大地图绘制缩略图
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@@ -223,12 +223,17 @@ editor.prototype.init = function (callback) {
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for (var one in canvases) {
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canvases[one].width = canvases[one].height = core.__PIXELS__;
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}
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core.resetGame(core.firstData.hero, null, core.firstData.floorId, core.clone(core.initStatus.maps));
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var lastFloorId = editor.config.get('editorLastFloorId', core.status.floorId);
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if (core.floorIds.indexOf(lastFloorId) < 0) lastFloorId = core.status.floorId;
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core.changeFloor(lastFloorId, null, {x: 0, y: 0, direction:"up"}, null, function () {
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afterCoreReset();
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}, true);
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core.resetGame(core.firstData.hero, null, core.firstData.floorId, core.cloneArray(core.initStatus.maps));
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var floorId = editor.config.get('editorLastFloorId', core.status.floorId);
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if (core.floorIds.indexOf(floorId) < 0) floorId = core.status.floorId;
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core.status.floorId = floorId;
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core.resizeMap(floorId);
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core.clearMap('all');
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core.generateGroundPattern(floorId);
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core.extractBlocks(floorId);
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core.status.thisMap = core.status.maps[floorId];
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afterCoreReset();
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});
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}
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@@ -238,11 +243,13 @@ editor.prototype.init = function (callback) {
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editor.drawInitData(core.icons.icons); // 初始化绘图
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editor.game.fetchMapFromCore();
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editor.pos = {x: 0, y: 0};
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editor.updateMap();
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editor.buildMark();
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var viewportLoc = editor.config.get('viewportLoc', []);
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editor.setViewport(viewportLoc[0] || 0, viewportLoc[1] || 0);
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editor.drawEventBlock();
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editor.pos = {x: 0, y: 0};
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editor.mode.loc();
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editor.info = editor.ids[editor.indexs[201]];
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editor.mode.enemyitem();
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@@ -334,20 +341,26 @@ editor.prototype.changeFloor = function (floorId, callback) {
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editor.uivalues.preMapData = [];
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editor.uivalues.postMapData = [];
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editor.uifunctions._extraEvent_bindSpecialDoor_doAction(true);
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core.changeFloor(floorId, null, {"x": 0, "y": 0, "direction": "up"}, null, function () {
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editor.game.fetchMapFromCore();
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editor.updateMap();
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editor_mode.floor();
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editor.drawEventBlock();
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editor.viewportLoc = editor.viewportLoc || {};
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var loc = editor.viewportLoc[floorId] || [], x = loc[0] || 0, y = loc[1] || 0;
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editor.setViewport(x, y);
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editor.uifunctions.unhighlightSaveFloorButton();
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core.status.floorId = floorId;
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core.resizeMap(floorId);
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core.clearMap('all');
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core.generateGroundPattern(floorId);
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core.extractBlocks(floorId);
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core.status.thisMap = core.status.maps[floorId];
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editor.config.set('editorLastFloorId', floorId, function() {
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if (callback) callback();
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});
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editor.game.fetchMapFromCore();
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editor.updateMap();
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editor_mode.floor();
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editor.drawEventBlock();
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editor.viewportLoc = editor.viewportLoc || {};
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var loc = editor.viewportLoc[floorId] || [], x = loc[0] || 0, y = loc[1] || 0;
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editor.setViewport(x, y);
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editor.uifunctions.unhighlightSaveFloorButton();
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editor.config.set('editorLastFloorId', floorId, function() {
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if (callback) callback();
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});
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}
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@@ -444,8 +457,7 @@ editor.prototype._updateMap_bigmap = function () {
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bm.clearRect(0, 0, core.__PIXELS__, core.__PIXELS__);
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bm.fillStyle = '#000000';
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bm.fillRect(0, 0, core.__PIXELS__, core.__PIXELS__);
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core.drawThumbnail(editor.currentFloorId, core.status.thisMap.blocks, null,
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{ctx: bm, all: true});
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core.drawThumbnail(editor.currentFloorId, core.status.thisMap.blocks, {ctx: bm, all: true});
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var width = editor.currentFloorData.width;
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var height = editor.currentFloorData.height;
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editor.uivalues.bigmapInfo.top = core.__PIXELS__ * Math.max(0, (1 - height / width) / 2);
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@@ -572,6 +584,7 @@ editor.prototype.setViewport=function (x, y) {
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editor.viewportLoc = editor.viewportLoc || {};
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editor.viewportLoc[editor.currentFloorId] = [core.bigmap.offsetX, core.bigmap.offsetY];
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core.control.updateViewport();
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editor.config.set('viewportLoc', editor.viewportLoc[editor.currentFloorId]);
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editor.buildMark();
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editor.drawPosSelection();
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}
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