Commit Graph

16 Commits

Author SHA1 Message Date
a12b2d2db8 feat(03-06): migrate legacy tiles to events maps
- Convert optional legacy events with safe empty defaults
- Cover TileStore consumption without trigger scalar output
2026-09-10 15:55:32 +08:00
a707be4856 feat(03-01): add Node-safe core state construction
- isolate legacy loading behind internal dependencies
- provide memory saves and remove singleton back-edges
2026-09-10 15:35:01 +08:00
3ac14f8757 feat: 勇士身上的道具 2026-07-03 20:05:31 +08:00
74370bba3a feat: 装备道具属性 2026-07-02 19:41:13 +08:00
9b3c3a4e40 feat: 道具效果存储 2026-07-01 23:45:06 +08:00
c4bcecdf8a feat: 勇士撞击行为 2026-06-29 19:57:46 +08:00
eb34d63e96 feat: 图块信息接口 2026-06-28 19:32:46 +08:00
7428f41c93 refactor: 移除 data-utils 包 2026-05-17 22:03:22 +08:00
8f4c4b7df2 refactor: 将 Layer 0 单独放到一个包 2026-05-17 21:32:23 +08:00
13fc4e1b7c refactor: TileStore 2026-05-17 16:31:08 +08:00
476f735adc refactor: manager 的复用方案 & fix: 类型错误
Co-authored-by: Copilot <copilot@github.com>
2026-04-24 23:12:18 +08:00
eaa725553b refactor: 怪物系统与勇士属性系统联动 2026-04-17 15:34:44 +08:00
191ba8d1db refactor: 渲染系统 2026-03-16 12:23:02 +08:00
03cf6a8917 refactor: 将 system-action 与 system-ui 合并至 system 2026-03-08 17:01:05 +08:00
57108367b2 fix: 渲染相关问题 2026-03-02 12:30:46 +08:00
bea2725d6a feat: 将 HumanBreak 新内容移植入该样板 2026-02-28 22:56:59 +08:00