febdcdc967
refactor: align state system replay and path contracts
2026-09-11 22:36:09 +08:00
3134537d30
feat(03-02): implement approved event built-ins
...
- Add map, hero, touch, and temporary event controls
- Register exactly eight built-ins through top-level event assembly
- Cover awaited behavior and safe failure with explicit fixtures
2026-09-10 16:25:02 +08:00
7f19773477
chore(03): checkpoint data layer structure
2026-09-10 13:30:53 +08:00
26f7ad6b2e
refactor(02-06): align pathfinding structure with user scope
2026-09-10 11:21:53 +08:00
a2aedb3969
refactor(02-04): restore authorized path contract
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- Match path/types.ts to the user-authored baseline plus nullable returns
- Keep graph contracts implementation-owned and preserve the mover bridge
2026-09-10 09:35:21 +08:00
f1a9e626b6
test(02-02): add real 13x13 game maps to pathfinding performance tests
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- 夹具 createPerformanceSystem 参数化起始位置与图块定义(合成矩阵默认值不变)
- 真实地图图块语义:数字 1 墙体,0/2/3/4/5/6 均为空地
- 新增六张 13x13 真实地图分段测量用例(20 轮 build/find/search,入口不足时固定种子抽选端点并记录)
2026-09-09 20:28:21 +08:00
2b483cdf2f
test(02-02): switch performance timing to performance.measure and add multi-size map matrix
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- 计时改用 performance.mark/measure(测量前后清理同名条目,避免累积)
- 新增 10/30/60/100/150 尺寸矩阵,完整流水线与分段测量均按尺寸逐行输出
- sanity 上限改为随节点数放宽的函数,两用例常驻通过
2026-09-09 20:14:26 +08:00
239ac0d790
refactor(02-02): precompute node costs and BFS from start position in graph build
2026-09-09 20:02:00 +08:00
e27015c4d2
fix(02-02): cost 守卫允许 Infinity,仅拦 NaN 与负数
2026-09-09 19:30:12 +08:00
3beef86ac0
test(02-02): merge segmented performance measurement into performance test
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- Share one fixture (system + buildGraph) across both perf cases, no duplication
- Add multi-run segmented case emitting [pathfinding-segmented] graph_build/full_find/search_only
- Delete temporary performance.segmented.test.ts diagnostic
- Drop IDataCommon import orphaned by 622008f in graph.ts (eslint gate)
2026-09-09 19:21:16 +08:00
6f0f17fbf2
refactor(02-02): replace linear min-scan with binary heap priority queue in pathfinding search
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- Add internal DistanceHeap (binary min-heap, lazy stale-entry skip) colocated in finder.ts
- search() extraction now pops the heap instead of scanning the full dist map
- Restore NaN-aware cost guard (!Number.isFinite || < 0) dropped in 622008f , fixes NaN warn-174 regression test
2026-09-09 19:15:25 +08:00
622008f67c
refactor: 按审查意见调整寻路模块与开发规范
2026-09-09 19:05:57 +08:00
489e3de106
test(02-02): add full-pipeline pathfinding performance test and record review-fix round
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- 新增 performance.test.ts:100x100 固定种子障碍图上计时完整 find 流水线
(建图 + 最优路径发现),结构化输出 map/steps/elapsed
- 实测 map=100x100 steps=198 elapsed≈609ms(sanity 上限 5000ms)
- 02-02-SUMMARY 追加 Review Fixes (user audit round 1) 记录
2026-09-09 18:51:31 +08:00
d9ee80f77f
refactor(02-02): apply user review directives on path module
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- 移除 system.ts 中 'mover' in movable 运行时形状检查与 IMovableWithMover,
依 types.ts 修正后的类型直接绑定 IObjectMover<IObjectMovable>
- path 内导出类型(IPathGraph*、IPathfindingGraphBuilder)归位 types.ts,
graph.ts/finder.ts 改由 types 导入
- 移除类与接口声明上的 jsdoc、类实现侧与接口重复的 jsdoc、region 标记;
实现注释改为仅描述可观察行为(去除 Dijkstra 等实现叙述)
- 私有方法置于调用者之前(resolveFloorId、getNodeCost、search、startMove)
- system.test.ts 对齐 useMover(mover) 新签名并同步测试描述
2026-09-09 18:47:40 +08:00
9a604422f8
fix: IObjectMovable 在寻路时无法实施移动的类型问题
2026-09-09 18:33:21 +08:00
cbcaec83dc
refactor(02-02): comply with updated style rules, extract finder and drop temp function consts
2026-09-09 17:44:31 +08:00
e199d99d19
refactor(02-02): declare graph builder and test mover interfaces per updated class rule
2026-09-09 17:32:28 +08:00
53d019f62e
feat(02-02): add minimal-loss pathfinding system with getPath, controller contract and fallback policy
2026-09-09 17:29:22 +08:00
0cd6ab6a2d
feat(02-02): build pathfinding directed graph with injected pass predicate and authorized types fix
2026-09-09 17:17:48 +08:00
7a011b29c2
feat: 完成寻路系统接口设计
2026-09-09 16:40:56 +08:00
1d9b180d5f
docs(test): describe individual test cases
2026-09-09 13:33:42 +08:00
4349e67669
docs(test): require test scope comments
2026-09-09 13:12:10 +08:00
33966fb4dd
test(event): polyfill map insertion in fixtures
2026-09-09 13:06:27 +08:00
63d4d37ff3
fix(event): finalize event reference changes
2026-09-09 13:03:42 +08:00
64efcf2555
refactor(event): centralize point event references
2026-09-09 12:53:37 +08:00
a297311ea6
feat(event): complete phase one event system
2026-09-09 12:01:21 +08:00
15d9f25b44
fix(01-12): repair event phase type fixtures
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- Import the existing block event environment contract. - Type focused invocation, raw-event, and map lifecycle fixtures without changing behavior.
2026-09-09 11:33:34 +08:00
073e009816
test(01-11): cover legacy map event dispatch
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- prove an existing point-event id reaches the mover executor\n- assert PointEvent source and approved locator environment
2026-09-09 10:59:02 +08:00
ff41ab3d6c
test(01-07): cover complete event mode matrix
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- Verify unmatched triggers do not affect cut or reduction results.
- Cover unknown ids, hook trigger mapping, coordinates, and source environments.
2026-09-09 00:19:47 +08:00
22056140bd
fix(01-07): dispatch events with source-aware trigger matching
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- Carry each event id with its real point or tile environment.
- Filter mismatched triggers before execution and include every dynamic tile in priority order.
2026-09-09 00:18:00 +08:00
7eeab32134
refactor: 游戏地图接口重构
2026-08-21 01:39:47 +08:00
1717400945
refactor: 触发器
2026-07-27 18:04:05 +08:00
f4c77d152f
feat: 楼层切换
2026-07-26 20:22:36 +08:00
c4bcecdf8a
feat: 勇士撞击行为
2026-06-29 19:57:46 +08:00
abaa5206c5
chore: 调整勇士相关接口
2026-06-28 15:35:30 +08:00
02bf39a62d
chore: 调整勇士属性接口
2026-06-19 01:21:03 +08:00
566ffc586a
chore: 战斗返回值调整
2026-06-17 20:24:28 +08:00
9f62d8768e
feat: 战斗流程
2026-06-14 00:31:10 +08:00
604c77f7c7
refactor: 怪物接口拓展自 IStateBaseExtended
2026-06-12 22:55:08 +08:00
370f285964
refactor: 删除污染严重的 TEnemy 和 THero,仅在战斗系统中包含
2026-05-17 23:56:40 +08:00
13e8547a37
refactor: 触发器类型问题
2026-05-17 23:27:29 +08:00
03dc5ea60b
feat: 触发器收集
2026-05-17 22:56:01 +08:00
b779e62eb2
refactor: 统一三个数据层的接口风格
2026-05-17 21:38:29 +08:00
8f4c4b7df2
refactor: 将 Layer 0 单独放到一个包
2026-05-17 21:32:23 +08:00
501a598de0
feat: 触发器系统
2026-05-16 23:43:14 +08:00
9ada0796b3
refactor: Layer2 数据拆分至 data-system
2026-05-16 17:06:18 +08:00