AncTe
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5b6b28b0a8
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Merge f63da7dc3d into 1a569804d8
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2026-07-15 06:01:37 +00:00 |
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f63da7dc3d
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docs: 调整 agent 文档
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2026-07-15 14:01:25 +08:00 |
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8677271b69
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style: LF -> CRLF
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2026-07-13 23:22:31 +08:00 |
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f6383e41e8
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feat: 录像数组
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2026-07-13 23:19:17 +08:00 |
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376b0fcac5
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feat: 装备系统
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2026-07-10 15:30:20 +08:00 |
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3ac14f8757
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feat: 勇士身上的道具
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2026-07-03 20:05:31 +08:00 |
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c97ed868e7
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chore: 调整 workspace
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2026-07-02 19:43:34 +08:00 |
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74370bba3a
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feat: 装备道具属性
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2026-07-02 19:41:13 +08:00 |
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2d6f709201
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chore: 调整存档系统初始化位置
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2026-07-01 23:49:22 +08:00 |
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9b3c3a4e40
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feat: 道具效果存储
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2026-07-01 23:45:06 +08:00 |
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6029d038c6
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feat: IITemStore
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2026-07-01 22:19:48 +08:00 |
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e72ad36e8d
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refactor: 存档系统迁移至 L0
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2026-07-01 20:53:29 +08:00 |
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94a16b31ba
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chore: 调整 DefaultHeroMoveTopImpl 的构造器参数
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2026-06-30 00:06:57 +08:00 |
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3d72954bb2
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refactor: 移动顶层实施对象
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2026-06-29 23:58:52 +08:00 |
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327bdc840b
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docs: 更新提示词
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2026-06-29 23:08:31 +08:00 |
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1ce0283743
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feat: 勇士默认撞击行为
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2026-06-29 21:44:22 +08:00 |
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c4bcecdf8a
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feat: 勇士撞击行为
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2026-06-29 19:57:46 +08:00 |
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0508dfb9e4
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feat: 地形通行性判断
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2026-06-28 22:42:27 +08:00 |
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eb34d63e96
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feat: 图块信息接口
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2026-06-28 19:32:46 +08:00 |
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3e150c4a1d
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refactor: 合并 follower 和 followersController
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2026-06-28 16:39:42 +08:00 |
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867a3c480f
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docs: 更新提示词
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2026-06-28 16:38:22 +08:00 |
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13e778d072
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fix: Mover 可以直接设置位置和朝向
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2026-06-28 16:00:59 +08:00 |
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abaa5206c5
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chore: 调整勇士相关接口
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2026-06-28 15:35:30 +08:00 |
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931f610d37
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chore: 更新 packages 和 dev.md
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2026-06-27 21:36:34 +08:00 |
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fadcc98864
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refactor: 跟随者与勇士移动
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2026-06-27 20:33:49 +08:00 |
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02bf39a62d
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chore: 调整勇士属性接口
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2026-06-19 01:21:03 +08:00 |
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566ffc586a
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chore: 战斗返回值调整
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2026-06-17 20:24:28 +08:00 |
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9f62d8768e
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feat: 战斗流程
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2026-06-14 00:31:10 +08:00 |
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604c77f7c7
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refactor: 怪物接口拓展自 IStateBaseExtended
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2026-06-12 22:55:08 +08:00 |
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d6275c0ea7
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docs: 战斗流程
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2026-06-01 16:21:34 +08:00 |
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c48f91c25c
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refactor: 修改 mover 名称
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2026-05-29 14:07:21 +08:00 |
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2c89a4ac37
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chore: 移除无用文件
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2026-05-18 15:41:33 +08:00 |
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370f285964
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refactor: 删除污染严重的 TEnemy 和 THero,仅在战斗系统中包含
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2026-05-17 23:56:40 +08:00 |
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13e8547a37
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refactor: 触发器类型问题
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2026-05-17 23:27:29 +08:00 |
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03dc5ea60b
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feat: 触发器收集
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2026-05-17 22:56:01 +08:00 |
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7428f41c93
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refactor: 移除 data-utils 包
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2026-05-17 22:03:22 +08:00 |
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0f5b1f4d80
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refactor: 删除旧 Range 接口
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2026-05-17 21:50:49 +08:00 |
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b779e62eb2
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refactor: 统一三个数据层的接口风格
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2026-05-17 21:38:29 +08:00 |
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8f4c4b7df2
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refactor: 将 Layer 0 单独放到一个包
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2026-05-17 21:32:23 +08:00 |
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bf781c5ee8
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feat: 静态触发器存储
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2026-05-17 20:49:08 +08:00 |
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13fc4e1b7c
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refactor: TileStore
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2026-05-17 16:31:08 +08:00 |
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501a598de0
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feat: 触发器系统
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2026-05-16 23:43:14 +08:00 |
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9ada0796b3
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refactor: Layer2 数据拆分至 data-system
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2026-05-16 17:06:18 +08:00 |
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80b73938b4
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docs: 完善 AI Agent 提示词
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2026-05-13 21:04:14 +08:00 |
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93b5349248
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refactor: 激光地图伤害换用新 IFaceManager 接口
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2026-05-12 19:59:10 +08:00 |
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43ad3fd83e
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feat: IEnemyHandler 引入 IStateBase 成员
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2026-05-12 17:26:57 +08:00 |
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0da19e1697
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refactor: 战斗系统文件结构
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2026-05-12 17:11:33 +08:00 |
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8ea0c12024
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refactor: 新增朝向系统
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2026-05-12 15:20:50 +08:00 |
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fbdd609001
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feat: 动态图层
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2026-05-11 23:35:46 +08:00 |
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4c48b63e7e
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refactor: 地图分区与尺寸优化
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2026-05-06 19:57:11 +08:00 |
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