This commit is contained in:
tocque committed 2018-09-07 22:34:50 +08:00
1 parent 4564588494
commit eedbd3d457
19 files changed
+1081 -470

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+36 -2
View File
@@ -19,10 +19,11 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"keys",
"items",
"constants",
"tools"
"tools",
"equips"
]
},
"_data": "只能取keys(钥匙) items(宝石、血瓶) constants(永久物品) tools(消耗道具)"
"_data": "只能取keys(钥匙) items(宝石、血瓶) constants(永久物品) tools(消耗道具) equip(装备)"
},
"name": {
"_leaf": true,
@@ -35,6 +36,39 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_type": "textarea",
"_string": true,
"_data": "道具在道具栏中显示的描述"
},
"equiptype": {
"_leaf": true,
"_type": "textarea",
"_string": true,
"_data": "装备的类别,与equipName按顺序对应"
},
"equipEffect": {
"_leaf": false,
"_type": "object",
"_data": {
"atk": {
"_leaf": true,
"_type": "textarea",
"_data": "装备增加的攻击数值"
},
"def": {
"_leaf": true,
"_type": "textarea",
"_data": "装备增加的防御数值"
},
"mdef": {
"_leaf": true,
"_type": "textarea",
"_data": "装备增加的魔防数值"
},
}
},
"animate": {
"_leaf": false,
"_type": "textarea",
"_string": true,
"_data": "装备的攻击动画,仅对equiptype为0的装备有效"
}
}
},
+22 -61
View File
@@ -47,6 +47,11 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_type": "textarea",
"_data": "难度选择:每个数组的第一个是其在标题界面显示的难度,第二个是在游戏内部传输的字符串,会显示在状态栏,修改此处后需要在project/functions中作相应更改"
},
"equipName": {
"_leaf": true,
"_type": "textarea",
"_data": "装备位名称,为不超过6个的数组,此项的顺序与equiptype数值关联"
},
"statusLeftBackground": {
"_leaf": true,
"_type": "textarea",
@@ -144,6 +149,11 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_type": "textarea",
"_data": "初始经验"
},
"equipment": {
"_leaf": true,
"_type": "textarea",
"_data": "初始装备"
},
"items": {
"_leaf": false,
"_type": "object",
@@ -162,6 +172,11 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_leaf": true,
"_type": "textarea",
"_data": "初始消耗道具个数,例如初始有两破可以写 {\"pickaxe\": 2}"
},
"equips": {
"_leaf": true,
"_type": "textarea",
"_data": "初始装备个数,例如初始送铁剑可以写 {\"sword1\": 1}"
}
}
},
@@ -276,66 +291,6 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_type": "textarea",
"_data": "绿血瓶加血数值"
},
"sword0": {
"_leaf": true,
"_type": "textarea",
"_data": "空剑的攻击力,此项请保持为0"
},
"shield0": {
"_leaf": true,
"_type": "textarea",
"_data": "空盾的防御力,此项请保持为0"
},
"sword1": {
"_leaf": true,
"_type": "textarea",
"_data": "铁剑加攻数值"
},
"shield1": {
"_leaf": true,
"_type": "textarea",
"_data": "铁盾加防数值"
},
"sword2": {
"_leaf": true,
"_type": "textarea",
"_data": "银剑加攻数值"
},
"shield2": {
"_leaf": true,
"_type": "textarea",
"_data": "银盾加防数值"
},
"sword3": {
"_leaf": true,
"_type": "textarea",
"_data": "骑士剑加攻数值"
},
"shield3": {
"_leaf": true,
"_type": "textarea",
"_data": "骑士盾加防数值"
},
"sword4": {
"_leaf": true,
"_type": "textarea",
"_data": "圣剑加攻数值"
},
"shield4": {
"_leaf": true,
"_type": "textarea",
"_data": "圣盾加防数值"
},
"sword5": {
"_leaf": true,
"_type": "textarea",
"_data": "神圣剑加攻数值"
},
"shield5": {
"_leaf": true,
"_type": "textarea",
"_data": "神圣盾加防数值"
},
"moneyPocket": {
"_leaf": true,
"_type": "textarea",
@@ -472,7 +427,13 @@ data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
"_leaf": true,
"_type": "checkbox",
"_bool": "bool",
"_data": "剑和盾是否直接作为装备。如果此项为true,则作为装备,需要在道具栏使用,否则将直接加属性。"
"_data": "剑和盾是否作为装备。如果此项为true,则作为装备,需要在装备栏使用,否则将直接加属性。"
},
"equipboxBotton": {
"_leaf": true,
"_type": "checkbox",
"_bool": "bool",
"_data": "若此项为true则将状态栏中的楼层转换器按钮换为装备栏按钮,同时启用装备栏,无论equipment是否为true"
},
/*
"enableDeleteItem": {