Commit Graph

140 Commits

Author SHA1 Message Date
4349e67669 docs(test): require test scope comments 2026-09-09 13:12:10 +08:00
33966fb4dd test(event): polyfill map insertion in fixtures 2026-09-09 13:06:27 +08:00
63d4d37ff3 fix(event): finalize event reference changes 2026-09-09 13:03:42 +08:00
64efcf2555 refactor(event): centralize point event references 2026-09-09 12:53:37 +08:00
a297311ea6 feat(event): complete phase one event system 2026-09-09 12:01:21 +08:00
b9213ddf22 docs(01-12): finalize execution summary metadata 2026-09-09 11:38:13 +08:00
ad16141993 docs(01-12): complete event gap-closure plan 2026-09-09 11:37:37 +08:00
f423aad84a style(01-12): normalize event store test line endings
- Apply the repository Prettier CRLF format to the focused event-store regression without changing assertions.
2026-09-09 11:34:52 +08:00
15d9f25b44 fix(01-12): repair event phase type fixtures
- Import the existing block event environment contract. - Type focused invocation, raw-event, and map lifecycle fixtures without changing behavior.
2026-09-09 11:33:34 +08:00
ce63966367 docs(01-11): complete legacy event-layer wiring plan 2026-09-09 11:02:08 +08:00
073e009816 test(01-11): cover legacy map event dispatch
- prove an existing point-event id reaches the mover executor\n- assert PointEvent source and approved locator environment
2026-09-09 10:59:02 +08:00
5f855d0ccc fix(01-11): wire legacy maps to event layers
- assign each legacy event alias layer to GameMap.eventLayer\n- add regression coverage for map-layer ownership and initialization state
2026-09-09 10:58:20 +08:00
701e06f8d1 docs(01-09): refresh completed plan progress 2026-09-09 10:30:17 +08:00
957f32065f docs(01-09): complete GameMap aggregation plan 2026-09-09 10:29:02 +08:00
8b2e58e9a2 test(01-09): cover high-compression point-event aggregation
- Reuses the point-event-only map fixture for LowCompression and HighCompression
- Asserts both paths preserve z-index and index-priority-eventId nesting
2026-09-09 10:26:22 +08:00
3df0b2afc5 fix(01-09): retain point-event-only map layers
- Treat non-empty pointEvents as valid layer save content
- Preserve layer z-index aggregation for compressed map saves
2026-09-09 10:25:11 +08:00
98d5958880 test(01-09): add point-event-only map aggregation regression
- Covers a dirty point event without matrix, static, or dynamic changes
- Asserts the low-compression layer keeps its z-index and nested event ids
2026-09-09 10:22:23 +08:00
cb9934343a docs(01-08): complete GameEventStore regression plan 2026-09-09 10:18:32 +08:00
6e96abb7a2 test(01-08): add GameEventStore behavior regression
- Covers public-barrel add/get and unknown-id behavior
- Verifies duplicate warning code and last-write-wins behavior
2026-09-09 00:42:29 +08:00
c3a958c932 docs(01-07): complete source-aware event dispatch plan 2026-09-09 00:22:03 +08:00
ff41ab3d6c test(01-07): cover complete event mode matrix
- Verify unmatched triggers do not affect cut or reduction results.
- Cover unknown ids, hook trigger mapping, coordinates, and source environments.
2026-09-09 00:19:47 +08:00
22056140bd fix(01-07): dispatch events with source-aware trigger matching
- Carry each event id with its real point or tile environment.
- Filter mismatched triggers before execution and include every dynamic tile in priority order.
2026-09-09 00:18:00 +08:00
87f2252ccc docs(01-10): complete map event lifecycle plan 2026-09-09 00:10:14 +08:00
d3eeb1eb19 feat(01-10): persist point event lifecycle state
- Add the approved coordinate-indexed pointEvents save field.
- Document preserve/crop resize and clear resize2 semantics.
2026-09-09 00:08:58 +08:00
bcfa1f9467 fix(01-10): restore tile defaults and stable event snapshots
- Rebuild raw tile event baselines on construction, set, load, and conversion.
- Preserve coordinate-owned point events through dynamic movement and copy save Maps.
2026-09-09 00:08:38 +08:00
a35e1e116d docs(01-06): complete raw map event ingestion plan 2026-09-08 23:56:15 +08:00
974669b00a fix(01-06): remove unsupported map upsert runtime calls
- Use explicit Map lookup and insertion in point and dynamic indexes.
- Keep raw event tests runnable in the Node Vitest environment.
2026-09-08 23:54:09 +08:00
a730f33195 fix(01-06): reject malformed raw event structures
- Validate map, layer, position, priority, and event id shapes before registration.
- Add dedicated logger codes and no-partial-registration coverage.
2026-09-08 23:53:39 +08:00
564ef25360 fix(01-06): wire raw point event ingestion
- Bind serialized point events to the coordinate event view.
- Select the event layer by its event alias and verify the static view stays clean.
2026-09-08 23:52:13 +08:00
6f6ed62b1b docs(01): require user review before execution commits 2026-09-07 22:12:28 +08:00
41cdd18761 docs(01): create phase 1 plans 2026-09-07 22:08:35 +08:00
6f06b68656 docs(phase-1): add research and validation strategy 2026-09-07 19:44:34 +08:00
f35590ca42 docs(state): record phase 1 context session 2026-09-07 18:27:02 +08:00
9cfe7ebea8 docs(01): capture phase context 2026-09-07 18:26:46 +08:00
4fb1741294 docs: gsd-graphify 2026-09-07 17:37:05 +08:00
47d2e265e0 docs: create onboarding summary 2026-09-07 17:19:03 +08:00
49613cd4a1 docs: create roadmap (6 phases) 2026-09-07 17:17:17 +08:00
9023c43094 docs: define v1 requirements 2026-09-07 17:03:44 +08:00
c56297d898 chore: add project config 2026-09-07 17:01:11 +08:00
924c79b090 docs: initialize project 2026-09-07 16:54:59 +08:00
e439200e4a docs: map existing codebase 2026-09-07 16:22:05 +08:00
7eeab32134 refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
1717400945 refactor: 触发器 2026-07-27 18:04:05 +08:00
f4c77d152f feat: 楼层切换 2026-07-26 20:22:36 +08:00
4bf39062a8 feat: MapStore 2026-07-17 22:42:16 +08:00
bf6702be54 feat: 录像系统 2026-07-16 20:34:28 +08:00
f63da7dc3d docs: 调整 agent 文档 2026-07-15 14:01:25 +08:00
8677271b69 style: LF -> CRLF 2026-07-13 23:22:31 +08:00
f6383e41e8 feat: 录像数组 2026-07-13 23:19:17 +08:00
376b0fcac5 feat: 装备系统 2026-07-10 15:30:20 +08:00