLayer; const eventCompletion = Promise.withResolvers(); - const eventHook = eventLayer.addHook({ + eventLayer.addHook({ onUpdateBlock: (block, x, y) => { if (block === 2 && x === 1 && y === 0) { eventCompletion.resolve(); } } }); - eventHook.load(); const event = new GameEvent( state.eventSystem.executor.interpreter, rawEvent