template/packages-user/data-common/src/common/faceManager.ts

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import { IFaceDescriptor, IFaceHandler } from '@motajs/common';
import { FaceDirection } from './types';
//#region 接口与枚举
export const enum FaceGroup {
/** 四方向(上下左右) */
Dir4,
/** 八方向(上下左右+斜向) */
Dir8
}
export interface IFaceManager {
/**
* 以数字 key 注册一个 handler
* @param group 数字 key
* @param handler 朝向处理器
*/
register(group: number, handler: IFaceHandler<number>): void;
/**
* 以字符串 id 注册一个 handler
* @param id 字符串 id
* @param handler 朝向处理器
*/
registerById(id: string, handler: IFaceHandler<number>): void;
/**
* 按数字 key 查找 handler,未找到返回 `null`
* @param group 数字 key
*/
get<T extends number>(group: number): IFaceHandler<T> | null;
/**
* 按字符串 id 查找 handler,未找到返回 `null`
* @param id 字符串 id
*/
getById<T extends number>(id: string): IFaceHandler<T> | null;
}
//#endregion
//#region 内置 Handler
const ZERO_DESCRIPTOR: IFaceDescriptor = { x: 0, y: 0 };
const DIR8_MOVEMENTS: ReadonlyMap<FaceDirection, IFaceDescriptor> = new Map([
[FaceDirection.Unknown, ZERO_DESCRIPTOR],
[FaceDirection.Left, { x: -1, y: 0 }],
[FaceDirection.Up, { x: 0, y: -1 }],
[FaceDirection.Right, { x: 1, y: 0 }],
[FaceDirection.Down, { x: 0, y: 1 }],
[FaceDirection.LeftUp, { x: -1, y: -1 }],
[FaceDirection.RightUp, { x: 1, y: -1 }],
[FaceDirection.LeftDown, { x: -1, y: 1 }],
[FaceDirection.RightDown, { x: 1, y: 1 }]
]);
/** 顺时针旋转顺序(不含 Unknown) */
const DIR8_CW: ReadonlyMap<FaceDirection, FaceDirection> = new Map([
[FaceDirection.Up, FaceDirection.RightUp],
[FaceDirection.RightUp, FaceDirection.Right],
[FaceDirection.Right, FaceDirection.RightDown],
[FaceDirection.RightDown, FaceDirection.Down],
[FaceDirection.Down, FaceDirection.LeftDown],
[FaceDirection.LeftDown, FaceDirection.Left],
[FaceDirection.Left, FaceDirection.LeftUp],
[FaceDirection.LeftUp, FaceDirection.Up]
]);
/** 逆时针旋转顺序(不含 Unknown) */
const DIR8_CCW: ReadonlyMap<FaceDirection, FaceDirection> = new Map([
[FaceDirection.Up, FaceDirection.LeftUp],
[FaceDirection.LeftUp, FaceDirection.Left],
[FaceDirection.Left, FaceDirection.LeftDown],
[FaceDirection.LeftDown, FaceDirection.Down],
[FaceDirection.Down, FaceDirection.RightDown],
[FaceDirection.RightDown, FaceDirection.Right],
[FaceDirection.Right, FaceDirection.RightUp],
[FaceDirection.RightUp, FaceDirection.Up]
]);
const DIR8_OPPOSITE: ReadonlyMap<FaceDirection, FaceDirection> = new Map([
[FaceDirection.Up, FaceDirection.Down],
[FaceDirection.Down, FaceDirection.Up],
[FaceDirection.Left, FaceDirection.Right],
[FaceDirection.Right, FaceDirection.Left],
[FaceDirection.LeftUp, FaceDirection.RightDown],
[FaceDirection.RightDown, FaceDirection.LeftUp],
[FaceDirection.RightUp, FaceDirection.LeftDown],
[FaceDirection.LeftDown, FaceDirection.RightUp]
]);
export class Dir8FaceHandler implements IFaceHandler<FaceDirection> {
degrade(dir: number): FaceDirection {
return dir as FaceDirection;
}
movement(dir: number): IFaceDescriptor {
return DIR8_MOVEMENTS.get(this.degrade(dir)) ?? ZERO_DESCRIPTOR;
}
move(dir: number, count: number): IFaceDescriptor {
const { x, y } = this.movement(dir);
return { x: x * count, y: y * count };
}
opposite(dir: number): FaceDirection {
const degraded = this.degrade(dir);
return DIR8_OPPOSITE.get(degraded) ?? FaceDirection.Unknown;
}
next(dir: number, anticlockwise: boolean = false): FaceDirection {
const degraded = this.degrade(dir);
if (degraded === FaceDirection.Unknown) return FaceDirection.Unknown;
const map = anticlockwise ? DIR8_CCW : DIR8_CW;
return map.get(degraded) ?? FaceDirection.Unknown;
}
dirOf(dx: number, dy: number): FaceDirection {
for (const [dir, { x, y }] of DIR8_MOVEMENTS) {
if (x === dx && y === dy) return dir;
}
return FaceDirection.Unknown;
}
mapDirection(): Iterable<FaceDirection> {
return DIR8_MOVEMENTS.keys();
}
mapMovement(): Iterable<[FaceDirection, IFaceDescriptor]> {
return DIR8_MOVEMENTS.entries();
}
}
const DIR4_DEGRADE: ReadonlyMap<FaceDirection, FaceDirection> = new Map([
[FaceDirection.Left, FaceDirection.Left],
[FaceDirection.Up, FaceDirection.Up],
[FaceDirection.Right, FaceDirection.Right],
[FaceDirection.Down, FaceDirection.Down],
[FaceDirection.LeftUp, FaceDirection.Left],
[FaceDirection.LeftDown, FaceDirection.Left],
[FaceDirection.RightUp, FaceDirection.Right],
[FaceDirection.RightDown, FaceDirection.Right]
]);
const DIR4_MOVEMENTS: ReadonlyMap<FaceDirection, IFaceDescriptor> = new Map([
[FaceDirection.Unknown, ZERO_DESCRIPTOR],
[FaceDirection.Left, { x: -1, y: 0 }],
[FaceDirection.Up, { x: 0, y: -1 }],
[FaceDirection.Right, { x: 1, y: 0 }],
[FaceDirection.Down, { x: 0, y: 1 }]
]);
const DIR4_CW: ReadonlyMap<FaceDirection, FaceDirection> = new Map([
[FaceDirection.Up, FaceDirection.Right],
[FaceDirection.Right, FaceDirection.Down],
[FaceDirection.Down, FaceDirection.Left],
[FaceDirection.Left, FaceDirection.Up]
]);
const DIR4_CCW: ReadonlyMap<FaceDirection, FaceDirection> = new Map([
[FaceDirection.Up, FaceDirection.Left],
[FaceDirection.Left, FaceDirection.Down],
[FaceDirection.Down, FaceDirection.Right],
[FaceDirection.Right, FaceDirection.Up]
]);
const DIR4_OPPOSITE: ReadonlyMap<FaceDirection, FaceDirection> = new Map([
[FaceDirection.Up, FaceDirection.Down],
[FaceDirection.Down, FaceDirection.Up],
[FaceDirection.Left, FaceDirection.Right],
[FaceDirection.Right, FaceDirection.Left]
]);
export class Dir4FaceHandler implements IFaceHandler<FaceDirection> {
degrade(dir: number): FaceDirection {
return DIR4_DEGRADE.get(dir as FaceDirection) ?? FaceDirection.Unknown;
}
movement(dir: number): IFaceDescriptor {
return DIR4_MOVEMENTS.get(this.degrade(dir)) ?? ZERO_DESCRIPTOR;
}
move(dir: number, count: number): IFaceDescriptor {
const { x, y } = this.movement(dir);
return { x: x * count, y: y * count };
}
opposite(dir: number): FaceDirection {
const degraded = this.degrade(dir);
return DIR4_OPPOSITE.get(degraded) ?? FaceDirection.Unknown;
}
next(dir: number, anticlockwise: boolean = false): FaceDirection {
const degraded = this.degrade(dir);
if (degraded === FaceDirection.Unknown) return FaceDirection.Unknown;
const map = anticlockwise ? DIR4_CCW : DIR4_CW;
return map.get(degraded) ?? FaceDirection.Unknown;
}
dirOf(dx: number, dy: number): FaceDirection {
for (const [dir, { x, y }] of DIR8_MOVEMENTS) {
if (x === dx && y === dy) return dir;
}
return FaceDirection.Unknown;
}
mapDirection(): Iterable<FaceDirection> {
return DIR4_MOVEMENTS.keys();
}
mapMovement(): Iterable<[FaceDirection, IFaceDescriptor]> {
return DIR4_MOVEMENTS.entries();
}
}
//#endregion
//#region FaceManager
export class FaceManager implements IFaceManager {
private readonly byGroup: Map<number, IFaceHandler<number>> = new Map();
private readonly byId: Map<string, IFaceHandler<number>> = new Map();
register(group: number, handler: IFaceHandler<number>): void {
this.byGroup.set(group, handler);
}
registerById(id: string, handler: IFaceHandler<number>): void {
this.byId.set(id, handler);
}
get<T extends number>(group: number): IFaceHandler<T> | null {
return (this.byGroup.get(group) as IFaceHandler<T>) ?? null;
}
getById<T extends number>(id: string): IFaceHandler<T> | null {
return (this.byId.get(id) as IFaceHandler<T>) ?? null;
}
}
//#endregion