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refactor(replay): rewrite remaining commands and register in CoreState
- ReplayUseItemCommand / ReplayEquipCommand / ReplayUnequipCommand now extend BaseReplayCommand with fixed numeric params and per-false-position logger error codes (2006-2010); string item/slot params removed, autoUnload is a required bool. - remove isNumber/isItem/isBoolean/isSlot/resolveSlot helpers; all logic now lives in the command classes. - drop createReplayCommandItems/registerReplayCommandItems; CoreState owns a private registerReplayCommand() registering the eight stable codes directly. - prune unused replay boundary types from replay/types.ts. - fix ReplaySandbox: a replay ending on a run of moves now finalizes the trailing run through notExecuted (previously the last move never started). - rewrite commands.test.ts for the base-class design and direct registration. Verified: data type gate 0 in-scope; vitest 19 files / 112 tests pass; prettier and eslint clean on touched files.
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@@ -69,7 +69,12 @@
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"2002": "Replay($1): Replay parameter type mismatch: index $2, expected $3, got $4.",
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"2003": "Replay(move): Expected hero to be stopped before execute moving step.",
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"2004": "Replay(move): Unexpected move controller missing while executing move behavior.",
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"2005": "Replay(teleport): Cannot find a way to target position: $1,$2."
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"2005": "Replay(teleport): Cannot find a way to target position: $1,$2.",
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"2006": "Replay(use-item): Failed to use item number $1.",
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"2007": "Replay(equip): Cannot equip uid $1 into slot $2.",
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"2008": "Replay(equip): Equipping uid $1 into slot $2 did not take effect.",
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"2009": "Replay(unequip): No equipment in slot $1.",
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"2010": "Replay(unequip): Unequipping slot $1 did not take effect."
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},
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"warn": {
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"1": "Resource with type of 'none' is loaded.",
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