feat: 将 HumanBreak 新内容移植入该样板

This commit is contained in:
AncTe committed 2026-02-28 22:56:59 +08:00
1 parent 6bf32174d8
commit bea2725d6a
128 files changed
+11984 -573

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+3 -2
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@@ -1,6 +1,7 @@
{
"name": "@motajs/render-core",
"dependencies": {
"@motajs/common": "workspace:*"
"@motajs/common": "workspace:*",
"@motajs/render-assets": "workspace:*"
}
}
}
+2 -2
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@@ -4,7 +4,7 @@ import { MotaOffscreenCanvas2D } from './canvas2d';
import { ERenderItemEvent, RenderItem, RenderItemPosition } from './item';
import { Transform } from './transform';
import { isWebGL2Supported } from './utils';
import { SizedCanvasImageSource } from './types';
import { SizedCanvasImageSource } from '@motajs/render-assets';
export interface IGL2ProgramPrefix {
readonly VERTEX: string;
@@ -1237,7 +1237,7 @@ export class GL2Program extends EventEmitter<ShaderProgramEvent> {
}
/**
* 设置渲染模式,目前可选 {@link Shader.DRAW_ARRAYS} 至 {@link Shader.DRAW_INSTANCED}
* 设置渲染模式,目前可选 {@link GL2.DRAW_ARRAYS} 至 {@link GL2.DRAW_INSTANCED}
*/
mode(mode: RenderMode) {
this.renderMode = mode;
-1
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@@ -8,5 +8,4 @@ export * from './render';
export * from './shader';
export * from './sprite';
export * from './transform';
export * from './types';
export * from './utils';
+8 -6
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@@ -225,7 +225,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
IRenderTickerSupport,
IRenderChildable,
IRenderVueSupport,
ITransformUpdatable,
ITransformUpdatable<Transform>,
IRenderEvent
{
/** 渲染的全局ticker */
@@ -301,7 +301,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
/** 该元素的变换矩阵 */
private _transform: Transform = new Transform();
set transform(value: Transform) {
this._transform.bind();
this._transform.unbind(this);
this._transform = value;
value.bind(this);
}
@@ -671,10 +671,12 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
}
}
updateTransform() {
updateTransform(transform: Transform) {
// 更新变换矩阵时,不需要更新自身的缓存,直接调用父元素的更新即可
this._parent?.update();
this.emit('transform', this, this._transform);
if (transform === this.transform) {
this._parent?.update();
this.emit('transform', this, this._transform);
}
}
//#endregion
@@ -796,7 +798,7 @@ export abstract class RenderItem<E extends ERenderItemEvent = ERenderItemEvent>
this._parent = void 0;
parent.requestSort();
parent.update();
this._transform.bind();
this._transform.unbind(this);
if (!success) return false;
this._root?.disconnect(this);
this._root = void 0;
+53 -25
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@@ -1,7 +1,11 @@
import { mat3, mat4, ReadonlyMat3, ReadonlyVec3, vec2, vec3 } from 'gl-matrix';
export interface ITransformUpdatable {
updateTransform?(): void;
export interface ITransformUpdatable<T> {
/**
* 当变换矩阵更新时触发
* @param transform 触发更新的变换矩阵
*/
updateTransform(transform: T): void;
}
export class Transform {
@@ -17,14 +21,26 @@ export class Transform {
private modified: boolean = false;
/** 绑定的可更新元素 */
bindedObject?: ITransformUpdatable;
bindedObject: Set<ITransformUpdatable<Transform>> = new Set();
/**
* 对这个变换实例添加绑定对象,当矩阵变换时,自动调用其 update 函数
* @param obj 要绑定的对象
*/
bind(obj?: ITransformUpdatable) {
this.bindedObject = obj;
bind(obj: ITransformUpdatable<Transform>) {
this.bindedObject.add(obj);
}
/**
* 取消对象的绑定
* @param obj 要取消绑定的对象
*/
unbind(obj: ITransformUpdatable<Transform>) {
this.bindedObject.delete(obj);
}
private emitUpdate() {
this.bindedObject.forEach(v => v.updateTransform(this));
}
/**
@@ -38,7 +54,7 @@ export class Transform {
this.scaleY = 1;
this.rad = 0;
this.modified = false;
this.bindedObject?.updateTransform?.();
this.emitUpdate();
}
/**
@@ -49,7 +65,7 @@ export class Transform {
this.scaleX *= x;
this.scaleY *= y;
this.modified = true;
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -61,7 +77,7 @@ export class Transform {
this.x += x;
this.y += y;
this.modified = true;
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -76,7 +92,7 @@ export class Transform {
this.rad -= n * Math.PI * 2;
}
this.modified = true;
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -88,7 +104,7 @@ export class Transform {
this.scaleX = x;
this.scaleY = y;
this.modified = true;
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -100,7 +116,7 @@ export class Transform {
this.x = x;
this.y = y;
this.modified = true;
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -111,7 +127,7 @@ export class Transform {
mat3.rotate(this.mat, this.mat, rad - this.rad);
this.rad = rad;
this.modified = true;
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -138,7 +154,7 @@ export class Transform {
mat3.fromValues(a, b, 0, c, d, 0, e, f, 1)
);
this.calAttributes();
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -161,7 +177,7 @@ export class Transform {
): this {
mat3.set(this.mat, a, b, 0, c, d, 0, e, f, 1);
this.calAttributes();
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -285,14 +301,26 @@ export class Transform3D {
mat: mat4 = mat4.create();
/** 绑定的可更新元素 */
bindedObject?: ITransformUpdatable;
bindedObject: Set<ITransformUpdatable<Transform3D>> = new Set();
/**
* 绑定可更新对象
* 对这个变换实例添加绑定对象,当矩阵变换时,自动调用其 update 函数
* @param obj 要绑定的对象
*/
bind(obj?: ITransformUpdatable) {
this.bindedObject = obj;
bind(obj: ITransformUpdatable<Transform3D>) {
this.bindedObject.add(obj);
}
/**
* 取消对象的绑定
* @param obj 要取消绑定的对象
*/
unbind(obj: ITransformUpdatable<Transform3D>) {
this.bindedObject.delete(obj);
}
private emitUpdate() {
this.bindedObject.forEach(v => v.updateTransform(this));
}
/**
@@ -300,7 +328,7 @@ export class Transform3D {
*/
reset(): this {
mat4.identity(this.mat);
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -312,7 +340,7 @@ export class Transform3D {
*/
scale(x: number, y: number, z: number): this {
mat4.scale(this.mat, this.mat, [x, y, z]);
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -324,7 +352,7 @@ export class Transform3D {
*/
translate(x: number, y: number, z: number): this {
mat4.translate(this.mat, this.mat, [x, y, z]);
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -335,7 +363,7 @@ export class Transform3D {
*/
rotate(rad: number, axis: vec3): this {
mat4.rotate(this.mat, this.mat, rad, axis);
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -371,7 +399,7 @@ export class Transform3D {
*/
lookAt(eye: vec3, center: vec3, up: vec3): this {
mat4.lookAt(this.mat, eye, center, up);
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -384,7 +412,7 @@ export class Transform3D {
*/
perspective(fovy: number, aspect: number, near: number, far: number): this {
mat4.perspective(this.mat, fovy, aspect, near, far);
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
@@ -406,7 +434,7 @@ export class Transform3D {
far: number
): this {
mat4.ortho(this.mat, left, right, bottom, top, near, far);
this.bindedObject?.updateTransform?.();
this.emitUpdate();
return this;
}
-6
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@@ -1,6 +0,0 @@
export type SizedCanvasImageSource = Exclude<
CanvasImageSource,
VideoFrame | SVGElement
>;
export type CanvasStyle = string | CanvasGradient | CanvasPattern;