|
|
cbcaec83dc
|
refactor(02-02): comply with updated style rules, extract finder and drop temp function consts
|
2026-09-09 17:44:31 +08:00 |
|
|
|
e1f61013ac
|
fix(02-02): repair mover step-end coordinate writeback condition per approved P1 decision
|
2026-09-09 17:09:37 +08:00 |
|
|
|
9477b2c78a
|
test(02-01): 铺设 L0 mover 坐标回写回归测试脚手架(skip 状态)
- 4 个 it.skip 用例:x 正交 / y 正交 / 斜向 / 传送步的 setPos 回写
- 测试桩逐字复刻 eventDispatch.test.ts 模式(main/location stub + getOrInsertComputed polyfill)
- 最小 ObjectMover 子类驱动 moveProgress,零新依赖;待 02-02 修复 mover.ts:651 后翻绿
|
2026-09-09 15:33:18 +08:00 |
|
|
|
1d9b180d5f
|
docs(test): describe individual test cases
|
2026-09-09 13:33:42 +08:00 |
|
|
|
4349e67669
|
docs(test): require test scope comments
|
2026-09-09 13:12:10 +08:00 |
|
|
|
a297311ea6
|
feat(event): complete phase one event system
|
2026-09-09 12:01:21 +08:00 |
|
|
|
f423aad84a
|
style(01-12): normalize event store test line endings
- Apply the repository Prettier CRLF format to the focused event-store regression without changing assertions.
|
2026-09-09 11:34:52 +08:00 |
|
|
|
6e96abb7a2
|
test(01-08): add GameEventStore behavior regression
- Covers public-barrel add/get and unknown-id behavior
- Verifies duplicate warning code and last-write-wins behavior
|
2026-09-09 00:42:29 +08:00 |
|
|
|
7eeab32134
|
refactor: 游戏地图接口重构
|
2026-08-21 01:39:47 +08:00 |
|
|
|
1717400945
|
refactor: 触发器
|
2026-07-27 18:04:05 +08:00 |
|
|
|
f4c77d152f
|
feat: 楼层切换
|
2026-07-26 20:22:36 +08:00 |
|
|
|
4bf39062a8
|
feat: MapStore
|
2026-07-17 22:42:16 +08:00 |
|
|
|
bf6702be54
|
feat: 录像系统
|
2026-07-16 20:34:28 +08:00 |
|
|
|
8677271b69
|
style: LF -> CRLF
|
2026-07-13 23:22:31 +08:00 |
|
|
|
f6383e41e8
|
feat: 录像数组
|
2026-07-13 23:19:17 +08:00 |
|
|
|
376b0fcac5
|
feat: 装备系统
|
2026-07-10 15:30:20 +08:00 |
|
|
|
3ac14f8757
|
feat: 勇士身上的道具
|
2026-07-03 20:05:31 +08:00 |
|
|
|
74370bba3a
|
feat: 装备道具属性
|
2026-07-02 19:41:13 +08:00 |
|
|
|
9b3c3a4e40
|
feat: 道具效果存储
|
2026-07-01 23:45:06 +08:00 |
|
|
|
6029d038c6
|
feat: IITemStore
|
2026-07-01 22:19:48 +08:00 |
|
|
|
e72ad36e8d
|
refactor: 存档系统迁移至 L0
|
2026-07-01 20:53:29 +08:00 |
|
|
|
c4bcecdf8a
|
feat: 勇士撞击行为
|
2026-06-29 19:57:46 +08:00 |
|
|
|
0508dfb9e4
|
feat: 地形通行性判断
|
2026-06-28 22:42:27 +08:00 |
|
|
|
eb34d63e96
|
feat: 图块信息接口
|
2026-06-28 19:32:46 +08:00 |
|
|
|
13e778d072
|
fix: Mover 可以直接设置位置和朝向
|
2026-06-28 16:00:59 +08:00 |
|
|
|
fadcc98864
|
refactor: 跟随者与勇士移动
|
2026-06-27 20:33:49 +08:00 |
|
|
|
370f285964
|
refactor: 删除污染严重的 TEnemy 和 THero,仅在战斗系统中包含
|
2026-05-17 23:56:40 +08:00 |
|
|
|
b779e62eb2
|
refactor: 统一三个数据层的接口风格
|
2026-05-17 21:38:29 +08:00 |
|
|
|
8f4c4b7df2
|
refactor: 将 Layer 0 单独放到一个包
|
2026-05-17 21:32:23 +08:00 |
|