Fix ClickMove & RM animate export custom ratio
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@@ -286,7 +286,7 @@ control.prototype.resetStatus = function(hero, hard, floorId, route, maps, value
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// 保存的Index
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core.status.saveIndex = core.getLocalStorage('saveIndex2', 1);
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core.status.automaticRoute.clickMoveDirectly = core.getLocalStorage('clickMoveDirectly', false);
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core.status.automaticRoute.clickMoveDirectly = core.getLocalStorage('clickMoveDirectly', true);
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if (core.isset(values))
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core.values = core.clone(values);
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@@ -104,7 +104,7 @@ function core() {
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'cursorX': null,
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'cursorY': null,
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"moveDirectly": false,
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'clickMoveDirectly': false,
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'clickMoveDirectly': true,
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},
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// 按下键的时间:为了判定双击
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+4
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@@ -266,8 +266,10 @@ maps.prototype.canMoveDirectly = function (destX,destY) {
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if (fromX==destX&&fromY==destY) return 0;
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// 可以无视起点事件
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// if (core.getBlock(fromX,fromY)!=null||core.status.checkBlock.damage[13*fromX+fromY]>0)
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// return -1;
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var nowBlockId = core.getBlockId(fromX, fromY);
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if ((nowBlockId!=null&&nowBlockId!='upFloor'&&nowBlockId!='downFloor')
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||core.status.checkBlock.damage[13*fromX+fromY]>0)
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return -1;
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// BFS
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var visited=[], queue=[];
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