mirror of
https://github.com/motajs/template.git
synced 2026-10-15 09:50:16 +08:00
105 lines
3.6 KiB
Markdown
105 lines
3.6 KiB
Markdown
---
|
||
gsd_state_version: "1.0"
|
||
milestone: v1.0
|
||
current_phase: 01
|
||
current_phase_name: event
|
||
status: executing
|
||
stopped_at: Completed 01-06-PLAN.md
|
||
last_updated: "2026-09-08T15:55:40.633Z"
|
||
last_activity: 2026-09-08
|
||
last_activity_desc: Phase 01 Plan 05 decision recording completed
|
||
state_head: 974669b00a0e356f51b59a5d124f43a1d85a75d1
|
||
progress:
|
||
total_phases: 6
|
||
completed_phases: 0
|
||
total_plans: 10
|
||
completed_plans: 6
|
||
milestone_name: milestone
|
||
---
|
||
|
||
# Project State
|
||
|
||
## Project Reference
|
||
|
||
See: .planning/PROJECT.md (updated 2026-09-07)
|
||
|
||
**Core value:** 引擎能完整跑通一部魔塔——开局到结局,存档、战斗、地图、事件、剧情全链路可玩。
|
||
**Current focus:** Phase 01 — event
|
||
|
||
## Current Position
|
||
|
||
Phase: 01 (event) — EXECUTING
|
||
Plan: 6 of 10
|
||
Status: Ready to execute next plan
|
||
Last activity: 2026-09-08 — Phase 01 execution started
|
||
|
||
Progress: [█████░░░░░] 50%
|
||
|
||
## Performance Metrics
|
||
|
||
**Velocity:**
|
||
|
||
- Total plans completed: 5
|
||
- Average duration: N/A
|
||
- Total execution time: 0 hours
|
||
|
||
**By Phase:**
|
||
|
||
| Phase | Plans | Total | Avg/Plan |
|
||
|-------|-------|-------|----------|
|
||
| - | - | - | - |
|
||
|
||
**Recent Trend:**
|
||
|
||
- Last 5 plans: N/A
|
||
- Trend: N/A
|
||
|
||
*Updated after each plan completion*
|
||
**Per-Plan Metrics:**
|
||
|
||
| Plan | Duration | Tasks | Files |
|
||
|------|----------|-------|-------|
|
||
| Phase 01 P04 | 7min | 3 tasks | 2 files |
|
||
| Phase 01 P05 | 17min | 2 tasks | 4 files |
|
||
| Phase 01 P06 | 20min | 2 tasks | 4 files |
|
||
|
||
## Accumulated Context
|
||
|
||
### Decisions
|
||
|
||
Decisions are logged in PROJECT.md Key Decisions table.
|
||
Recent decisions affecting current work:
|
||
|
||
- 接口/架构设计由用户主导;AI 仅做实现与测试
|
||
- 渲染层先于数据层完成重构(既有顺序延续)
|
||
- 阶段顺序调整为玩法优先:事件 + 寻路 → 数据端完成 → 渲染适配 → legacy 移植 → 单元测试
|
||
- AI 可在验证通过后自行创建 git commit,无需用户逐次审批;验证未通过不得提交
|
||
- [Phase 01]: Serialized event registration and map event-id binding remain deferred; CoreState retains only a TODO and no new public registration API is added.
|
||
- [Phase 01]: Source-aware dispatch uses IGameEventInvocation { id: string; env: IBlockEventEnv } and one full-sequence execute call.
|
||
- [Phase 01]: IMapLayerSave.pointEvents uses index -> priority -> eventId, independent from map-matrix dirty, with pure-baseline overlay loading and crop/clear resize semantics.
|
||
- [Phase 01]: Phase 01 Plan 05 preserves rawEvent as public Statement[] with constructor/setRaw aliasing, generic Promise<R>, and current as Promise<R> adapters; no defensive-copy, unknown, or cache-safety changes.
|
||
- [Phase 01]: Phase 01 Plan 05 defers eventStore circular dependencies, preserving current imports and behavior and recording the exact check:circular paths as the phase baseline.
|
||
- [Phase 01]: Plan 01-06 validates raw map event containers before registration and binds coordinate events to the event layer.
|
||
|
||
### Pending Todos
|
||
|
||
None yet.
|
||
|
||
### Blockers/Concerns
|
||
|
||
- 数据层 L0–L3 接口设计仍在进行中(由用户主导),DATA-01(Phase 3)依赖接口设计落地
|
||
- 01-08 rawEvent cache-safety and no-as implementation assumptions conflict with the explicit 01-05 user-approved current contract; replan before execution.
|
||
- eventStore circular paths are explicitly preserved as the Phase 01 baseline; revise any gate that requires those paths to disappear before execution.
|
||
|
||
## Deferred Items
|
||
|
||
| Category | Item | Status | Deferred At | Milestone |
|
||
|----------|------|--------|-------------|-----------|
|
||
| *(none)* | | | | |
|
||
|
||
## Session Continuity
|
||
|
||
Last session: 2026-09-08T15:55:40.597Z
|
||
Stopped at: Completed 01-06-PLAN.md
|
||
Resume file: None
|