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- Carry each event id with its real point or tile environment. - Filter mismatched triggers before execution and include every dynamic tile in priority order. |
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|---|---|---|
| .. | ||
| dynamicTile.ts | ||
| eventPath.test.ts | ||
| gameMap.ts | ||
| index.ts | ||
| mapLayer.ts | ||
| mapLifecycle.test.ts | ||
| mapState.ts | ||
| mover.ts | ||
| staticTile.ts | ||
| tile.ts | ||
| types.ts | ||