Commit Graph

125 Commits

Author SHA1 Message Date
3df0b2afc5 fix(01-09): retain point-event-only map layers
- Treat non-empty pointEvents as valid layer save content
- Preserve layer z-index aggregation for compressed map saves
2026-09-09 10:25:11 +08:00
98d5958880 test(01-09): add point-event-only map aggregation regression
- Covers a dirty point event without matrix, static, or dynamic changes
- Asserts the low-compression layer keeps its z-index and nested event ids
2026-09-09 10:22:23 +08:00
cb9934343a docs(01-08): complete GameEventStore regression plan 2026-09-09 10:18:32 +08:00
6e96abb7a2 test(01-08): add GameEventStore behavior regression
- Covers public-barrel add/get and unknown-id behavior
- Verifies duplicate warning code and last-write-wins behavior
2026-09-09 00:42:29 +08:00
c3a958c932 docs(01-07): complete source-aware event dispatch plan 2026-09-09 00:22:03 +08:00
ff41ab3d6c test(01-07): cover complete event mode matrix
- Verify unmatched triggers do not affect cut or reduction results.
- Cover unknown ids, hook trigger mapping, coordinates, and source environments.
2026-09-09 00:19:47 +08:00
22056140bd fix(01-07): dispatch events with source-aware trigger matching
- Carry each event id with its real point or tile environment.
- Filter mismatched triggers before execution and include every dynamic tile in priority order.
2026-09-09 00:18:00 +08:00
87f2252ccc docs(01-10): complete map event lifecycle plan 2026-09-09 00:10:14 +08:00
d3eeb1eb19 feat(01-10): persist point event lifecycle state
- Add the approved coordinate-indexed pointEvents save field.
- Document preserve/crop resize and clear resize2 semantics.
2026-09-09 00:08:58 +08:00
bcfa1f9467 fix(01-10): restore tile defaults and stable event snapshots
- Rebuild raw tile event baselines on construction, set, load, and conversion.
- Preserve coordinate-owned point events through dynamic movement and copy save Maps.
2026-09-09 00:08:38 +08:00
a35e1e116d docs(01-06): complete raw map event ingestion plan 2026-09-08 23:56:15 +08:00
974669b00a fix(01-06): remove unsupported map upsert runtime calls
- Use explicit Map lookup and insertion in point and dynamic indexes.
- Keep raw event tests runnable in the Node Vitest environment.
2026-09-08 23:54:09 +08:00
a730f33195 fix(01-06): reject malformed raw event structures
- Validate map, layer, position, priority, and event id shapes before registration.
- Add dedicated logger codes and no-partial-registration coverage.
2026-09-08 23:53:39 +08:00
564ef25360 fix(01-06): wire raw point event ingestion
- Bind serialized point events to the coordinate event view.
- Select the event layer by its event alias and verify the static view stays clean.
2026-09-08 23:52:13 +08:00
6f6ed62b1b docs(01): require user review before execution commits 2026-09-07 22:12:28 +08:00
41cdd18761 docs(01): create phase 1 plans 2026-09-07 22:08:35 +08:00
6f06b68656 docs(phase-1): add research and validation strategy 2026-09-07 19:44:34 +08:00
f35590ca42 docs(state): record phase 1 context session 2026-09-07 18:27:02 +08:00
9cfe7ebea8 docs(01): capture phase context 2026-09-07 18:26:46 +08:00
4fb1741294 docs: gsd-graphify 2026-09-07 17:37:05 +08:00
47d2e265e0 docs: create onboarding summary 2026-09-07 17:19:03 +08:00
49613cd4a1 docs: create roadmap (6 phases) 2026-09-07 17:17:17 +08:00
9023c43094 docs: define v1 requirements 2026-09-07 17:03:44 +08:00
c56297d898 chore: add project config 2026-09-07 17:01:11 +08:00
924c79b090 docs: initialize project 2026-09-07 16:54:59 +08:00
e439200e4a docs: map existing codebase 2026-09-07 16:22:05 +08:00
7eeab32134 refactor: 游戏地图接口重构 2026-08-21 01:39:47 +08:00
1717400945 refactor: 触发器 2026-07-27 18:04:05 +08:00
f4c77d152f feat: 楼层切换 2026-07-26 20:22:36 +08:00
4bf39062a8 feat: MapStore 2026-07-17 22:42:16 +08:00
bf6702be54 feat: 录像系统 2026-07-16 20:34:28 +08:00
f63da7dc3d docs: 调整 agent 文档 2026-07-15 14:01:25 +08:00
8677271b69 style: LF -> CRLF 2026-07-13 23:22:31 +08:00
f6383e41e8 feat: 录像数组 2026-07-13 23:19:17 +08:00
376b0fcac5 feat: 装备系统 2026-07-10 15:30:20 +08:00
3ac14f8757 feat: 勇士身上的道具 2026-07-03 20:05:31 +08:00
c97ed868e7 chore: 调整 workspace 2026-07-02 19:43:34 +08:00
74370bba3a feat: 装备道具属性 2026-07-02 19:41:13 +08:00
2d6f709201 chore: 调整存档系统初始化位置 2026-07-01 23:49:22 +08:00
9b3c3a4e40 feat: 道具效果存储 2026-07-01 23:45:06 +08:00
6029d038c6 feat: IITemStore 2026-07-01 22:19:48 +08:00
e72ad36e8d refactor: 存档系统迁移至 L0 2026-07-01 20:53:29 +08:00
94a16b31ba chore: 调整 DefaultHeroMoveTopImpl 的构造器参数 2026-06-30 00:06:57 +08:00
3d72954bb2 refactor: 移动顶层实施对象 2026-06-29 23:58:52 +08:00
327bdc840b docs: 更新提示词 2026-06-29 23:08:31 +08:00
1ce0283743 feat: 勇士默认撞击行为 2026-06-29 21:44:22 +08:00
c4bcecdf8a feat: 勇士撞击行为 2026-06-29 19:57:46 +08:00
0508dfb9e4 feat: 地形通行性判断 2026-06-28 22:42:27 +08:00
eb34d63e96 feat: 图块信息接口 2026-06-28 19:32:46 +08:00
3e150c4a1d refactor: 合并 follower 和 followersController 2026-06-28 16:39:42 +08:00