docs(01-11): complete legacy event-layer wiring plan

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unanmed 2026-09-09 11:02:08 +08:00
parent 073e009816
commit ce63966367
3 changed files with 183 additions and 15 deletions

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@ -34,7 +34,7 @@ Decimal phases appear between their surrounding integers in numeric order.
3. 引擎能执行踩踏触发事件驱动的事件执行链路(对话/开门依赖 A2 内建函数清单,延后到收尾工作)
4. 事件系统保持面向初学者的简单抽象,未引入复杂场景的通用表达能力
**Plans**: 10/10 plans executed
**Plans**: 11/11 plans executed
Plans:
- [x] 01-04-PLAN.md
@ -44,6 +44,7 @@ Plans:
- [x] 01-08-PLAN.md — GameEventStore add/get/duplicate-warning regression; rawEvent and cycle baselines preserved
- [x] 01-09-PLAN.md — GameMap point-event-only save aggregation; production registration deferred
- [x] 01-10-PLAN.md
- [x] 01-11-PLAN.md — CoreState legacy map initialization selects eventLayer; existing source-aware movement path remains reachable
**Wave 1**
@ -57,6 +58,10 @@ Plans:
- [x] 01-03-PLAN.md — moverImpl 踩踏触发重写为事件执行 + 阶段验收
**Wave 8** *(blocked on completed event ingestion, dispatch, and persistence gap plans)*
- [x] 01-11-PLAN.md — CoreState legacy map initialization selects eventLayer; existing source-aware dispatch remains reachable
### Phase 2: 寻路系统
**Goal**: 引擎支持自动寻路,移动端点击地图即可触发移动
@ -135,7 +140,7 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6
| Phase | Plans Complete | Status | Completed |
|-------|----------------|--------|-----------|
| 1. 事件系统 | 10/10 | In Progress| |
| 1. 事件系统 | 11/11 | In Progress| |
| 2. 寻路系统 | 0/TBD | Not started | - |
| 3. 数据端完成 | 0/TBD | Not started | - |
| 4. 渲染适配与双布局 | 0/TBD | Not started | - |

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@ -4,16 +4,16 @@ milestone: v1.0
current_phase: 01
current_phase_name: event
status: executing
stopped_at: Completed 01-09-PLAN.md
last_updated: "2026-09-09T02:27:56.618Z"
last_activity: 2026-09-08
last_activity_desc: Phase 01 Plan 05 decision recording completed
state_head: 8b2e58e9a2f9b4a279e94dd1ea697e9621f919b3
stopped_at: Completed 01-11-PLAN.md
last_updated: "2026-09-09T03:01:22.995Z"
last_activity: 2026-09-09
last_activity_desc: Phase 01 valid verification gap isolated to CoreState event-layer wiring
state_head: 073e009816765605564508a2362598b4e587b5fa
progress:
total_phases: 6
completed_phases: 0
total_plans: 10
completed_plans: 10
total_plans: 11
completed_plans: 11
milestone_name: milestone
---
@ -29,11 +29,11 @@ See: .planning/PROJECT.md (updated 2026-09-07)
## Current Position
Phase: 01 (event) — EXECUTING
Plan: 10 of 10
Status: Ready to execute next plan
Last activity: 2026-09-08 — Phase 01 execution started
Plan: 11 of 11
Status: Ready to execute next gap-closure plan
Last activity: 2026-09-09 — Phase 01 gap closure plan 01-11 created
Progress: [██████████] 100%
Progress: [█████████░] 91%
## Performance Metrics
@ -66,6 +66,7 @@ Progress: [██████████] 100%
| Phase 01 P07 | 25min | 2 tasks | 5 files |
| Phase 01 P08 | 3min | 1 tasks | 1 files |
| Phase 01 P09 | 8min | 2 tasks | 2 files |
| Phase 01 P11 | 13min | 2 tasks | 3 files |
## Accumulated Context
@ -90,6 +91,8 @@ Recent decisions affecting current work:
- [Phase 01]: Plan 01-08 regression-tests GameEventStore through the public barrel and preserves rawEvent, Promise, and eventStore-cycle deferrals.
- [Phase 01]: Plan 01-09 preserves non-empty pointEvents as valid GameMap layer save content for LowCompression and HighCompression.
- [Phase 01]: Plan 01-09 validates point-event aggregation without production registration, map-id binding, rawEvent changes, or eventStore cycle repair.
- [Phase 01]: Phase 01 Plan 11 wires each legacy event alias layer to GameMap.eventLayer without adding serialized registration or map-id binding.
- [Phase 01]: Phase 01 Plan 11 preserves source-aware invocation, point-event persistence, rawEvent/cache/Promise/as, and eventStore-cycle deferrals.
### Pending Todos
@ -109,6 +112,6 @@ None yet.
## Session Continuity
Last session: 2026-09-09T02:27:56.577Z
Stopped at: Completed 01-09-PLAN.md
Last session: 2026-09-09T03:01:22.954Z
Stopped at: Completed 01-11-PLAN.md
Resume file: None

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@ -0,0 +1,160 @@
---
phase: 01-event
plan: 11
subsystem: event-layer-wiring
tags: [typescript, vitest, events, movement, legacy]
requires:
- phase: 01-event/01-06
provides: validated raw map event ingestion and event alias selection
- phase: 01-event/01-07
provides: source-aware mover-to-executor dispatch
- phase: 01-event/01-09
provides: point-event map save aggregation
- phase: 01-event/01-10
provides: static/dynamic tile event lifecycle
provides:
- CoreState legacy map initialization assigns the event alias layer to GameMap.eventLayer
- Regression coverage for legacy layer ownership and existing map-bound point-event dispatch
affects: [phase-01-verification, phase-02-pathfinding]
actuals:
tokens: 2191
tasks: 2
commits: 2
plan_head_before: 701e06f8d15abcc80a0120b2bb169a0f4431c85f
tech-stack:
added: []
patterns:
- Controlled fake map/state fixtures invoke the existing private legacy initializer without constructing the browser runtime
- Existing event ids are placed directly in the test event store to verify the approved source-aware movement path
key-files:
created:
- packages-user/data-state/src/coreEventLayer.test.ts
- .planning/phases/01-event/01-11-SUMMARY.md
modified:
- packages-user/data-state/src/core.ts
- packages-user/data-system/src/event/eventDispatch.test.ts
key-decisions:
- "Select the already-created legacy layer whose alias is event and pass that same object to GameMap.setEventLayer."
- "Keep serialized event registration, map-id binding, rawEvent/cache/Promise/as cleanup, and eventStore cycle repair deferred."
patterns-established:
- "CoreState legacy initialization preserves layer order, z-indexes, matrices, and compareWith input while wiring eventLayer."
- "Point-event regressions assert PointEvent with tile=null and the approved hero/trigger locator environment."
requirements-completed: [EVT-02]
coverage:
- id: D1
description: "CoreState legacy initialization selects the alias=event layer as each map's eventLayer without changing other map assembly."
requirement: EVT-02
verification:
- kind: unit
ref: "packages-user/data-state/src/coreEventLayer.test.ts#selects the event alias layer without changing map assembly"
status: pass
- kind: other
ref: "pnpm exec eslint packages-user/data-state/src/core.ts packages-user/data-state/src/coreEventLayer.test.ts"
status: pass
human_judgment: false
- id: D2
description: "An existing map-bound point-event id reaches DefaultHeroMoveTopImpl.enter and EventExecutor once with the approved source environment."
requirement: EVT-02
verification:
- kind: unit
ref: "packages-user/data-system/src/event/eventDispatch.test.ts#executes a map-bound point id through the event layer and mover"
status: pass
- kind: unit
ref: "packages-user/data-system/src/event/eventDispatch.test.ts#source-aware matching dispatch"
status: pass
human_judgment: false
duration: 13min
completed: 2026-09-09
status: complete
commits: 2
plan_head_before: 701e06f8d15abcc80a0120b2bb169a0f4431c85f
---
# Phase 01 Plan 11: Legacy Event-Layer Wiring Summary
**CoreState now makes the legacy event alias reachable by the existing source-aware movement dispatcher without adding production registration APIs**
## Performance
- **Duration:** 13 min
- **Started:** 2026-09-09T02:48:00Z
- **Completed:** 2026-09-09T02:59:02Z
- **Tasks:** 2
- **Files modified:** 3
## Accomplishments
- Wired every legacy map's already-created `event` alias layer through `GameMap.setEventLayer`.
- Added a controlled initializer regression preserving aliases, z-indexes, matrices, and `compareWith` references.
- Added a named movement regression proving an existing point-event id reaches the executor with `PointEvent`, `tile=null`, and approved locators.
- Preserved point/static/dynamic ordering and source-aware filtering by reusing the existing mover and executor path.
## Task Commits
Each task was committed atomically:
1. **Task 1: 贯通 CoreState legacy 初始化到可用 eventLayer** - `5f855d0` (fix)
2. **Task 2: 固化 eventLayer 可达的 source-aware 踩踏闭环** - `073e009` (test)
**Plan metadata:** pending state/summary commit
## Files Created/Modified
- `packages-user/data-state/src/core.ts` - Assigns the legacy event alias layer to `GameMap.eventLayer`.
- `packages-user/data-state/src/coreEventLayer.test.ts` - Verifies legacy map initialization with controlled map/state doubles.
- `packages-user/data-system/src/event/eventDispatch.test.ts` - Verifies an existing point-event id traverses the event layer, mover, and executor.
## Decisions Made
- Only the existing `event` alias layer is wired; no serialized production event registration or map-id binding was introduced.
- Existing `IGameEventInvocation` source environments, trigger filtering, ordering, await, cut, reduce, and point-event persistence remain unchanged.
- The existing CoreState registration TODO and all locked rawEvent/cache/Promise/as and eventStore-cycle deferrals remain intact.
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 3 - Blocking] Isolated the CoreState initializer test from the eager legacy singleton cycle**
- **Found during:** Task 1 (贯通 CoreState legacy 初始化到可用 eventLayer)
- **Issue:** Importing `CoreState` directly for the controlled initializer fixture eagerly traversed legacy enemy/import modules and attempted to construct the incomplete singleton before the test could call the private initializer.
- **Fix:** Mocked only the unrelated enemy and legacy constructor exports in the test so the real `CoreState.initMapState` method runs against controlled fakes.
- **Files modified:** `packages-user/data-state/src/coreEventLayer.test.ts`
- **Verification:** Focused Vitest and ESLint commands pass.
- **Committed in:** `5f855d0`
---
**Total deviations:** 1 auto-fixed (1 blocking test-isolation fix)
**Impact on plan:** The fixture-only mocks avoid browser/runtime construction and do not alter production imports, initialization, or event behavior.
## Verification
- `pnpm exec vitest run "packages-user/data-state/src/coreEventLayer.test.ts"` — passed (1 test).
- `pnpm exec vitest run "packages-user/data-state/src/coreEventLayer.test.ts" "packages-user/data-system/src/event/eventDispatch.test.ts"` — passed (7 tests).
- `pnpm exec eslint "packages-user/data-state/src/core.ts" "packages-user/data-state/src/coreEventLayer.test.ts" "packages-user/data-system/src/event/eventDispatch.test.ts"` — passed.
- `git diff --check HEAD~2 HEAD` — passed.
- Expected logger 171 warnings were emitted for intentionally unregistered static/dynamic fixture ids; the named point id executed once as asserted.
## Known Stubs
- `packages-user/data-state/src/core.ts:153` — Serialized event registration and map-id binding remains an intentional locked TODO; this plan does not add that production seam. Existing ledger entry 1 in `.planning/WINDOWS.md` records it.
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- The legacy CoreState movement entry now reaches the already-approved event-layer and source-aware dispatch path.
- Locked deferrals remain explicit and continue to require a future user-approved scope change before implementation.
---
*Phase: 01-event*
*Completed: 2026-09-09*
## Self-Check: PASSED
- Summary, implementation, and regression test files exist.
- Task commits `5f855d0` and `073e009` are present in git history.
- Focused Vitest, focused ESLint, and diff-check verification passed.