editor: import main.js

目前状态是都能工作,需要重写editor的方法
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YouWei Zhao committed 2017-12-31 12:15:19 +08:00
1 parent fb7749a67e
commit ba7bbbc7be
4 files changed
+294 -32

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+138 -22
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@@ -328,8 +328,8 @@
<table class="row" id='mapRowMark'></table>
<div class="map" id="mapEdit">
<canvas class='gameCanvas' id='bg' width='416' height='416' style='z-index:1'></canvas>
<canvas class='gameCanvas' id='eventLayer' width='416' height='416' style='z-index:2'></canvas>
<canvas class='gameCanvas' id='ui' width='416' height='416' style='z-index:100'></canvas>
<canvas class='gameCanvas' id='event' width='416' height='416' style='z-index:2'></canvas>
<canvas class='gameCanvas' id='eui' width='416' height='416' style='z-index:100'></canvas>
</div>
<div class="tools">
<div id="tip" v-cloak >
@@ -362,13 +362,111 @@
</div>
<div id="right">
<div id="iconLib">
<canvas class='gameCanvas' id='data' width='416' height='416' style='z-index:0'></canvas>
<canvas class='gameCanvas' id='edata' width='416' height='416' style='z-index:0'></canvas>
<div id="selectBox">
<div id='dataSelection' v-show="isSelected" v-cloak></div>
</div>
</div>
</div>
</div>
<!-- <script>/* -->
<div id='gameGroup' style='display:none'>
<p id='mainTips'>请稍后...</p>
<div id='startPanel'>
<div id='startTop'>
<div id='startTopProgressBar'>
<div id='startTopProgress'></div>
</div>
<p id='startTopLoadTips'>资源即将开始加载</p>
</div>
<img id='startBackground' src='images/bg.png'>
<!-- 标题界面;可以改style的color使标题改变颜色 -->
<p id='startLogo' style="color: black"></p>
<div id='startButtonGroup'>
<div id='startButtons'>
<span class='startButton' id='playGame'>开始游戏</span>
<span class='startButton' id='loadGame'>载入游戏</span>
<span class='startButton' id='aboutGame'>关于本塔</span>
</div>
<div id='levelChooseButtons'>
<span class='startButton' id='easyLevel'>简单</span>
<span class='startButton' id='normalLevel'>普通</span>
<span class='startButton' id='hardLevel'>困难</span>
</div>
</div>
</div>
<div id='floorMsgGroup'>
<p id='logoLabel'></p>
<p id='versionLabel'></p>
<p id='floorNameLabel'></p>
</div>
<div id='statusBar' class="clearfix">
<div class="status" id="floorCol">
<img src='images/floor.png' id="img-floor">
<p class='statusLabel' id='floor'></p>
</div>
<div class="status" id="lvCol">
<img src='images/lv.png' id="img-lv">
<p class='statusLabel' id='lv'></p>
</div>
<div class="status">
<img src='images/hp.png' id="img-hp">
<p class='statusLabel' id='hp'></p>
</div>
<div class="status">
<img src='images/atk.png' id="img-atk">
<p class='statusLabel' id='atk'></p>
</div>
<div class="status">
<img src='images/def.png' id="img-def">
<p class='statusLabel' id='def'></p>
</div>
<div class="status" id="mdefCol">
<img src='images/mdef.png' id="img-mdef">
<p class='statusLabel' id='mdef'></p>
</div>
<div class="status" id="moneyCol">
<img src='images/money.png' id="img-money">
<p class='statusLabel' id='money'></p>
</div>
<div class="status" id="expCol">
<img src='images/experience.png' id="img-experience">
<p class='statusLabel' id='experience'></p>
</div>
<div class="status" id="upCol">
<img src='images/up.png' id="img-up">
<p class='statusLabel' id='up'></p>
</div>
<div class="status">
<span class='statusLabel' id='yellowKey' style="color:#FFCCAA"></span>
<span class='statusLabel' id='blueKey' style="color:#AAAADD"></span>
<span class='statusLabel' id='redKey' style="color:#FF8888"></span>
</div>
<div class="status" id="debuffCol">
<span class='statusLabel' id='poison' style="color: #AFFCA8;"></span>
<span class='statusLabel' id='weak' style="color: #FECCD0;"></span>
<span class='statusLabel' id='curse' style="color: #C2F4E7;"></span>
</div>
</div>
<div id="toolBar" class="clearfix">
<img src="images/book.png" class="tools" id='img-book'>
<img src="images/fly.png" class="tools" id='img-fly'>
<img src="images/toolbox.png" class="tools" id='img-toolbox'>
<img src="images/shop.png" class="tools" id='img-shop'>
<img src="images/save.png" class="tools" id='img-save'>
<img src="images/load.png" class="tools" id='img-load'>
<img src="images/settings.png" class="tools" id='img-settings'>
<p class="statusLabel tools" id="hard"></p>
</div>
<div id="curtain"></div>
<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
</div>
<!-- */</script> -->
<script>
// 生成定位编号
(function(){
@@ -396,6 +494,7 @@
<script src='_server/fs.js'></script>
<script src='_server/editor_file.js'></script>
<script src='_server/vm.js'></script>
<script id='mainScript' src='main.js'></script>
<script>
printf = function(str,weak) {
var prefix='<span class="result">',postfix='</span>';
@@ -405,16 +504,16 @@ printf = function(str,weak) {
}
//所有全局量
__all__=['Vue','fs','printf','editor','main','core','fullX','fullY'];
__id__=['printOut','arrRowMark','mapRowMark','data','bg','dataSelection'];
__id__=['printOut','arrRowMark','mapRowMark','edata','bg','dataSelection'];
__Vue__=['exportM','editArea','editTip','clear','tip','selectBox'];
//var event = document.getElementById('event');
var hasOwnProperty = Object.prototype.hasOwnProperty;
function hasOwnProp (obj, key) {
return hasOwnProperty.call(obj, key)
}
var main={'instance':{}};
var core={};
function editor() {
this.version = "1.2";
@@ -580,9 +679,9 @@ editor.prototype.drawInitData = function (icons) {
var fullWidth=~~(sumWidth*ratio);
var fullHeight=~~(maxHeight*ratio);
if (fullWidth > data.width) data.style.width = (data.width = fullWidth)/ratio + 'px';
data.style.height = (data.height = fullHeight)/ratio + 'px';
var dc = data.getContext('2d');
if (fullWidth > edata.width) edata.style.width = (edata.width = fullWidth)/ratio + 'px';
edata.style.height = (edata.height = fullHeight)/ratio + 'px';
var dc = edata.getContext('2d');
var nowx = 0;
var nowy = 0;
for(var ii=0; ii<imgNames.length; ii++){
@@ -608,7 +707,7 @@ editor.prototype.drawInitData = function (icons) {
editor.mapInit();
}
editor.prototype.mapInit = function(){
var ec = eventLayer.getContext('2d');
var ec = document.getElementById('event').getContext('2d');
ec.clearRect(0, 0, 416, 416);
editor.map = [];
for(var y=0; y<13; y++){
@@ -738,7 +837,7 @@ editor.prototype.updateMap = function(){
}
// 绘制地图 start
var eventCtx = eventLayer.getContext("2d");
var eventCtx = document.getElementById('event').getContext("2d");
for(var y=0; y<13; y++)
for(var x=0; x<13; x++){
var tileInfo = editor.map[y][x];
@@ -752,7 +851,7 @@ editor.prototype.updateMap = function(){
editor.prototype.listen = function() {
var uc = ui.getContext('2d');
var uc = eui.getContext('2d');
function fillPos(pos) {
uc.fillStyle = '#' + ~~(Math.random() * 8) + ~~(Math.random() * 8) + ~~(Math.random() * 8);
@@ -787,7 +886,7 @@ editor.prototype.listen = function() {
uc.clearRect(0, 0, 416, 416);
}//用于鼠标移出canvas时的自动清除状态
ui.onmousedown = function (e) {
eui.onmousedown = function (e) {
if(!selectBox.isSelected) {
tip.whichShow = 1;
return;
@@ -805,7 +904,7 @@ editor.prototype.listen = function() {
fillPos(pos);
}
ui.onmousemove = function (e) {
eui.onmousemove = function (e) {
if(!selectBox.isSelected) {
// tip.whichShow = 1;
return;
@@ -834,7 +933,7 @@ editor.prototype.listen = function() {
}
}
ui.onmouseup = function (e) {
eui.onmouseup = function (e) {
if(!selectBox.isSelected) {
tip.whichShow = 1;
return;
@@ -888,7 +987,7 @@ editor.prototype.listen = function() {
}
}
data.onmousedown = function (e) {
edata.onmousedown = function (e) {
e.stopPropagation();
var loc = {
'x': document.documentElement.scrollLeft + e.clientX + iconLib.scrollLeft - right.offsetLeft-iconLib.offsetLeft,
@@ -957,12 +1056,29 @@ editor.info
始终是最后一次点击的结果
注意editor.info可能因为点击其他地方而被清空
*/
var editor = new editor();
editor.init();
editor.main=main;
editor.core=core;
editor.fs=fs;
editor.file=editor_file;
editor = new editor();
main.init('editor');
//main.listen();
var afterMainInit = function(){
//main.editor.drawMapBg();
//main.editor.updateMap();
main.instance={};
editor.main=main;
editor.core=core;
editor.fs=fs;
editor.file=editor_file;
editor.init();
}
var startgame = function(){
var hard = 'Hard';
core.resetStatus(core.firstData.hero, hard, core.firstData.floorId, core.initStatus.maps);
core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() {
/* core.setHeroMoveTriggerInterval(); */
afterMainInit();
});
core.events.setInitData(hard);
}
setTimeout(startgame, 300);
</script>
<script type="text/javascript">