getToolboxItems;48的怪物上16像素透明
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@@ -2607,10 +2607,6 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"addItem": {
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"!doc": "静默增减某种道具的持有量 不会更新游戏画面或是显示提示<br/>例如:core.addItem('yellowKey', -2) // 没收两把黄钥匙<br/>itemId: 道具id<br/>itemNum: 增加量,负数表示没收",
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"!type": "fn(itemId: string, itemNum?: number)"
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},
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"getDisplayItemsInToolbox": {
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"!doc": "获得所有应该在道具栏显示的某个类型道具",
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"!type": "fn(cls: string) -> [string]"
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},
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"unloadEquip": {
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"!doc": "脱下某个类型的装备<br/>例如:core.unloadEquip(1) // 卸下盾牌,无回调<br/>equipType: 装备类型编号,自然数<br/>callback: 卸下装备后的回调函数",
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@@ -3550,6 +3546,10 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!doc": "绘制怪物属性的详细信息",
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"!type": "fn(index?: ?)"
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},
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"getToolboxItems": {
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"!doc": "获得所有应该在道具栏显示的某个类型道具",
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"!type": "fn(cls: string) -> [string]"
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},
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"drawToolbox": {
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"!doc": "绘制道具栏",
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"!type": "fn(index?: ?)"
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@@ -182,6 +182,12 @@ var functions_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"ui": {
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"_type": "object",
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"_data": {
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"getToolboxItems": {
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"_leaf": true,
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"_type": "textarea",
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"_lint": true,
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"_data": "道具栏显示项"
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},
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"drawStatusBar": {
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"_leaf": true,
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"_type": "textarea",
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