template/.planning/STATE.md

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---
gsd_state_version: "1.0"
milestone: v1.0
current_phase: 01
current_phase_name: event
status: executing
stopped_at: Completed 01-11-PLAN.md
last_updated: "2026-09-09T03:01:22.995Z"
last_activity: 2026-09-09
last_activity_desc: Phase 01 valid verification gap isolated to CoreState event-layer wiring
state_head: 073e009816765605564508a2362598b4e587b5fa
progress:
total_phases: 6
completed_phases: 0
total_plans: 11
completed_plans: 11
milestone_name: milestone
---
# Project State
## Project Reference
See: .planning/PROJECT.md (updated 2026-09-07)
**Core value:** 引擎能完整跑通一部魔塔——开局到结局,存档、战斗、地图、事件、剧情全链路可玩。
**Current focus:** Phase 01 — event
## Current Position
Phase: 01 (event) — EXECUTING
Plan: 11 of 11
Status: Ready to execute next gap-closure plan
Last activity: 2026-09-09 — Phase 01 gap closure plan 01-11 created
Progress: [█████████░] 91%
## Performance Metrics
**Velocity:**
- Total plans completed: 5
- Average duration: N/A
- Total execution time: 0 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| - | - | - | - |
**Recent Trend:**
- Last 5 plans: N/A
- Trend: N/A
*Updated after each plan completion*
**Per-Plan Metrics:**
| Plan | Duration | Tasks | Files |
|------|----------|-------|-------|
| Phase 01 P04 | 7min | 3 tasks | 2 files |
| Phase 01 P05 | 17min | 2 tasks | 4 files |
| Phase 01 P06 | 20min | 2 tasks | 4 files |
| Phase 01 P10 | 25min | 2 tasks | 5 files |
| Phase 01 P07 | 25min | 2 tasks | 5 files |
| Phase 01 P08 | 3min | 1 tasks | 1 files |
| Phase 01 P09 | 8min | 2 tasks | 2 files |
| Phase 01 P11 | 13min | 2 tasks | 3 files |
## Accumulated Context
### Decisions
Decisions are logged in PROJECT.md Key Decisions table.
Recent decisions affecting current work:
- 接口/架构设计由用户主导;AI 仅做实现与测试
- 渲染层先于数据层完成重构(既有顺序延续)
- 阶段顺序调整为玩法优先:事件 + 寻路 → 数据端完成 → 渲染适配 → legacy 移植 → 单元测试
- AI 可在验证通过后自行创建 git commit,无需用户逐次审批;验证未通过不得提交
- [Phase 01]: Serialized event registration and map event-id binding remain deferred; CoreState retains only a TODO and no new public registration API is added.
- [Phase 01]: Source-aware dispatch uses IGameEventInvocation { id: string; env: IBlockEventEnv } and one full-sequence execute call.
- [Phase 01]: IMapLayerSave.pointEvents uses index -> priority -> eventId, independent from map-matrix dirty, with pure-baseline overlay loading and crop/clear resize semantics.
- [Phase 01]: Phase 01 Plan 05 preserves rawEvent as public Statement[] with constructor/setRaw aliasing, generic Promise<R>, and current as Promise<R> adapters; no defensive-copy, unknown, or cache-safety changes.
- [Phase 01]: Phase 01 Plan 05 defers eventStore circular dependencies, preserving current imports and behavior and recording the exact check:circular paths as the phase baseline.
- [Phase 01]: Plan 01-06 validates raw map event containers before registration and binds coordinate events to the event layer.
- [Phase 01]: Plan 01-10 restores raw tile defaults and implements the approved coordinate point-event lifecycle; map-level aggregation and registration remain deferred.
- [Phase 01]: Plan 01-07 dispatches one approved source-aware point/static/dynamic invocation sequence with trigger filtering before cut/reduce.
- [Phase 01]: Plans 01-08 and 01-09 remain unexecuted; their revised scope preserves rawEvent/Promise<R>/as adapters/cycles, tests only eventStore behavior, and isolates GameMap point-event aggregation without production registration.
- [Phase 01]: Plan 01-08 regression-tests GameEventStore through the public barrel and preserves rawEvent, Promise, and eventStore-cycle deferrals.
- [Phase 01]: Plan 01-09 preserves non-empty pointEvents as valid GameMap layer save content for LowCompression and HighCompression.
- [Phase 01]: Plan 01-09 validates point-event aggregation without production registration, map-id binding, rawEvent changes, or eventStore cycle repair.
- [Phase 01]: Phase 01 Plan 11 wires each legacy event alias layer to GameMap.eventLayer without adding serialized registration or map-id binding.
- [Phase 01]: Phase 01 Plan 11 preserves source-aware invocation, point-event persistence, rawEvent/cache/Promise/as, and eventStore-cycle deferrals.
### Pending Todos
None yet.
### Blockers/Concerns
- 数据层 L0–L3 接口设计仍在进行中(由用户主导),DATA-01(Phase 3)依赖接口设计落地
- 01-08 rawEvent cache-safety and no-as implementation assumptions are explicitly removed from the revised executable scope; the 01-05 current contract remains unchanged.
- eventStore circular paths are explicitly preserved as the Phase 01 baseline; the revised 01-08 regression does not require those paths to disappear.
## Deferred Items
| Category | Item | Status | Deferred At | Milestone |
|----------|------|--------|-------------|-----------|
| *(none)* | | | | |
## Session Continuity
Last session: 2026-09-09T03:01:22.954Z
Stopped at: Completed 01-11-PLAN.md
Resume file: None