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https://github.com/motajs/template.git
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feat: 将 HumanBreak 新内容移植入该样板
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@@ -1,25 +1,27 @@
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import type { RenderAdapter } from '@motajs/render';
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import type { TimingFn } from 'mutate-animate';
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import { BlockMover, heroMoveCollection, MoveStep } from '@user/data-state';
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import {
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BlockMover,
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fromDirectionString,
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heroMoveCollection,
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MoveStep,
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state
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} from '@user/data-state';
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import { hook, loading } from '@user/data-base';
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import { Patch, PatchClass } from '@motajs/legacy-common';
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import type {
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HeroRenderer,
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LayerDoorAnimate,
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LayerGroupAnimate,
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Layer,
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FloorViewport,
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LayerFloorBinder,
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LayerGroup
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} from '@user/client-modules';
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import { isNil } from 'lodash-es';
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// 向后兼容用,会充当两个版本间过渡的作用
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interface Adapters {
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'hero-adapter'?: RenderAdapter<HeroRenderer>;
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'door-animate'?: RenderAdapter<LayerDoorAnimate>;
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animate?: RenderAdapter<LayerGroupAnimate>;
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layer?: RenderAdapter<Layer>;
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viewport?: RenderAdapter<FloorViewport>;
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}
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@@ -30,16 +32,12 @@ export function initFallback() {
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if (!main.replayChecking && main.mode === 'play') {
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const Adapter = Mota.require('@motajs/render').RenderAdapter;
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const hero = Adapter.get<HeroRenderer>('hero-adapter');
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const doorAnimate = Adapter.get<LayerDoorAnimate>('door-animate');
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const animate = Adapter.get<LayerGroupAnimate>('animate');
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const layer = Adapter.get<Layer>('layer');
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const viewport = Adapter.get<FloorViewport>('viewport');
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adapters['hero-adapter'] = hero;
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adapters['door-animate'] = doorAnimate;
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adapters['animate'] = animate;
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adapters['layer'] = layer;
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adapters['viewport'] = viewport;
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}
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@@ -74,7 +72,7 @@ export function initFallback() {
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/**
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* 生成跳跃函数
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*/
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function generateJumpFn(dx: number, dy: number): TimingFn<3> {
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function generateJumpFn(dx: number, dy: number): TimingFn<2> {
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const distance = Math.hypot(dx, dy);
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const peak = 3 + distance;
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@@ -82,7 +80,7 @@ export function initFallback() {
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const x = dx * progress;
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const y = progress * dy + (progress ** 2 - progress) * peak;
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return [x, y, Math.ceil(y)];
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return [x, y];
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};
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}
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@@ -112,31 +110,28 @@ export function initFallback() {
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patch.add('_moveAction_moving', () => {});
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patch2.add(
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'_action_moveAction',
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function (data: any, x: number, y: number, prefix: any) {
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if (core.canMoveHero()) {
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const nx = core.nextX(),
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ny = core.nextY();
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// 检查noPass决定是撞击还是移动
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if (core.noPass(nx, ny)) {
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core.insertAction([{ type: 'trigger', loc: [nx, ny] }]);
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} else {
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// 先移动一格,然后尝试触发事件
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core.insertAction([
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{
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type: 'function',
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function:
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'function() { core.moveAction(core.doAction); }',
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async: true
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},
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{ type: '_label' }
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]);
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}
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patch2.add('_action_moveAction', function () {
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if (core.canMoveHero()) {
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const nx = core.nextX(),
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ny = core.nextY();
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// 检查noPass决定是撞击还是移动
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if (core.noPass(nx, ny)) {
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core.insertAction([{ type: 'trigger', loc: [nx, ny] }]);
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} else {
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// 先移动一格,然后尝试触发事件
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core.insertAction([
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{
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type: 'function',
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function:
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'function() { core.moveAction(core.doAction); }',
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async: true
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},
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{ type: '_label' }
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]);
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}
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core.doAction();
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}
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);
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core.doAction();
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});
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patch2.add(
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'eventMoveHero',
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@@ -184,21 +179,28 @@ export function initFallback() {
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if (!core.status.hero) return;
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// @ts-ignore
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core.status.hero.loc[name] = value;
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if ((name === 'x' || name === 'y') && !noGather) {
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core.control.gatherFollowers();
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}
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if (name === 'direction') {
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adapters['hero-adapter']?.sync('turn', value);
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adapters['hero-adapter']?.sync('setAnimateDir', value);
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const dir = fromDirectionString(value as Dir);
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state.hero.turn(dir);
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setHeroDirection(value as Dir);
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} else if (name === 'x') {
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// 为了防止逆天样板出问题
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core.bigmap.posX = value as number;
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adapters['hero-adapter']?.sync('setHeroLoc', value);
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if (!noGather) {
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state.hero.setPosition(
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value as number,
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core.status.hero.loc.y
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);
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}
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} else {
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// 为了防止逆天样板出问题
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core.bigmap.posY = value as number;
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adapters['hero-adapter']?.sync('setHeroLoc', void 0, value);
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if (!noGather) {
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state.hero.setPosition(
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core.status.hero.loc.x,
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value as number
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);
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}
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}
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}
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);
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@@ -243,10 +245,8 @@ export function initFallback() {
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);
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patch2.add('setHeroIcon', function (name: ImageIds) {
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const img = core.material.images.images[name];
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if (!img) return;
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core.status.hero.image = name;
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adapters['hero-adapter']?.sync('setImage', img);
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state.hero.setImage(name);
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});
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patch.add('isMoving', function () {
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@@ -279,10 +279,10 @@ export function initFallback() {
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// 找寻自动寻路路线
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const moveStep = core.automaticRoute(destX, destY);
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if (
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moveStep.length == 0 &&
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(destX != core.status.hero.loc.x ||
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destY != core.status.hero.loc.y ||
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stepPostfix.length == 0)
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moveStep.length === 0 &&
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(destX !== core.status.hero.loc.x ||
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destY !== core.status.hero.loc.y ||
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stepPostfix.length === 0)
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)
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return;
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moveStep.push(...stepPostfix);
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@@ -341,9 +341,9 @@ export function initFallback() {
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const locked = core.status.lockControl;
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core.lockControl();
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core.status.replay.animate = true;
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core.removeBlock(x, y);
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const cb = () => {
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core.removeBlock(x, y);
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core.maps._removeBlockFromMap(
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core.status.floorId,
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block
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@@ -357,10 +357,10 @@ export function initFallback() {
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y
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);
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callback?.();
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delete core.animateFrame.asyncId[animate];
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};
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adapters['door-animate']?.all('openDoor', block).then(cb);
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const layer = state.layer.getLayerByAlias('event')!;
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layer.openDoor(x, y).then(cb);
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const animate = fallbackIds++;
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core.animateFrame.lastAsyncId = animate;
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@@ -376,10 +376,10 @@ export function initFallback() {
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id = id || '';
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if (
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// @ts-ignore
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(core.material.icons.animates[id] == null &&
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(isNil(core.material.icons.animates[id]) &&
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// @ts-ignore
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core.material.icons.npc48[id] == null) ||
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core.getBlock(x, y) != null
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isNil(core.material.icons.npc48[id])) ||
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!isNil(core.getBlock(x, y))
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) {
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if (callback) callback();
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return;
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@@ -407,11 +407,9 @@ export function initFallback() {
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if (core.status.replay.speed === 24) {
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cb();
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} else {
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adapters['door-animate']
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?.all('closeDoor', block)
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.then(() => {
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cb();
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});
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const num = state.idNumberMap.get(id)!;
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const layer = state.layer.getLayerByAlias('event')!;
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layer.closeDoor(num, x, y).then(cb);
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const animate = fallbackIds++;
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core.animateFrame.lastAsyncId = animate;
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@@ -439,10 +437,10 @@ export function initFallback() {
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if (
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core.isReplaying() ||
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!core.material.animates[name] ||
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x == null ||
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y == null
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isNil(x) ||
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isNil(y)
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) {
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if (callback) callback();
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callback?.();
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return -1;
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}
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@@ -515,19 +513,10 @@ export function initFallback() {
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mover.insertMove(...[start, ...resolved]);
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const controller = mover.startMove();
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const id = fallbackIds++;
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core.animateFrame.asyncId[id] = () => {
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if (!keep) {
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core.removeBlock(mover.x, mover.y);
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}
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};
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if (controller) {
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await controller.onEnd;
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}
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delete core.animateFrame.asyncId[id];
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if (!keep) {
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core.removeBlock(mover.x, mover.y);
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}
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@@ -557,36 +546,24 @@ export function initFallback() {
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const dy = ey - sy;
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const fn = generateJumpFn(dx, dy);
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const list = adapters.layer?.items ?? [];
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const items = [...list].filter(v => {
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if (v.layer !== 'event') return false;
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const ex = v.getExtends('floor-binder') as LayerFloorBinder;
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if (!ex) return false;
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return ex.getFloor() === core.status.floorId;
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});
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const width = core.status.thisMap.width;
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const index = sx + sy * width;
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const promise = Promise.all(
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items.map(v => {
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return v.moveAs(index, ex, ey, fn, time, keep);
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})
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// 先使用 mainMapRenderer 妥协
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const { mainMapRenderer: renderer } = Mota.require(
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'@user/client-modules'
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);
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core.updateStatusBar();
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if (renderer.layerState !== state.layer) {
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callback?.();
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return;
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}
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const layer = state.layer.getLayerByAlias('event');
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if (!layer) {
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callback?.();
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return;
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}
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core.removeBlock(sx, sy);
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const id = fallbackIds++;
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core.animateFrame.asyncId[id] = () => {
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if (keep) {
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core.setBlock(block.id, ex, ey);
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}
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};
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await promise;
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delete core.animateFrame.asyncId[id];
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const moving = renderer.addMovingBlock(layer, block.id, sx, sy);
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core.updateStatusBar();
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await moving.moveRelative(fn, time);
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moving.destroy();
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if (keep) {
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core.setBlock(block.id, ex, ey);
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@@ -607,30 +584,15 @@ export function initFallback() {
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) {
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if (heroMover.moving) return;
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const sx = core.getHeroLoc('x');
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const sy = core.getHeroLoc('y');
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adapters.viewport?.all('mutateTo', ex, ey, time);
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const locked = core.status.lockControl;
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core.lockControl();
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const list = adapters['hero-adapter']?.items ?? [];
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const items = [...list];
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time /= core.status.replay.speed;
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if (core.status.replay.speed === 24) time = 1;
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const fn = generateJumpFn(ex - sx, ey - sy);
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await Promise.all(
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items.map(v => {
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if (!v.renderable) return Promise.reject();
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return v.layer.moveRenderable(
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v.renderable,
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sx,
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sy,
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fn,
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time
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);
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})
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);
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await state.hero.jumpHero(ex, ey, time);
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if (!locked) core.unlockControl();
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core.setHeroLoc('x', ex);
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