refactor: 怪物系统与勇士属性系统联动

This commit is contained in:
AncTe committed 2026-04-17 15:34:44 +08:00
1 parent 92ff489811
commit eaa725553b
23 files changed
+473 -381

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+16 -15
View File
@@ -13,7 +13,7 @@ import {
HeroState,
IHeroState
} from '@user/data-base';
import { IEnemyAttributes } from './enemy/types';
import { IEnemyAttr } from './enemy/types';
import {
CommonAuraConverter,
EnemyLegacyBridge,
@@ -24,7 +24,7 @@ import {
registerSpecials
} from './enemy';
import { HERO_DEFAULT_ATTRIBUTE, TILE_HEIGHT, TILE_WIDTH } from './shared';
import { IHeroAttributeObject } from './hero';
import { IHeroAttr } from './hero';
export class CoreState implements ICoreState {
readonly layer: ILayerState;
@@ -32,10 +32,10 @@ export class CoreState implements ICoreState {
readonly idNumberMap: Map<string, number>;
readonly numberIdMap: Map<number, string>;
readonly hero: IHeroState<IHeroAttributeObject>;
readonly hero: IHeroState<IHeroAttr>;
readonly enemyManager: IEnemyManager<IEnemyAttributes>;
readonly enemyContext: IEnemyContext<IEnemyAttributes>;
readonly enemyManager: IEnemyManager<IEnemyAttr>;
readonly enemyContext: IEnemyContext<IEnemyAttr, IHeroAttr>;
constructor() {
this.layer = new LayerState();
@@ -43,6 +43,15 @@ export class CoreState implements ICoreState {
this.idNumberMap = new Map();
this.numberIdMap = new Map();
//#region 勇士初始化
const heroMover = new HeroMover();
const heroAttribute = new HeroAttribute(HERO_DEFAULT_ATTRIBUTE);
const heroState = new HeroState(heroMover, heroAttribute);
this.hero = heroState;
//#endregion
//#region 怪物初始化
// 怪物管理器初始化
@@ -56,7 +65,7 @@ export class CoreState implements ICoreState {
registerSpecials(enemyManager);
this.enemyManager = enemyManager;
// 怪物上下文初始化
const enemyContext = new EnemyContext<IEnemyAttributes>();
const enemyContext = new EnemyContext<IEnemyAttr, IHeroAttr>();
const damageSystem = new DamageSystem(enemyContext);
const mapDamage = new MapDamage(enemyContext);
mapDamage.useConverter(new MainMapDamageConverter());
@@ -67,18 +76,10 @@ export class CoreState implements ICoreState {
enemyContext.registerAuraConverter(new GuardAuraConverter());
enemyContext.registerFinalEffect(new MainEnemyFinalEffect());
enemyContext.resize(TILE_WIDTH, TILE_HEIGHT);
enemyContext.bindHero(heroAttribute);
this.enemyContext = enemyContext;
//#endregion
//#region 勇士初始化
const heroMover = new HeroMover();
const heroAttribute = new HeroAttribute(HERO_DEFAULT_ATTRIBUTE);
const heroState = new HeroState(heroMover, heroAttribute);
this.hero = heroState;
//#endregion
}
saveState(): IStateSaveData {
+31 -27
View File
@@ -9,16 +9,18 @@ import {
} from '@motajs/common';
import {
IAuraConverter,
IEnemyHandler,
IEnemyAuraView,
IEnemyContext,
IEnemySpecialModifier,
IEnemyView,
IReadonlyEnemyHandler,
IReadonlyEnemy,
ISpecial,
IEnemy
ISpecial
} from '@user/data-base';
import { IHaloValue } from './special';
import { IEnemyAttributes } from './types';
import { IEnemyAttr } from './types';
import { IHeroAttr } from '../hero';
const FULL_RANGE = new FullRange();
const RECT_RANGE = new RectRange();
@@ -26,22 +28,24 @@ const MANHATTAN_RANGE = new ManhattanRange();
//#region 25-光环
export class CommonAuraConverter implements IAuraConverter<IEnemyAttributes> {
export class CommonAuraConverter implements IAuraConverter<
IEnemyAttr,
IHeroAttr
> {
shouldConvert(special: ISpecial<any>): boolean {
return special.code === 25;
}
convert(
special: ISpecial<IHaloValue>,
enemy: IReadonlyEnemy<IEnemyAttributes>,
locator: ITileLocator
handler: IReadonlyEnemyHandler<IEnemyAttr, IHeroAttr>
): CommonAura {
return new CommonAura(enemy, special, locator);
return new CommonAura(handler.enemy, special, handler.locator);
}
}
export class CommonAura implements IEnemyAuraView<
IEnemyAttributes,
IEnemyAttr,
IRectRangeParam | IManhattanRangeParam | void,
IHaloValue
> {
@@ -51,7 +55,7 @@ export class CommonAura implements IEnemyAuraView<
readonly range: IRange<IRectRangeParam | IManhattanRangeParam | void>;
constructor(
readonly enemy: IReadonlyEnemy<IEnemyAttributes>,
readonly enemy: IReadonlyEnemy<IEnemyAttr>,
readonly special: ISpecial<IHaloValue>,
readonly locator: ITileLocator
) {
@@ -89,9 +93,10 @@ export class CommonAura implements IEnemyAuraView<
}
apply(
enemy: IEnemy<IEnemyAttributes>,
baseEnemy: IReadonlyEnemy<IEnemyAttributes>
handler: IEnemyHandler<IEnemyAttr, unknown>,
baseEnemy: IReadonlyEnemy<IEnemyAttr>
): void {
const { enemy } = handler;
const { hpBuff, atkBuff, defBuff } = this.special.value;
if (hpBuff !== 0) {
@@ -110,7 +115,7 @@ export class CommonAura implements IEnemyAuraView<
}
}
applySpecial(): IEnemySpecialModifier<IEnemyAttributes> | null {
applySpecial(): IEnemySpecialModifier<IEnemyAttr> | null {
return null;
}
}
@@ -119,23 +124,25 @@ export class CommonAura implements IEnemyAuraView<
//#region 26-支援
export class GuardAuraConverter implements IAuraConverter<IEnemyAttributes> {
export class GuardAuraConverter implements IAuraConverter<
IEnemyAttr,
IHeroAttr
> {
shouldConvert(special: ISpecial<any>): boolean {
return special.code === 26;
}
convert(
special: ISpecial<void>,
enemy: IReadonlyEnemy<IEnemyAttributes>,
locator: ITileLocator,
context: IEnemyContext<IEnemyAttributes>
handler: IReadonlyEnemyHandler<IEnemyAttr, IHeroAttr>,
context: IEnemyContext<IEnemyAttr, IHeroAttr>
): GuardAura {
return new GuardAura(context, enemy, special, locator);
return new GuardAura(context, handler.enemy, special, handler.locator);
}
}
export class GuardAura implements IEnemyAuraView<
IEnemyAttributes,
IEnemyAttr,
IRectRangeParam,
void
> {
@@ -144,11 +151,11 @@ export class GuardAura implements IEnemyAuraView<
readonly couldApplySpecial: boolean = false;
readonly range: IRange<IRectRangeParam> = RECT_RANGE;
private readonly sourceView: IEnemyView<IEnemyAttributes> | null;
private readonly sourceView: IEnemyView<IEnemyAttr> | null;
constructor(
context: IEnemyContext<IEnemyAttributes>,
readonly enemy: IReadonlyEnemy<IEnemyAttributes>,
context: IEnemyContext<IEnemyAttr, IHeroAttr>,
readonly enemy: IReadonlyEnemy<IEnemyAttr>,
readonly special: ISpecial<void>,
readonly locator: ITileLocator
) {
@@ -164,19 +171,16 @@ export class GuardAura implements IEnemyAuraView<
};
}
apply(
enemy: IEnemy<IEnemyAttributes>,
_baseEnemy: IReadonlyEnemy<IEnemyAttributes>,
locator: ITileLocator
): void {
apply(handler: IEnemyHandler<IEnemyAttr, IHeroAttr>): void {
if (!this.sourceView) return;
const { enemy, locator } = handler;
if (locator.x === this.locator.x && locator.y === this.locator.y) {
return;
}
enemy.getAttribute('guard').add(this.sourceView);
}
applySpecial(): IEnemySpecialModifier<IEnemyAttributes> | null {
applySpecial(): IEnemySpecialModifier<IEnemyAttr> | null {
return null;
}
}
+15 -16
View File
@@ -1,29 +1,28 @@
import { IEnemy, IEnemyFinalEffect } from '@user/data-base';
import { IEnemyAttributes } from './types';
import { ITileLocator } from '@motajs/common';
import { IEnemyFinalEffect, IEnemyHandler } from '@user/data-base';
import { IEnemyAttr } from './types';
import { IHeroAttr } from '../hero';
const HERO_STATUS_PLACEHOLDER = {
atk: 0,
def: 0
} as const;
export class MainEnemyFinalEffect implements IEnemyFinalEffect<IEnemyAttributes> {
export class MainEnemyFinalEffect implements IEnemyFinalEffect<
IEnemyAttr,
IHeroAttr
> {
readonly priority: number = 0;
apply(enemy: IEnemy<IEnemyAttributes>, _locator: ITileLocator): void {
apply(handler: IEnemyHandler<IEnemyAttr, IHeroAttr>): void {
const enemy = handler.enemy;
const heroAtk = handler.hero.getFinalAttribute('atk');
const heroDef = handler.hero.getFinalAttribute('def');
// 3-坚固
if (enemy.hasSpecial(3)) {
const target = Math.max(
enemy.getAttribute('def'),
HERO_STATUS_PLACEHOLDER.atk - 1
);
const target = Math.max(enemy.getAttribute('def'), heroAtk - 1);
enemy.setAttribute('def', target);
}
// 10-模仿
if (enemy.hasSpecial(10)) {
enemy.setAttribute('atk', HERO_STATUS_PLACEHOLDER.atk);
enemy.setAttribute('def', HERO_STATUS_PLACEHOLDER.def);
enemy.setAttribute('atk', heroAtk);
enemy.setAttribute('def', heroDef);
}
}
}
+4 -4
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@@ -1,11 +1,11 @@
import { IEnemyLegacyBridge } from '@user/data-base';
import { IEnemyAttributes } from './types';
import { IEnemyAttr } from './types';
export class EnemyLegacyBridge implements IEnemyLegacyBridge<IEnemyAttributes> {
export class EnemyLegacyBridge implements IEnemyLegacyBridge<IEnemyAttr> {
fromLegacyEnemy(
enemy: Enemy,
defaultAttr: Partial<IEnemyAttributes>
): IEnemyAttributes {
defaultAttr: Partial<IEnemyAttr>
): IEnemyAttr {
return {
hp: enemy.hp ?? defaultAttr.hp ?? 0,
atk: enemy.atk ?? defaultAttr.atk ?? 0,
+30 -39
View File
@@ -11,17 +11,20 @@ import {
RectRange,
ITileLocator
} from '@motajs/common';
import { IReadonlyEnemy, ISpecial } from '@user/data-base';
import {
IEnemyContext,
IMapDamageConverter,
IMapDamageInfo,
IMapDamageInfoExtra,
IMapDamageReducer,
IMapDamageView
IReadonlyEnemyHandler,
ISpecial,
IMapDamageView,
IReadonlyHeroAttribute
} from '@user/data-base';
import { IZoneValue } from './special';
import { IEnemyAttributes, MapDamageType } from './types';
import { IEnemyAttr, MapDamageType } from './types';
import { IHeroAttr } from '../hero';
const RECT_RANGE = new RectRange();
const MANHATTAN_RANGE = new ManhattanRange();
@@ -33,7 +36,9 @@ const DIR4 = [...DIRECTION_MAPPER.map(InternalDirectionGroup.Dir4)];
//#region 地图伤害
abstract class BaseMapDamageView<T> implements IMapDamageView<T> {
constructor(protected readonly context: IEnemyContext<IEnemyAttributes>) {}
constructor(
protected readonly context: IEnemyContext<IEnemyAttr, IHeroAttr>
) {}
abstract getRange(): IRange<T>;
@@ -80,7 +85,7 @@ export class ZoneDamageView extends BaseMapDamageView<
IRectRangeParam | IManhattanRangeParam
> {
constructor(
context: IEnemyContext<IEnemyAttributes>,
context: IEnemyContext<IEnemyAttr, IHeroAttr>,
private readonly locator: Readonly<ITileLocator>,
private readonly special: Readonly<ISpecial<IZoneValue>>
) {
@@ -108,16 +113,14 @@ export class ZoneDamageView extends BaseMapDamageView<
};
}
getDamageWithoutCheck(
_locator: ITileLocator
): Readonly<IMapDamageInfo> | null {
getDamageWithoutCheck(): Readonly<IMapDamageInfo> | null {
return this.createInfo(this.special.value.zone, MapDamageType.Zone);
}
}
export class RepulseDamageView extends BaseMapDamageView<IManhattanRangeParam> {
constructor(
context: IEnemyContext<IEnemyAttributes>,
context: IEnemyContext<IEnemyAttr, IHeroAttr>,
private readonly locator: Readonly<ITileLocator>,
private readonly special: Readonly<ISpecial<number>>
) {
@@ -151,7 +154,7 @@ export class RepulseDamageView extends BaseMapDamageView<IManhattanRangeParam> {
export class LaserDamageView extends BaseMapDamageView<IRayRangeParam> {
constructor(
context: IEnemyContext<IEnemyAttributes>,
context: IEnemyContext<IEnemyAttr, IHeroAttr>,
private readonly locator: Readonly<ITileLocator>,
private readonly special: Readonly<ISpecial<number>>,
private readonly dir: IDirectionDescriptor[] = DIR4
@@ -171,23 +174,16 @@ export class LaserDamageView extends BaseMapDamageView<IRayRangeParam> {
};
}
getDamageWithoutCheck(
locator: ITileLocator
): Readonly<IMapDamageInfo> | null {
if (locator.x === this.locator.x && locator.y === this.locator.y) {
return null;
}
getDamageWithoutCheck(): Readonly<IMapDamageInfo> | null {
return this.createInfo(this.special.value, MapDamageType.Layer);
}
}
export class BetweenDamageView extends BaseMapDamageView<IManhattanRangeParam> {
private static readonly DAMAGE = 1;
constructor(
context: IEnemyContext<IEnemyAttributes>,
private readonly locator: Readonly<ITileLocator>
context: IEnemyContext<IEnemyAttr, IHeroAttr>,
private readonly locator: Readonly<ITileLocator>,
private readonly hero: IReadonlyHeroAttribute<IHeroAttr>
) {
super(context);
}
@@ -232,13 +228,14 @@ export class BetweenDamageView extends BaseMapDamageView<IManhattanRangeParam> {
return null;
}
return this.createInfo(BetweenDamageView.DAMAGE, MapDamageType.Between);
const damage = this.hero.getFinalAttribute('hp');
return this.createInfo(damage, MapDamageType.Between);
}
}
export class AmbushDamageView extends BaseMapDamageView<IManhattanRangeParam> {
constructor(
context: IEnemyContext<IEnemyAttributes>,
context: IEnemyContext<IEnemyAttr, IHeroAttr>,
private readonly locator: Readonly<ITileLocator>
) {
super(context);
@@ -256,13 +253,7 @@ export class AmbushDamageView extends BaseMapDamageView<IManhattanRangeParam> {
};
}
getDamageWithoutCheck(
locator: ITileLocator
): Readonly<IMapDamageInfo> | null {
if (locator.x === this.locator.x && locator.y === this.locator.y) {
return null;
}
getDamageWithoutCheck(): Readonly<IMapDamageInfo> | null {
return this.createInfo(0, MapDamageType.Unknown, {
catch: new Set([this.locator])
});
@@ -273,13 +264,16 @@ export class AmbushDamageView extends BaseMapDamageView<IManhattanRangeParam> {
//#region 转换器
export class MainMapDamageConverter implements IMapDamageConverter<IEnemyAttributes> {
export class MainMapDamageConverter implements IMapDamageConverter<
IEnemyAttr,
IHeroAttr
> {
convert(
enemy: IReadonlyEnemy<IEnemyAttributes>,
locator: ITileLocator,
context: IEnemyContext<IEnemyAttributes>
handler: IReadonlyEnemyHandler<IEnemyAttr, IHeroAttr>,
context: IEnemyContext<IEnemyAttr, IHeroAttr>
): IMapDamageView<any>[] {
const views: IMapDamageView<any>[] = [];
const { enemy, locator } = handler;
const zone = enemy.getSpecial<IZoneValue>(15);
if (zone) {
@@ -287,7 +281,7 @@ export class MainMapDamageConverter implements IMapDamageConverter<IEnemyAttribu
}
if (enemy.hasSpecial(16)) {
views.push(new BetweenDamageView(context, locator));
views.push(new BetweenDamageView(context, locator, handler.hero));
}
const repulse = enemy.getSpecial<number>(18);
@@ -313,10 +307,7 @@ export class MainMapDamageConverter implements IMapDamageConverter<IEnemyAttribu
//#region 合并器
export class MainMapDamageReducer implements IMapDamageReducer {
reduce(
info: Iterable<Readonly<IMapDamageInfo>>,
_locator: ITileLocator
): Readonly<IMapDamageInfo> {
reduce(info: Iterable<Readonly<IMapDamageInfo>>): Readonly<IMapDamageInfo> {
let damage = 0;
let type = MapDamageType.Unknown;
let maxDamage = -Infinity;
@@ -4,7 +4,7 @@ import {
IEnemyManager
} from '@user/data-base';
import { getHeroStatusOn } from '../legacy/hero';
import { IEnemyAttributes } from './types';
import { IEnemyAttr } from './types';
//#region 复合属性值类型
@@ -48,9 +48,7 @@ export interface IHaloValue {
* 8. 重生属性:还在脚本编辑的 changingFloor
* 9. 阻击 | 捕捉 的每步效果:packages-user/legacy-plugin-data/src/enemy/checkblock.ts
*/
export function registerSpecials(
manager: IEnemyManager<IEnemyAttributes>
): void {
export function registerSpecials(manager: IEnemyManager<IEnemyAttr>): void {
manager.setAttributeDefaults('guard', new Set());
// 0 - 空
+2 -2
View File
@@ -1,6 +1,6 @@
import { IEnemyView } from '@user/data-base';
export interface IEnemyAttributes {
export interface IEnemyAttr {
/** 怪物生命值 */
hp: number;
/** 怪物攻击力 */
@@ -14,7 +14,7 @@ export interface IEnemyAttributes {
/** 怪物加点量 */
point: number;
/** 支援来源怪物视图列表 */
guard: Set<IEnemyView<IEnemyAttributes>>;
guard: Set<IEnemyView<IEnemyAttr>>;
}
export const enum MapDamageType {
+1 -1
View File
@@ -1,6 +1,6 @@
//#region 勇士属性
export interface IHeroAttributeObject {
export interface IHeroAttr {
/** 勇士名称 */
name: string;
/** 勇士生命值 */
+11 -8
View File
@@ -288,7 +288,7 @@ export class HeroMover extends ObjectMoverBase {
protected async onMoveStart(controller: IMoveController): Promise<void> {
this.beforeMoveSpeed = this.moveSpeed;
if (!core.isReplaying() || core.status.replay.speed <= 12) {
state.hero.startMove();
state.hero.mover.startMove();
}
// 这里要检查前面那一格能不能走,不能走则不触发平滑视角,以避免撞墙上视角卡住
if (!this.ignoreTerrain) {
@@ -310,7 +310,7 @@ export class HeroMover extends ObjectMoverBase {
protected async onMoveEnd(controller: IMoveController): Promise<void> {
this.moveSpeed = this.beforeMoveSpeed;
this.onSetMoveSpeed(this.moveSpeed, controller);
await state.hero.endMove();
await state.hero.mover.endMove();
// viewport.sync('endMove');
core.clearContinueAutomaticRoute();
core.stopAutomaticRoute();
@@ -442,19 +442,22 @@ export class HeroMover extends ObjectMoverBase {
const replaying = core.isReplaying();
if (replaying) {
if (core.status.replay.speed > 12) {
await state.hero.endMove();
await state.hero.mover.endMove();
await sleep(speed);
state.hero.setPosition(x, y);
state.hero.mover.setPosition(x, y);
} else {
state.hero.startMove();
await state.hero.move(
state.hero.mover.startMove();
await state.hero.mover.move(
fromDirectionString(moveDir),
this.moveSpeed / core.status.replay.speed
);
}
} else {
state.hero.startMove();
await state.hero.move(fromDirectionString(moveDir), this.moveSpeed);
state.hero.mover.startMove();
await state.hero.mover.move(
fromDirectionString(moveDir),
this.moveSpeed
);
}
}
+2 -2
View File
@@ -1,4 +1,4 @@
import { IHeroAttributeObject } from './hero';
import { IHeroAttr } from './hero';
/** 每个地图的默认宽度 */
export const TILE_WIDTH = 13;
@@ -11,7 +11,7 @@ export const TILE_HEIGHT = 13;
export const DEFAULT_HERO_IMAGE: ImageIds = 'hero.png';
/** 勇士的初始属性,数值填多少目前都无所谓,因为最终会从旧样板读取,但是必须得填 */
export const HERO_DEFAULT_ATTRIBUTE: IHeroAttributeObject = {
export const HERO_DEFAULT_ATTRIBUTE: IHeroAttr = {
name: '',
hp: 1,
hpmax: 0,
+6 -6
View File
@@ -6,12 +6,12 @@ import {
IHeroFollower,
IHeroState
} from '@user/data-base';
import { IEnemyAttributes } from './enemy/types';
import { IHeroAttributeObject } from './hero';
import { IEnemyAttr } from './enemy/types';
import { IHeroAttr } from './hero';
export interface IGameDataState {
/** 怪物管理器 */
readonly enemyManager: IEnemyManager<IEnemyAttributes>;
readonly enemyManager: IEnemyManager<IEnemyAttr>;
}
export interface IStateSaveData {
@@ -23,7 +23,7 @@ export interface ICoreState {
/** 地图状态 */
readonly layer: ILayerState;
/** 勇士状态 */
readonly hero: IHeroState<IHeroAttributeObject>;
readonly hero: IHeroState<IHeroAttr>;
/** 朝向绑定 */
readonly roleFace: IRoleFaceBinder;
/** id 到图块数字的映射 */
@@ -32,9 +32,9 @@ export interface ICoreState {
readonly numberIdMap: Map<number, string>;
/** 怪物管理器 */
readonly enemyManager: IEnemyManager<IEnemyAttributes>;
readonly enemyManager: IEnemyManager<IEnemyAttr>;
/** 怪物上下文 */
readonly enemyContext: IEnemyContext<IEnemyAttributes>;
readonly enemyContext: IEnemyContext<IEnemyAttr, IHeroAttr>;
/**
* 保存状态