e199d99d19
refactor(02-02): declare graph builder and test mover interfaces per updated class rule
2026-09-09 17:32:28 +08:00
53d019f62e
feat(02-02): add minimal-loss pathfinding system with getPath, controller contract and fallback policy
2026-09-09 17:29:22 +08:00
0cd6ab6a2d
feat(02-02): build pathfinding directed graph with injected pass predicate and authorized types fix
2026-09-09 17:17:48 +08:00
e1f61013ac
fix(02-02): repair mover step-end coordinate writeback condition per approved P1 decision
2026-09-09 17:09:37 +08:00
7a011b29c2
feat: 完成寻路系统接口设计
2026-09-09 16:40:56 +08:00
9477b2c78a
test(02-01): 铺设 L0 mover 坐标回写回归测试脚手架(skip 状态)
...
- 4 个 it.skip 用例:x 正交 / y 正交 / 斜向 / 传送步的 setPos 回写
- 测试桩逐字复刻 eventDispatch.test.ts 模式(main/location stub + getOrInsertComputed polyfill)
- 最小 ObjectMover 子类驱动 moveProgress,零新依赖;待 02-02 修复 mover.ts:651 后翻绿
2026-09-09 15:33:18 +08:00
1d9b180d5f
docs(test): describe individual test cases
2026-09-09 13:33:42 +08:00
4349e67669
docs(test): require test scope comments
2026-09-09 13:12:10 +08:00
33966fb4dd
test(event): polyfill map insertion in fixtures
2026-09-09 13:06:27 +08:00
63d4d37ff3
fix(event): finalize event reference changes
2026-09-09 13:03:42 +08:00
64efcf2555
refactor(event): centralize point event references
2026-09-09 12:53:37 +08:00
a297311ea6
feat(event): complete phase one event system
2026-09-09 12:01:21 +08:00
f423aad84a
style(01-12): normalize event store test line endings
...
- Apply the repository Prettier CRLF format to the focused event-store regression without changing assertions.
2026-09-09 11:34:52 +08:00
15d9f25b44
fix(01-12): repair event phase type fixtures
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- Import the existing block event environment contract. - Type focused invocation, raw-event, and map lifecycle fixtures without changing behavior.
2026-09-09 11:33:34 +08:00
073e009816
test(01-11): cover legacy map event dispatch
...
- prove an existing point-event id reaches the mover executor\n- assert PointEvent source and approved locator environment
2026-09-09 10:59:02 +08:00
5f855d0ccc
fix(01-11): wire legacy maps to event layers
...
- assign each legacy event alias layer to GameMap.eventLayer\n- add regression coverage for map-layer ownership and initialization state
2026-09-09 10:58:20 +08:00
8b2e58e9a2
test(01-09): cover high-compression point-event aggregation
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- Reuses the point-event-only map fixture for LowCompression and HighCompression
- Asserts both paths preserve z-index and index-priority-eventId nesting
2026-09-09 10:26:22 +08:00
3df0b2afc5
fix(01-09): retain point-event-only map layers
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- Treat non-empty pointEvents as valid layer save content
- Preserve layer z-index aggregation for compressed map saves
2026-09-09 10:25:11 +08:00
98d5958880
test(01-09): add point-event-only map aggregation regression
...
- Covers a dirty point event without matrix, static, or dynamic changes
- Asserts the low-compression layer keeps its z-index and nested event ids
2026-09-09 10:22:23 +08:00
6e96abb7a2
test(01-08): add GameEventStore behavior regression
...
- Covers public-barrel add/get and unknown-id behavior
- Verifies duplicate warning code and last-write-wins behavior
2026-09-09 00:42:29 +08:00
ff41ab3d6c
test(01-07): cover complete event mode matrix
...
- Verify unmatched triggers do not affect cut or reduction results.
- Cover unknown ids, hook trigger mapping, coordinates, and source environments.
2026-09-09 00:19:47 +08:00
22056140bd
fix(01-07): dispatch events with source-aware trigger matching
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- Carry each event id with its real point or tile environment.
- Filter mismatched triggers before execution and include every dynamic tile in priority order.
2026-09-09 00:18:00 +08:00
d3eeb1eb19
feat(01-10): persist point event lifecycle state
...
- Add the approved coordinate-indexed pointEvents save field.
- Document preserve/crop resize and clear resize2 semantics.
2026-09-09 00:08:58 +08:00
bcfa1f9467
fix(01-10): restore tile defaults and stable event snapshots
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- Rebuild raw tile event baselines on construction, set, load, and conversion.
- Preserve coordinate-owned point events through dynamic movement and copy save Maps.
2026-09-09 00:08:38 +08:00
974669b00a
fix(01-06): remove unsupported map upsert runtime calls
...
- Use explicit Map lookup and insertion in point and dynamic indexes.
- Keep raw event tests runnable in the Node Vitest environment.
2026-09-08 23:54:09 +08:00
a730f33195
fix(01-06): reject malformed raw event structures
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- Validate map, layer, position, priority, and event id shapes before registration.
- Add dedicated logger codes and no-partial-registration coverage.
2026-09-08 23:53:39 +08:00
564ef25360
fix(01-06): wire raw point event ingestion
...
- Bind serialized point events to the coordinate event view.
- Select the event layer by its event alias and verify the static view stays clean.
2026-09-08 23:52:13 +08:00
7eeab32134
refactor: 游戏地图接口重构
2026-08-21 01:39:47 +08:00
1717400945
refactor: 触发器
2026-07-27 18:04:05 +08:00
f4c77d152f
feat: 楼层切换
2026-07-26 20:22:36 +08:00
4bf39062a8
feat: MapStore
2026-07-17 22:42:16 +08:00
bf6702be54
feat: 录像系统
2026-07-16 20:34:28 +08:00
8677271b69
style: LF -> CRLF
2026-07-13 23:22:31 +08:00
f6383e41e8
feat: 录像数组
2026-07-13 23:19:17 +08:00
376b0fcac5
feat: 装备系统
2026-07-10 15:30:20 +08:00
3ac14f8757
feat: 勇士身上的道具
2026-07-03 20:05:31 +08:00
74370bba3a
feat: 装备道具属性
2026-07-02 19:41:13 +08:00
2d6f709201
chore: 调整存档系统初始化位置
2026-07-01 23:49:22 +08:00
9b3c3a4e40
feat: 道具效果存储
2026-07-01 23:45:06 +08:00
6029d038c6
feat: IITemStore
2026-07-01 22:19:48 +08:00
e72ad36e8d
refactor: 存档系统迁移至 L0
2026-07-01 20:53:29 +08:00
94a16b31ba
chore: 调整 DefaultHeroMoveTopImpl 的构造器参数
2026-06-30 00:06:57 +08:00
3d72954bb2
refactor: 移动顶层实施对象
2026-06-29 23:58:52 +08:00
327bdc840b
docs: 更新提示词
2026-06-29 23:08:31 +08:00
1ce0283743
feat: 勇士默认撞击行为
2026-06-29 21:44:22 +08:00
c4bcecdf8a
feat: 勇士撞击行为
2026-06-29 19:57:46 +08:00
0508dfb9e4
feat: 地形通行性判断
2026-06-28 22:42:27 +08:00
eb34d63e96
feat: 图块信息接口
2026-06-28 19:32:46 +08:00
3e150c4a1d
refactor: 合并 follower 和 followersController
2026-06-28 16:39:42 +08:00
13e778d072
fix: Mover 可以直接设置位置和朝向
2026-06-28 16:00:59 +08:00