chore:一些小bug
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@ -3627,7 +3627,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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const ctx = core.dymCanvas[this.name];
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const { x0, y0, marginTop } = this;
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const dy = this.oneItemHeight * currIndex + marginTop;
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/** @type {Item} */
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/** @type {Item|{}} */
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const item = core.material.items[itemId] || {};
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const num = core.formatBigNumber(core.itemCount(itemId), 5) || 0; // 道具数量过大时需要format
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@ -3973,8 +3973,11 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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function clearItemBoxCache() {
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UI._itemId = '';
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UI.selectType = 'toolBox';
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[UI._toolInv, UI._equipInv, UI._equipSlots].forEach((menu) => {
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if (menu) menu.index = 0;
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[UI._toolInv, UI._equipInv, UI._equipSlots].forEach(menu => {
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if (menu) {
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menu.index = 0;
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menu.page = 0;
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}
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});
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} // 每次存读档,及进行录像回放时调用,清空之前选中的道具信息
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this.clearItemBoxCache = clearItemBoxCache;
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4
runtime.d.ts
vendored
4
runtime.d.ts
vendored
@ -119,6 +119,8 @@ type Enemy = {
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type Item = {
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cls: string
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id: string
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name?: string
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[key: string]: any
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}
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@ -2086,7 +2088,7 @@ interface maps {
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* @param callback 动画停止后的回调函数,可选
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* @returns 一个数字,可作为core.stopAnimate()的参数来立即停止播放(届时还可选择是否执行此次播放的回调函数)
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*/
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drawAnimate(name: string, x: number, y: number, alignWindow: boolean, callback?: () => void): number
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drawAnimate(name: string, x: number, y: number, alignWindow?: boolean, callback?: () => void): number
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/**
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* 播放跟随勇士的动画
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