优化瞬移判定和自动寻路算法
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@@ -1883,6 +1883,10 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!type": "number",
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"!doc": "新版大地图绘制方式的分界线"
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},
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"extend": {
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"!type": "number",
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"!doc": "新版大地图模式下向每一侧额外计算的数量"
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},
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"scale": {
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"!type": "number",
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"!doc": "缩略图的比例放缩"
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@@ -3179,8 +3183,8 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!type": "fn(floorId?: string, map?: ?)"
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},
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"generateMovableArray": {
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"!doc": "可通行性判定<br/>例如:core.generateMovableArray(); // 判断当前地图主角从各点能向何方向移动<br/>floorId: 地图id,不填视为当前地图<br/>x: 起点横坐标,不填视为挨个判定<br/>y: 起点纵坐标,不填视为挨个判定<br/>direction: 可选,必须和坐标一起使用。填写后将只检查是否可向该方向移动并返回布尔值<br/>返回值:不设置坐标时为从各点可移动方向的三维数组,设置坐标但不设置方向时为该点可移动方向的一维数组,都设置时为布尔值",
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"!type": "fn(floorId?: string, x?: number, y?: number, direction?: string)"
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"!doc": "可通行性判定<br/>例如:core.generateMovableArray(); // 判断当前地图主角从各点能向何方向移动<br/>floorId: 地图id,不填视为当前地图<br/>返回值:从各点可移动方向的三维数组",
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"!type": "fn(floorId?: string) -> [[[string]]]"
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},
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"terrainExists": {
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"!doc": "某个点是否存在(指定的)地形",
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