Optimize extractBlocks
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@@ -3172,7 +3172,11 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"extractBlocks": {
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"!doc": "根据需求解析出blocks",
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"!type": "fn(map?: [[number]], flags?: flags)"
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"!type": "fn(map?: ?)"
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},
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"extractBlocksForUI": {
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"!doc": "根据需求为UI解析出blocks",
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"!type": "fn(map?: ?, flags?: ?)"
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},
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"getBlockId": {
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"!doc": "判定某个点的图块id<br/>例如:if(core.getBlockId(x1, y1) != 'greenSlime' && core.getBlockId(x2, y2) != 'redSlime') core.openDoor(x3, y3); // 一个简单的机关门事件,打败或炸掉这一对绿头怪和红头怪就开门<br/>x: 横坐标<br/>y: 纵坐标<br/>floorId: 地图id,不填视为当前地图<br/>showDisable: 隐藏点是否不返回null,true表示不返回null<br/>返回值:图块id,该点无图块则返回null",
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@@ -3240,7 +3244,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"initBlock": {
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"!doc": "初始化一个图块",
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"!type": "fn(x: number, y: number, id: string|number, addInfo?: bool, eventFloor?: ?, flags?: ?) -> block"
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"!type": "fn(x: number, y: number, id: string|number, addInfo?: bool, eventFloor?: ?) -> block"
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},
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"addGlobalAnimate": {
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"!doc": "添加一个全局动画",
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