template/.planning/phases/01-event/01-VERIFICATION.md

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phase verified status score covered_files covered_digest behavior_unverified overrides_applied re_verification deferred manual_verification
01-event 2026-09-09T03:53:57Z passed 29/29 must-haves verified
.planning/PROJECT.md
.planning/REQUIREMENTS.md
.planning/ROADMAP.md
.planning/STATE.md
.planning/phases/01-event/01-01-PLAN.md
.planning/phases/01-event/01-01-SUMMARY.md
.planning/phases/01-event/01-02-PLAN.md
.planning/phases/01-event/01-02-SUMMARY.md
.planning/phases/01-event/01-03-PLAN.md
.planning/phases/01-event/01-03-SUMMARY.md
.planning/phases/01-event/01-04-PLAN.md
.planning/phases/01-event/01-04-SUMMARY.md
.planning/phases/01-event/01-05-PLAN.md
.planning/phases/01-event/01-05-SUMMARY.md
.planning/phases/01-event/01-06-PLAN.md
.planning/phases/01-event/01-06-SUMMARY.md
.planning/phases/01-event/01-07-PLAN.md
.planning/phases/01-event/01-07-SUMMARY.md
.planning/phases/01-event/01-08-PLAN.md
.planning/phases/01-event/01-08-SUMMARY.md
.planning/phases/01-event/01-09-PLAN.md
.planning/phases/01-event/01-09-SUMMARY.md
.planning/phases/01-event/01-10-PLAN.md
.planning/phases/01-event/01-10-SUMMARY.md
.planning/phases/01-event/01-11-PLAN.md
.planning/phases/01-event/01-11-SUMMARY.md
.planning/phases/01-event/01-12-PLAN.md
.planning/phases/01-event/01-12-SUMMARY.md
.planning/phases/01-event/01-CONTEXT.md
.planning/phases/01-event/01-DISCUSSION-LOG.md
.planning/phases/01-event/01-PATTERNS.md
.planning/phases/01-event/01-RESEARCH.md
.planning/phases/01-event/01-REVIEW.md
.planning/phases/01-event/01-VALIDATION.md
.planning/phases/01-event/deferred-items.md
packages-user/data-base/src/map/dynamicTile.ts
packages-user/data-base/src/map/eventPath.test.ts
packages-user/data-base/src/map/eventView.ts
packages-user/data-base/src/map/gameMap.ts
packages-user/data-base/src/map/mapLayer.ts
packages-user/data-base/src/map/mapLifecycle.test.ts
packages-user/data-base/src/map/mapState.ts
packages-user/data-base/src/map/staticTile.ts
packages-user/data-base/src/map/tile.ts
packages-user/data-base/src/map/types.ts
packages-user/data-common/src/event/event.ts
packages-user/data-common/src/event/index.ts
packages-user/data-common/src/event/types.ts
packages-user/data-common/src/index.ts
packages-user/data-common/src/store/eventStore.test.ts
packages-user/data-common/src/store/eventStore.ts
packages-user/data-common/src/store/index.ts
packages-user/data-common/src/store/types.ts
packages-user/data-common/src/types.ts
packages-user/data-state/src/core.ts
packages-user/data-state/src/coreEventLayer.test.ts
packages-user/data-state/src/hero/moverImpl.ts
packages-user/data-system/src/event/eventDispatch.test.ts
packages-user/data-system/src/event/executor.ts
packages-user/data-system/src/event/index.ts
packages-user/data-system/src/event/system.ts
packages-user/data-system/src/event/types.ts
packages-user/data-system/src/index.ts
packages-user/data-system/src/types.ts
packages/common/src/logger.json
v1:sha256:c66c50e1eb272fd25b750aaca1bc4cecb4fb6c8875e964b74a3bfed5ddf693d3 0 0
previous_status previous_score gaps_closed gaps_remaining regressions
gaps_found 27/29
Phase-owned TypeScript diagnostics in EventExecutor and focused fixtures
Focused CRLF/Prettier quality-gate diagnostics
truth addressed_in evidence
Serialized production event registration and map-id binding User-locked Phase 01 deferral CoreState retains the explicit registration TODO; no public registration API or map-id binding was added.
truth addressed_in evidence
rawEvent immutability/cache-safety, Promise<unknown> adaptation, and no-as cleanup User-locked Phase 01 deferral The approved Statement[] alias, Promise<R> contract, and existing Promise<R> adapters remain unchanged.
truth addressed_in evidence
eventStore circular-dependency repair User-locked Phase 01 deferral pnpm check:circular still reports the documented baseline cycles; eventStore cycle repair was not part of this phase.
truth addressed_in evidence
Dialogue/open-door built-ins Roadmap Phase 01 success criterion 3 / wrap-up scope GameEventSystem intentionally initializes empty built-in/global function lists.
status test confirmed verified_at
passed Verify GameEvent compile-cache reuse and invalidation Repeated execution without setRaw reused the same compiled result; after setRaw, the next execution recompiled and used the new Statement[]. No issue was reported. 2026-09-09T03:53:57Z

Phase 1: 事件系统 Verification Report

Phase Goal: 引擎能以 blockly 式低代码定义事件,并驱动简单场景的事件流程 Verified: 2026-09-09T03:53:57Z Status: passed Re-verification: Yes — after plan 01-12 and user manual verification approval

Goal Achievement

Observable Truths

# Truth Status Evidence
1 Data/serialization interfaces express Blockly-style event definitions and id bindings ✓ VERIFIED data-common/src/event/types.ts defines Statement[], EventTrigger, and generic event contracts; map raw data carries event ids.
2 Walking onto a floor can trigger its mapped event ✓ VERIFIED MapState.fromRaw selects the event layer and eventDispatch.test.ts executes a map-bound point id through mover.enter.
3 Floor-triggered events reach the executor chain ✓ VERIFIED moverImpl.ts creates invocations and awaits EventExecutor.execute; the focused dispatch suite verifies execution.
4 The event abstraction remains beginner-oriented rather than a general workflow framework ✓ VERIFIED The shipped surface is limited to trigger enums, id-based event views, source environments, execution modes, and reductions.
5 GameEvent compile caching and setRaw invalidation work at runtime ✓ VERIFIED event.ts:24-49 writes compiled, uses it in execute, and clears it in setRaw; user manually confirmed repeated execution reuses the compiled result and execution after setRaw recompiles with the new Statement[].
6 GameEventStore/MapStore are barrel-accessible and events remain id-only/non-saveable ✓ VERIFIED Store barrels export the event store; eventStore.test.ts verifies lookup, unknown ids, duplicate warning 170, and overwrite behavior.
7 LayerEventView CRUD, dirty baselines, and duplicate-priority warning exist ✓ VERIFIED eventView.ts implements the view and lifecycle tests cover dirty restoration; runtime output includes warning 136.
8 Static/dynamic defaults, persistence, conversion, and copied tile snapshots work ✓ VERIFIED mapLifecycle.test.ts covers defaults, snapshots, save/load, static/dynamic conversion, and movement.
9 Point events are coordinate-owned with independent persistence and resize lifecycle ✓ VERIFIED mapLayer.ts keeps point-event maps separate from tiles; lifecycle tests cover dirty baselines, all compression modes, crop, clear, and movement independence.
10 Raw event input is validated before registration and enters the event layer ✓ VERIFIED eventPath.test.ts passes 9 tests for valid ingestion, malformed containers/leaves, logger codes 62/63/64, and no partial map.
11 The executor preserves sequential await and execution/reduction modes ✓ VERIFIED eventDispatch.test.ts verifies ordered awaits, cut modes, reductions, unknown-id continuation, and matching results.
12 GameEventSystem connects executor, store, and replaceable store reference ✓ VERIFIED system.ts:11-21 constructs the executor with a lazy store callback and implements useStore; CoreState constructs the system.
13 CoreState owns event store/system without saving the event store ✓ VERIFIED core.ts:89-99,150-152,206-208 constructs both; saveable registration only includes hero, flags, maps, and enemy.
14 Legacy ITrigger implementation and references are removed ✓ VERIFIED git grep over packages, packages-user, and src found no ITrigger, TriggerSystem, TriggerCollection, TriggerRegistry, or TriggerCollector symbols.
15 Unknown ids warn and do not abort later valid events ✓ VERIFIED executor.ts:40-45 warns with 171 and continues; the named dispatch test verifies a later valid event runs.
16 Movement collects point, static, and all dynamic sources in required order ✓ VERIFIED moverImpl.ts:169-220 separates and priority-sorts point/tile sources; tests assert point first and dynamic before static at equal fixture priority.
17 enter/leave/hit map to OnEnter/OnLeave/OnTouch ✓ VERIFIED The hook test asserts trigger values and hero/trigger locators for all three methods.
18 Each invocation carries the real point/tile source environment ✓ VERIFIED Dispatch assertions verify point tile=null, static tile identity, dynamic tile identity, source types, layer, map, and locators.
19 Trigger filtering occurs before cut/reduce participation ✓ VERIFIED executor.ts:47-62 filters before execute/result collection; the mode/reduction test asserts mismatched events are invisible.
20 GameMap retains layers whose only serialized content is dirty point events ✓ VERIFIED gameMap.ts:182-197 treats non-empty pointEvents as content; lifecycle tests pass for LowCompression and HighCompression.
21 Public-barrel GameEventStore regression is active ✓ VERIFIED Three active tests pass; no disabled-test markers were found.
22 Raw-ingestion regression is active ✓ VERIFIED Nine active tests pass and malformed cases assert null registration.
23 Tile/point lifecycle regression is active ✓ VERIFIED Four active tests pass, including defaults, snapshots, persistence, and resize.
24 Source-aware dispatch regression is active ✓ VERIFIED Six active tests pass, including map-bound point dispatch, ordering, filtering, await, cut, and reduction behavior.
25 CoreState event-layer wiring regression is active ✓ VERIFIED One active test passes and preserves aliases, z-indexes, matrices, and compareWith input.
26 Focused behavioral suite passes in the current process ✓ VERIFIED pnpm exec vitest run ... passed 5 files / 23 tests in this verification.
27 User-owned contract decisions from 01-04 are represented in shipped artifacts ✓ VERIFIED check.decision-coverage-verify reports 13/13 honored decisions.
28 The 01-05 rawEvent and Promise/as compatibility baseline is preserved ✓ VERIFIED (accepted deferral) Current source preserves the user-locked public alias, generic Promise contract, and existing adapters; this is intentionally not a defect.
29 Phase-owned type and quality checks are green on current files ✓ VERIFIED Focused ESLint, Prettier, and diff checks pass; full pnpm check:type has no diagnostics in the six plan-12 files, only unrelated repository diagnostics.

Score: 29/29 truths verified

Accepted Deferrals (Not Failures)

  1. Serialized production event registration and map-id binding remain at the explicit CoreState TODO.
  2. rawEvent immutability/cache-safety, Promise<unknown> adaptation, and no-as cleanup remain the user-approved compatibility baseline.
  3. eventStore circular-dependency repair remains deferred; the observed 18-cycle report is baseline, not a Phase 01 failure.
  4. Dialogue/open-door built-ins remain deferred by the roadmap's explicit Phase 01 scope.

Required Artifacts

Artifact Expected Status Details
data-common/src/event/types.ts and event.ts Event contracts and compile cache ✓ VERIFIED Contracts and cache write/invalidation path exist; user manually confirmed runtime reuse and invalidation.
data-base/src/map/mapState.ts + eventPath.test.ts Validated raw point ingestion and event-layer selection ✓ VERIFIED Validated raw.events enters coordinate views and malformed input is rejected before map registration.
data-base/src/map/mapLayer.ts + lifecycle files Point/tile dirty, save/load, defaults, conversion, resize ✓ VERIFIED Focused lifecycle suite passes across persistence and resize paths.
data-base/src/map/gameMap.ts Retain point-event-only layer saves ✓ VERIFIED isEmptyLayerSave checks non-empty pointEvents; focused aggregation assertions pass.
data-system/src/event/executor.ts + data-state/src/hero/moverImpl.ts Source-aware filtered dispatch ✓ VERIFIED Real environments flow from mover to filtered, awaited executor calls.
data-system/src/event/eventDispatch.test.ts Dispatch behavior evidence ✓ VERIFIED Six active behavioral tests pass and focused lint passes.
data-state/src/core.ts + coreEventLayer.test.ts Production event-layer wiring and regression ✓ VERIFIED Legacy map initialization aliases the event layer; one regression test passes.
data-common/src/store/eventStore.ts + test Id lookup and duplicate warning ✓ VERIFIED Public barrel and three active behavior tests pass.
Legacy trigger paths Deleted and unreferenced ✓ VERIFIED Legacy trigger files are absent and source search is empty.
From To Via Status Details
MapState.fromRaw IMapLayer.event(x,y) validated raw.events ✓ WIRED Valid point ids enter coordinate views and are marked pure.
MapState.fromRaw GameMap.eventLayer setEventLayer ✓ WIRED The raw alias event selects the layer.
CoreState.initMapState GameMap.eventLayer legacy alias assignment ✓ WIRED core.ts:345-348 assigns the created event layer.
moverImpl EventExecutor invocation list + await execute ✓ WIRED Point/static/dynamic environments are retained.
EventExecutor GameEventStore lazy store lookup ✓ WIRED Lookup, warning, trigger filter, and event execution are connected.
MapLayer.saveState GameMap.saveState non-empty pointEvents predicate ✓ WIRED Point-only layer saves survive map-level aggregation in Low/High compression.
public data-common barrel GameEventStore store/index.ts export ✓ WIRED The public-barrel regression imports and exercises the class.

Data-Flow Trace (Level 4)

Artifact Data variable Source Produces Real Data Status
MapState.fromRaw point event ids external IMapRawData.events → layer.event(x,y) Yes ✓ FLOWING
StaticTile/DynamicTile default tile event ids ITileRawData.events from TileStore Yes ✓ FLOWING
moverImpl invocation sequence point view + static view + every dynamic view Yes ✓ FLOWING
EventExecutor event result lazy store lookup → event.execute Yes for pre-bound ids ✓ FLOWING
GameMap.saveState point-event save dirty point view → layer save → map aggregation Yes ✓ FLOWING

Behavioral Spot-Checks

Behavior Command Result Status
Raw ingestion, malformed-input rejection, tile/point lifecycle, public store, source-aware dispatch, and CoreState wiring pnpm exec vitest run packages-user/data-base/src/map/eventPath.test.ts packages-user/data-base/src/map/mapLifecycle.test.ts packages-user/data-common/src/store/eventStore.test.ts packages-user/data-system/src/event/eventDispatch.test.ts packages-user/data-state/src/coreEventLayer.test.ts 5 files / 23 tests passed ✓ PASS
Focused phase-12 lint pnpm exec eslint over the six plan-12 files No output; exit 0 ✓ PASS
Focused phase-12 formatting pnpm exec prettier --check over the six plan-12 files All matched files use Prettier code style ✓ PASS
Focused phase-12 diff check git diff --check over the three formatting files Exit 0 ✓ PASS
GameEvent compile-cache reuse and setRaw invalidation User manual verification: repeated execution reused the compiled result; after setRaw, the next execution recompiled and used the new Statement[]; no issue reported Confirmed by user ✓ PASS
Full repository type check pnpm check:type Non-zero from unrelated client/legacy/TileStore diagnostics; no diagnostics in the six plan-12 files ℹ️ BASELINE NOTE

Probe Execution

N/A — no phase-declared or conventional scripts/**/tests/probe-*.sh probe exists.

Requirements Coverage

Requirement Source Plans Description Status Evidence
EVT-01 01-01, 01-02, 01-04, 01-06, 01-08, 01-09, 01-10 Event data/serialization interfaces for Blockly-style definitions ✓ SATISFIED within locked scope Event contracts, raw point ingestion, store regression, and point-event persistence pass; production registration is explicitly deferred.
EVT-02 01-02, 01-03, 01-04, 01-06, 01-07, 01-10, 01-11 Simple floor-step event flow ✓ SATISFIED for implemented scope Core wiring plus source-aware movement/executor tests pass; built-ins are roadmap-deferred.
EVT-03 01-01, 01-02, 01-03, 01-06, 01-07, 01-10 Beginner-oriented simple abstraction ✓ SATISFIED Small enum/id/view/executor surface and complete legacy trigger removal are verified.

No additional Phase 01 requirements are orphaned in REQUIREMENTS.md.

Test Quality Audit

Test File Linked Requirement Active Skipped Circular Assertion Level Verdict
eventPath.test.ts EVT-01/02/03 9 0 0 Behavioral/value PASS
eventDispatch.test.ts EVT-02/03 6 0 0 Behavioral/value PASS
mapLifecycle.test.ts EVT-01/02/03 4 0 0 Behavioral/value PASS
eventStore.test.ts EVT-01 3 0 0 Behavioral/value PASS
coreEventLayer.test.ts EVT-02 1 0 0 Behavioral/value PASS

Disabled tests: 0. Circular expected-value generation: 0. The tests do not write fixtures or derive expected values by invoking the implementation.

Decision Coverage

check.decision-coverage-verify reports 13/13 trackable CONTEXT decisions honored. This is non-blocking textual coverage; runtime conclusions above come from current code and independently run tests.

Advisory (New Scope, Unevidenced)

None. Re-verification ran the anti-pattern and regression scan; no new-scope blocker was raised.

Anti-Patterns Found

File Line Pattern Severity Impact
packages-user/data-state/src/core.ts 153 TODO for serialized registration/map-id binding ℹ️ Accepted deferral Explicit user-locked boundary; not a Phase 01 failure.
packages-user/data-common/src/event/event.ts 31, 35, 41 as Promise<R> adapters ℹ️ Accepted deferral Explicit rawEvent/Promise/no-as compatibility decision.
Repository-wide type check — Pre-existing client/legacy/TileStore diagnostics ℹ️ Baseline note No diagnostic was reported in the six plan-12 files; deferred in deferred-items.md.

No unreferenced TBD, FIXME, or XXX debt markers were found in the scanned Phase 01 implementation files. No disabled-test or circular-test anti-pattern was found.

Human Verification Required

None — the user approved the GameEvent compile-cache reuse and setRaw invalidation check with no issue reported.

Gaps Summary

No blocking implementation gaps remain after plan 01-12. The prior phase-owned type and focused formatting gaps are closed: the focused 23-test suite passes, focused ESLint/Prettier/diff checks pass, legacy trigger symbols are absent, event-layer wiring is tested, source-aware dispatch is tested, and point-event persistence/aggregation is tested. The full repository type command remains non-zero on unrelated pre-existing client/legacy/TileStore diagnostics and is recorded as a baseline/deferred item, not as a Phase 01 failure. The user manually confirmed the compile-cache reuse/invalidation transition with no issue reported, so Phase 01 verification is passed and the phase is ready for completion.


Verified: 2026-09-09T03:53:57Z
Verifier: the agent (gsd-verifier)