mirror of
https://github.com/motajs/template.git
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379 lines
10 KiB
JavaScript
379 lines
10 KiB
JavaScript
///<reference path="../src/types/declaration/core.d.ts" />
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function main() {
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//------------------------ 用户修改内容 ------------------------//
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this.version = '1.0.0'; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。
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this.useCompress = false; // 是否使用压缩文件
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this.scriptCompress = false; // 是否经过打包
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this.skipResourcePackage = true; // 跳过资源打包
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this.bgmRemote = false; // 是否采用远程BGM
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this.bgmRemoteRoot = 'https://h5mota.com/music/'; // 远程BGM的根目录
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this.isCompetition = false; // 是否是比赛模式
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this.savePages = 1000; // 存档页数,每页可存5个;默认为1000页5000个存档
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this.criticalUseLoop = 1; // 循环临界的分界
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//------------------------ 用户修改内容 END ------------------------//
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this.dom = {
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body: document.body,
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// 这些是给编辑器留的
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gameDraw: document.getElementById('game-draw'),
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gameCanvas: document.getElementsByClassName('gameCanvas'),
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inputDiv: document.getElementById('inputDiv'),
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inputMessage: document.getElementById('inputMessage'),
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inputBox: document.getElementById('inputBox'),
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inputYes: document.getElementById('inputYes'),
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inputNo: document.getElementById('inputNo')
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};
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this.mode = 'play';
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this.loadList = [
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'loader',
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'control',
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'utils',
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'items',
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'icons',
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'maps',
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'enemys',
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'events',
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'actions',
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'data',
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'ui',
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'core'
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];
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this.pureData = [
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'data',
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'enemys',
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'icons',
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'maps',
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'items',
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'functions',
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'events',
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'plugins'
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];
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this.materials = [
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'animates',
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'enemys',
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'items',
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'npcs',
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'terrains',
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'enemy48',
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'npc48',
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'icons'
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];
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// 这些也是给编辑器留的
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this.canvas = {};
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this.statusBar = {
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image: {},
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icons: {
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floor: 0,
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name: null,
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lv: 1,
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hpmax: 2,
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hp: 3,
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atk: 4,
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def: 5,
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mdef: 6,
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money: 7,
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exp: 8,
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up: 9,
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book: 10,
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fly: 11,
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toolbox: 12,
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keyboard: 13,
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shop: 14,
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save: 15,
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load: 16,
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settings: 17,
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play: 18,
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pause: 19,
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stop: 20,
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speedDown: 21,
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speedUp: 22,
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rewind: 23,
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equipbox: 24,
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mana: 25,
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skill: 26,
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btn1: 27,
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btn2: 28,
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btn3: 29,
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btn4: 30,
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btn5: 31,
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btn6: 32,
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btn7: 33,
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btn8: 34
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}
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};
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this.floors = {};
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this.__VERSION__ = '2.10.0';
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this.__VERSION_CODE__ = 610;
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}
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// >>>> body end
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main.prototype.loadScript = function (src, module) {
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const script = document.createElement('script');
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script.src = src;
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if (module) script.type = 'module';
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document.body.appendChild(script);
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return new Promise((res, rej) => {
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script.addEventListener('load', res);
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script.addEventListener('error', rej);
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});
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};
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main.prototype.init = async function (mode, callback) {
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if (main.replayChecking) {
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main.loadSync(mode, callback);
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} else {
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main.loadAsync(mode, callback);
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}
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};
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main.prototype.loadSync = function (mode, callback) {
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// 录像验证中应该在所有内容初始化之前加载 data.process.js
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loadSource('data.process.js');
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main.mode = mode;
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if (main.useCompress) {
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main.loadMod('project', 'project', () => 0);
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} else {
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main.pureData.forEach(v => {
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main.loadMod('project', v, () => 0);
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});
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}
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const mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
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Object.assign(main, mainData);
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if (main.useCompress) {
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main.loadMod('libs', 'libs', () => 0);
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} else {
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main.loadList.forEach(v => {
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main.loadMod('libs', v, () => 0);
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});
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}
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main.loading.emit('coreLoaded');
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for (const name of main.loadList) {
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if (name === 'core') continue;
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core[name] = new window[name]();
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}
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main.loadFloors(() => 0);
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const coreData = {};
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[
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'dom',
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'statusBar',
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'canvas',
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'images',
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'tilesets',
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'materials',
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'animates',
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'bgms',
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'sounds',
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'floorIds',
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'floors',
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'floorPartitions'
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].forEach(function (t) {
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coreData[t] = main[t];
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});
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core.initSync(coreData, () => {});
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main.loading.emit('coreInit');
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core.resize();
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main.core = core;
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callback?.();
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};
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main.prototype.loadAsync = async function (mode, callback) {
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for (var i = 0; i < main.dom.gameCanvas.length; i++) {
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main.canvas[main.dom.gameCanvas[i].id] =
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main.dom.gameCanvas[i].getContext('2d');
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}
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main.mode = mode;
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// 加载全塔属性代码
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if (main.useCompress) {
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await main.loadScript(`project/project.min.js?v=${main.version}`);
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} else {
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await Promise.all(
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main.pureData.map(v =>
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main.loadScript(`project/${v}.js?v=${main.version}`)
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)
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);
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}
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const mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
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Object.assign(main, mainData);
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// 加载核心js代码
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if (main.useCompress) {
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await main.loadScript(`libs/libs.min.js?v=${main.version}`);
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if (main.mode === 'play') main.loading.emit('coreLoaded');
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} else {
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await Promise.all(
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main.loadList.map(v =>
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main.loadScript(`libs/${v}.js?v=${main.version}`).then(() => {
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if (v === 'core' && main.mode === 'play') {
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main.loading.emit('coreLoaded');
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}
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})
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)
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);
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}
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for (const name of main.loadList) {
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if (name === 'core') continue;
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core[name] = new window[name]();
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}
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// 加载楼层
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main.setMainTipsText('正在加载楼层文件...');
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if (main.useCompress) {
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await main.loadScript(`project/floors.min.js?v=${main.version}`);
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} else {
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await main
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.loadScript(
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`/all/__all_floors__.js?v=${
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main.version
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}&id=${main.floorIds.join(',')}`
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)
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.then(
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() => {
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main.supportBunch = true;
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},
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async () => {
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await Promise.all(
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mainData.floorIds.map(v =>
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main.loadScript(`project/floors/${v}.js`)
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)
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);
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}
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);
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}
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// 初始化core
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const coreData = {};
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[
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'dom',
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'statusBar',
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'canvas',
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'images',
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'tilesets',
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'materials',
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'animates',
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'bgms',
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'sounds',
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'floorIds',
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'floors',
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'floorPartitions'
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].forEach(function (t) {
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coreData[t] = main[t];
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});
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if (main.mode === 'play') {
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await core.init(coreData, callback);
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main.loading.emit('coreInit');
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core.initStatus.maps = core.maps._initMaps();
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} else {
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await core.init(coreData, () => {
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callback();
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core.initStatus.maps = core.maps._initMaps();
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});
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main.loading.emit('coreInit');
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}
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core.resize();
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main.core = core;
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if (main.mode === 'editor') return;
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// 自动放缩最大化
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const mainSetting = Mota.require('@motajs/legacy-ui').mainSetting;
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const auto = mainSetting.getValue('utils.autoScale', true);
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// 暂时不考虑手机端
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if (auto) {
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const height = window.innerHeight;
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const width = window.innerWidth;
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const maxScale = Math.min(height / core._PY_, width / core._PX_);
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const target = Number((Math.floor(maxScale * 4) / 4).toFixed(2));
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mainSetting.setValue('screen.scale', Math.round(target * 100) - 25);
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}
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Mota.r(() => {
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Mota.require('@user/client-modules').mainRenderer.setScale(
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core.domStyle.scale
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);
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});
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};
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////// 加载过程提示 //////
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main.prototype.setMainTipsText = function (text) {};
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main.prototype.createOnChoiceAnimation = function () {};
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////// 创建字体 //////
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main.prototype.importFonts = function (fonts) {};
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main.prototype.listen = function () {
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////// 窗口大小变化时 //////
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window.onresize = function () {
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try {
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core.resize();
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} catch (ee) {
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console.error(ee);
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}
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};
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////// 在界面上按下某按键时 //////
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main.dom.body.onkeydown = function (e) {
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if (main.editorOpened) return;
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try {
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if (e.keyCode === 27) e.preventDefault();
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if (main.dom.inputDiv.style.display == 'block') return;
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if (core && (core.isPlaying() || core.status.lockControl))
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core.onkeyDown(e);
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} catch (ee) {
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console.error(ee);
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}
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};
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////// 开始选择时 //////
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main.dom.body.onselectstart = function () {
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return false;
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};
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window.onblur = function () {
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if (core && core.control) {
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try {
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core.control.checkAutosave();
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} catch (e) {}
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}
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};
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main.dom.inputYes.onclick = function () {
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main.dom.inputDiv.style.display = 'none';
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var func = core.platform.successCallback;
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core.platform.successCallback = core.platform.errorCallback = null;
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if (func) func(main.dom.inputBox.value);
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};
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main.dom.inputNo.onclick = function () {
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main.dom.inputDiv.style.display = 'none';
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var func = core.platform.errorCallback;
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core.platform.successCallback = core.platform.errorCallback = null;
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if (func) func(null);
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};
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}; //listen end
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var main = new main();
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