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- closed-loop: assemble CoreState via loadStarter contract, setFloor(real IGameMap) at both call sites
- coreNode: local createCoreState helper, addLayer('event')
- replayPlayback: drop useMapState, DefaultPassPredicateImpl(state), inject Dir4FaceHandler, setFloor(real map), ReplayCommandResult assertions
- saveablesRoundTrip: real map setFloor, addLayer('event'), Record equip.value, align container restore to uid/value
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| .. | ||
| fixtures | ||
| coreNode.test.ts | ||
| dataClosure.test.ts | ||
| enemyCombination.test.ts | ||
| mapScenario.perf.ts | ||
| nodeReplay.test.ts | ||
| nodeTracer.test.ts | ||
| replayPlayback.test.ts | ||
| replayVerifier.ts | ||
| saveables.perf.ts | ||
| saveablesReal.perf.ts | ||
| saveablesRoundTrip.test.ts | ||
| tileLegacy.test.ts | ||