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| 01-event | 2026-09-09T03:53:57Z | passed | 29/29 must-haves verified |
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v1:sha256:c66c50e1eb272fd25b750aaca1bc4cecb4fb6c8875e964b74a3bfed5ddf693d3 | 0 | 0 |
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Phase 1: 事件系统 Verification Report
Phase Goal: 引擎能以 blockly 式低代码定义事件,并驱动简单场景的事件流程 Verified: 2026-09-09T03:53:57Z Status: passed Re-verification: Yes — after plan 01-12 and user manual verification approval
Goal Achievement
Observable Truths
| # | Truth | Status | Evidence |
|---|---|---|---|
| 1 | Data/serialization interfaces express Blockly-style event definitions and id bindings | ✓ VERIFIED | data-common/src/event/types.ts defines Statement[], EventTrigger, and generic event contracts; map raw data carries event ids. |
| 2 | Walking onto a floor can trigger its mapped event | ✓ VERIFIED | MapState.fromRaw selects the event layer and eventDispatch.test.ts executes a map-bound point id through mover.enter. |
| 3 | Floor-triggered events reach the executor chain | ✓ VERIFIED | moverImpl.ts creates invocations and awaits EventExecutor.execute; the focused dispatch suite verifies execution. |
| 4 | The event abstraction remains beginner-oriented rather than a general workflow framework | ✓ VERIFIED | The shipped surface is limited to trigger enums, id-based event views, source environments, execution modes, and reductions. |
| 5 | GameEvent compile caching and setRaw invalidation work at runtime |
✓ VERIFIED | event.ts:24-49 writes compiled, uses it in execute, and clears it in setRaw; user manually confirmed repeated execution reuses the compiled result and execution after setRaw recompiles with the new Statement[]. |
| 6 | GameEventStore/MapStore are barrel-accessible and events remain id-only/non-saveable |
✓ VERIFIED | Store barrels export the event store; eventStore.test.ts verifies lookup, unknown ids, duplicate warning 170, and overwrite behavior. |
| 7 | LayerEventView CRUD, dirty baselines, and duplicate-priority warning exist |
✓ VERIFIED | eventView.ts implements the view and lifecycle tests cover dirty restoration; runtime output includes warning 136. |
| 8 | Static/dynamic defaults, persistence, conversion, and copied tile snapshots work | ✓ VERIFIED | mapLifecycle.test.ts covers defaults, snapshots, save/load, static/dynamic conversion, and movement. |
| 9 | Point events are coordinate-owned with independent persistence and resize lifecycle | ✓ VERIFIED | mapLayer.ts keeps point-event maps separate from tiles; lifecycle tests cover dirty baselines, all compression modes, crop, clear, and movement independence. |
| 10 | Raw event input is validated before registration and enters the event layer | ✓ VERIFIED | eventPath.test.ts passes 9 tests for valid ingestion, malformed containers/leaves, logger codes 62/63/64, and no partial map. |
| 11 | The executor preserves sequential await and execution/reduction modes | ✓ VERIFIED | eventDispatch.test.ts verifies ordered awaits, cut modes, reductions, unknown-id continuation, and matching results. |
| 12 | GameEventSystem connects executor, store, and replaceable store reference |
✓ VERIFIED | system.ts:11-21 constructs the executor with a lazy store callback and implements useStore; CoreState constructs the system. |
| 13 | CoreState owns event store/system without saving the event store |
✓ VERIFIED | core.ts:89-99,150-152,206-208 constructs both; saveable registration only includes hero, flags, maps, and enemy. |
| 14 | Legacy ITrigger implementation and references are removed |
✓ VERIFIED | git grep over packages, packages-user, and src found no ITrigger, TriggerSystem, TriggerCollection, TriggerRegistry, or TriggerCollector symbols. |
| 15 | Unknown ids warn and do not abort later valid events | ✓ VERIFIED | executor.ts:40-45 warns with 171 and continues; the named dispatch test verifies a later valid event runs. |
| 16 | Movement collects point, static, and all dynamic sources in required order | ✓ VERIFIED | moverImpl.ts:169-220 separates and priority-sorts point/tile sources; tests assert point first and dynamic before static at equal fixture priority. |
| 17 | enter/leave/hit map to OnEnter/OnLeave/OnTouch |
✓ VERIFIED | The hook test asserts trigger values and hero/trigger locators for all three methods. |
| 18 | Each invocation carries the real point/tile source environment | ✓ VERIFIED | Dispatch assertions verify point tile=null, static tile identity, dynamic tile identity, source types, layer, map, and locators. |
| 19 | Trigger filtering occurs before cut/reduce participation | ✓ VERIFIED | executor.ts:47-62 filters before execute/result collection; the mode/reduction test asserts mismatched events are invisible. |
| 20 | GameMap retains layers whose only serialized content is dirty point events |
✓ VERIFIED | gameMap.ts:182-197 treats non-empty pointEvents as content; lifecycle tests pass for LowCompression and HighCompression. |
| 21 | Public-barrel GameEventStore regression is active |
✓ VERIFIED | Three active tests pass; no disabled-test markers were found. |
| 22 | Raw-ingestion regression is active | ✓ VERIFIED | Nine active tests pass and malformed cases assert null registration. |
| 23 | Tile/point lifecycle regression is active | ✓ VERIFIED | Four active tests pass, including defaults, snapshots, persistence, and resize. |
| 24 | Source-aware dispatch regression is active | ✓ VERIFIED | Six active tests pass, including map-bound point dispatch, ordering, filtering, await, cut, and reduction behavior. |
| 25 | CoreState event-layer wiring regression is active | ✓ VERIFIED | One active test passes and preserves aliases, z-indexes, matrices, and compareWith input. |
| 26 | Focused behavioral suite passes in the current process | ✓ VERIFIED | pnpm exec vitest run ... passed 5 files / 23 tests in this verification. |
| 27 | User-owned contract decisions from 01-04 are represented in shipped artifacts | ✓ VERIFIED | check.decision-coverage-verify reports 13/13 honored decisions. |
| 28 | The 01-05 rawEvent and Promise/as compatibility baseline is preserved | ✓ VERIFIED (accepted deferral) | Current source preserves the user-locked public alias, generic Promise contract, and existing adapters; this is intentionally not a defect. |
| 29 | Phase-owned type and quality checks are green on current files | ✓ VERIFIED | Focused ESLint, Prettier, and diff checks pass; full pnpm check:type has no diagnostics in the six plan-12 files, only unrelated repository diagnostics. |
Score: 29/29 truths verified
Accepted Deferrals (Not Failures)
- Serialized production event registration and map-id binding remain at the explicit
CoreStateTODO. - rawEvent immutability/cache-safety,
Promise<unknown>adaptation, and no-as cleanup remain the user-approved compatibility baseline. - eventStore circular-dependency repair remains deferred; the observed 18-cycle report is baseline, not a Phase 01 failure.
- Dialogue/open-door built-ins remain deferred by the roadmap's explicit Phase 01 scope.
Required Artifacts
| Artifact | Expected | Status | Details |
|---|---|---|---|
data-common/src/event/types.ts and event.ts |
Event contracts and compile cache | ✓ VERIFIED | Contracts and cache write/invalidation path exist; user manually confirmed runtime reuse and invalidation. |
data-base/src/map/mapState.ts + eventPath.test.ts |
Validated raw point ingestion and event-layer selection | ✓ VERIFIED | Validated raw.events enters coordinate views and malformed input is rejected before map registration. |
data-base/src/map/mapLayer.ts + lifecycle files |
Point/tile dirty, save/load, defaults, conversion, resize | ✓ VERIFIED | Focused lifecycle suite passes across persistence and resize paths. |
data-base/src/map/gameMap.ts |
Retain point-event-only layer saves | ✓ VERIFIED | isEmptyLayerSave checks non-empty pointEvents; focused aggregation assertions pass. |
data-system/src/event/executor.ts + data-state/src/hero/moverImpl.ts |
Source-aware filtered dispatch | ✓ VERIFIED | Real environments flow from mover to filtered, awaited executor calls. |
data-system/src/event/eventDispatch.test.ts |
Dispatch behavior evidence | ✓ VERIFIED | Six active behavioral tests pass and focused lint passes. |
data-state/src/core.ts + coreEventLayer.test.ts |
Production event-layer wiring and regression | ✓ VERIFIED | Legacy map initialization aliases the event layer; one regression test passes. |
data-common/src/store/eventStore.ts + test |
Id lookup and duplicate warning | ✓ VERIFIED | Public barrel and three active behavior tests pass. |
| Legacy trigger paths | Deleted and unreferenced | ✓ VERIFIED | Legacy trigger files are absent and source search is empty. |
Key Link Verification
| From | To | Via | Status | Details |
|---|---|---|---|---|
MapState.fromRaw |
IMapLayer.event(x,y) |
validated raw.events |
✓ WIRED | Valid point ids enter coordinate views and are marked pure. |
MapState.fromRaw |
GameMap.eventLayer |
setEventLayer |
✓ WIRED | The raw alias event selects the layer. |
CoreState.initMapState |
GameMap.eventLayer |
legacy alias assignment | ✓ WIRED | core.ts:345-348 assigns the created event layer. |
moverImpl |
EventExecutor |
invocation list + await execute |
✓ WIRED | Point/static/dynamic environments are retained. |
EventExecutor |
GameEventStore |
lazy store lookup | ✓ WIRED | Lookup, warning, trigger filter, and event execution are connected. |
MapLayer.saveState |
GameMap.saveState |
non-empty pointEvents predicate |
✓ WIRED | Point-only layer saves survive map-level aggregation in Low/High compression. |
| public data-common barrel | GameEventStore |
store/index.ts export |
✓ WIRED | The public-barrel regression imports and exercises the class. |
Data-Flow Trace (Level 4)
| Artifact | Data variable | Source | Produces Real Data | Status |
|---|---|---|---|---|
MapState.fromRaw |
point event ids | external IMapRawData.events → layer.event(x,y) |
Yes | ✓ FLOWING |
StaticTile/DynamicTile |
default tile event ids | ITileRawData.events from TileStore |
Yes | ✓ FLOWING |
moverImpl |
invocation sequence | point view + static view + every dynamic view | Yes | ✓ FLOWING |
EventExecutor |
event result | lazy store lookup → event.execute |
Yes for pre-bound ids | ✓ FLOWING |
GameMap.saveState |
point-event save | dirty point view → layer save → map aggregation | Yes | ✓ FLOWING |
Behavioral Spot-Checks
| Behavior | Command | Result | Status |
|---|---|---|---|
| Raw ingestion, malformed-input rejection, tile/point lifecycle, public store, source-aware dispatch, and CoreState wiring | pnpm exec vitest run packages-user/data-base/src/map/eventPath.test.ts packages-user/data-base/src/map/mapLifecycle.test.ts packages-user/data-common/src/store/eventStore.test.ts packages-user/data-system/src/event/eventDispatch.test.ts packages-user/data-state/src/coreEventLayer.test.ts |
5 files / 23 tests passed | ✓ PASS |
| Focused phase-12 lint | pnpm exec eslint over the six plan-12 files |
No output; exit 0 | ✓ PASS |
| Focused phase-12 formatting | pnpm exec prettier --check over the six plan-12 files |
All matched files use Prettier code style | ✓ PASS |
| Focused phase-12 diff check | git diff --check over the three formatting files |
Exit 0 | ✓ PASS |
GameEvent compile-cache reuse and setRaw invalidation |
User manual verification: repeated execution reused the compiled result; after setRaw, the next execution recompiled and used the new Statement[]; no issue reported |
Confirmed by user | ✓ PASS |
| Full repository type check | pnpm check:type |
Non-zero from unrelated client/legacy/TileStore diagnostics; no diagnostics in the six plan-12 files | ℹ️ BASELINE NOTE |
Probe Execution
N/A — no phase-declared or conventional scripts/**/tests/probe-*.sh probe exists.
Requirements Coverage
| Requirement | Source Plans | Description | Status | Evidence |
|---|---|---|---|---|
| EVT-01 | 01-01, 01-02, 01-04, 01-06, 01-08, 01-09, 01-10 | Event data/serialization interfaces for Blockly-style definitions | ✓ SATISFIED within locked scope | Event contracts, raw point ingestion, store regression, and point-event persistence pass; production registration is explicitly deferred. |
| EVT-02 | 01-02, 01-03, 01-04, 01-06, 01-07, 01-10, 01-11 | Simple floor-step event flow | ✓ SATISFIED for implemented scope | Core wiring plus source-aware movement/executor tests pass; built-ins are roadmap-deferred. |
| EVT-03 | 01-01, 01-02, 01-03, 01-06, 01-07, 01-10 | Beginner-oriented simple abstraction | ✓ SATISFIED | Small enum/id/view/executor surface and complete legacy trigger removal are verified. |
No additional Phase 01 requirements are orphaned in REQUIREMENTS.md.
Test Quality Audit
| Test File | Linked Requirement | Active | Skipped | Circular | Assertion Level | Verdict |
|---|---|---|---|---|---|---|
eventPath.test.ts |
EVT-01/02/03 | 9 | 0 | 0 | Behavioral/value | PASS |
eventDispatch.test.ts |
EVT-02/03 | 6 | 0 | 0 | Behavioral/value | PASS |
mapLifecycle.test.ts |
EVT-01/02/03 | 4 | 0 | 0 | Behavioral/value | PASS |
eventStore.test.ts |
EVT-01 | 3 | 0 | 0 | Behavioral/value | PASS |
coreEventLayer.test.ts |
EVT-02 | 1 | 0 | 0 | Behavioral/value | PASS |
Disabled tests: 0. Circular expected-value generation: 0. The tests do not write fixtures or derive expected values by invoking the implementation.
Decision Coverage
check.decision-coverage-verify reports 13/13 trackable CONTEXT decisions honored. This is non-blocking textual coverage; runtime conclusions above come from current code and independently run tests.
Advisory (New Scope, Unevidenced)
None. Re-verification ran the anti-pattern and regression scan; no new-scope blocker was raised.
Anti-Patterns Found
| File | Line | Pattern | Severity | Impact |
|---|---|---|---|---|
packages-user/data-state/src/core.ts |
153 | TODO for serialized registration/map-id binding | ℹ️ Accepted deferral | Explicit user-locked boundary; not a Phase 01 failure. |
packages-user/data-common/src/event/event.ts |
31, 35, 41 | as Promise<R> adapters |
ℹ️ Accepted deferral | Explicit rawEvent/Promise/no-as compatibility decision. |
| Repository-wide type check | — | Pre-existing client/legacy/TileStore diagnostics | ℹ️ Baseline note | No diagnostic was reported in the six plan-12 files; deferred in deferred-items.md. |
No unreferenced TBD, FIXME, or XXX debt markers were found in the scanned Phase 01 implementation files. No disabled-test or circular-test anti-pattern was found.
Human Verification Required
None — the user approved the GameEvent compile-cache reuse and setRaw invalidation check with no issue reported.
Gaps Summary
No blocking implementation gaps remain after plan 01-12. The prior phase-owned type and focused formatting gaps are closed: the focused 23-test suite passes, focused ESLint/Prettier/diff checks pass, legacy trigger symbols are absent, event-layer wiring is tested, source-aware dispatch is tested, and point-event persistence/aggregation is tested. The full repository type command remains non-zero on unrelated pre-existing client/legacy/TileStore diagnostics and is recorded as a baseline/deferred item, not as a Phase 01 failure. The user manually confirmed the compile-cache reuse/invalidation transition with no issue reported, so Phase 01 verification is passed and the phase is ready for completion.
Verified: 2026-09-09T03:53:57Z
Verifier: the agent (gsd-verifier)