test(08-10): cover data-common/data-base gap codes and align baseline failures

- sandbox: drop obsolete playing=true bypass, align expired-step case, assert codes 73/194

- tileStore: assert codes 133/134 and add ItemStore/EnemyStore code 181 cases

- map/mover: assert code 192 when Dir8 handler missing

- hero/items: assert code 193 on missing item id registration

- mapLifecycle: drive resize via GameMap.resizeLayer so shared indexer width syncs
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AncTe committed 2026-10-08 14:35:03 +08:00
1 parent 339f72d541
commit b932f8cecd
5 files changed
+127 -28

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@@ -290,12 +290,13 @@ describe('MapLayer point event lifecycle', () => {
// 验证改变图层宽度后,保留的点事件会使用新索引继续查询
it('reindexes preserved point events when the layer width changes', () => {
const { layer } = createMapState({
const { map, layer } = createMapState({
1: { 1: 'top-right' },
3: { 1: 'bottom-right' }
});
layer.resize(3, 2);
// 经 GameMap.resizeLayer 变更尺寸,使共享索引器宽度与图层同步后重建点事件索引
map.resizeLayer(3, 2, true);
expect(layer.getPointEvent(1, 0)).toEqual(new Map([[1, 'top-right']]));
expect(layer.getPointEvent(1, 1)).toEqual(
@@ -72,13 +72,15 @@ interface MoverFixture {
tile: DynamicTile;
}
/** 构造一个绑定动态图块的移动器宿主 */
function createMoverFixture(): MoverFixture {
/** 构造一个绑定动态图块的移动器宿主,可选择性跳过 Dir8 处理器注册 */
function createMoverFixture(registerDir8: boolean = true): MoverFixture {
const tileStore = new TileStore();
tileStore.addTile(createTileData(1, 'base'));
tileStore.addTile(createTileData(2, 'alternate'));
const faceManager = new FaceManager();
faceManager.register(FaceGroup.Dir8, new Dir8FaceHandler());
if (registerDir8) {
faceManager.register(FaceGroup.Dir8, new Dir8FaceHandler());
}
const state: IDataCommon = {
tileStore,
itemStore: {},
@@ -159,6 +161,19 @@ describe('DynamicTileMover movement', () => {
expect(tile.y).toBe(0);
});
// 验证缺失 Dir8 朝向处理器时移动结束告警码 192 且图块停在原地
it('warns code 192 when the Dir8 face handler is missing', async () => {
const { tile } = createMoverFixture(false);
const warn = vi.spyOn(logger, 'warn');
tile.mover.step(FaceDirection.Right);
await tile.mover.start()!.onEnd;
expect(warn).toHaveBeenCalledWith(192);
expect(tile.x).toBe(0);
expect(tile.y).toBe(0);
});
// 验证移动开始、单步与结束钩子按生命周期顺序触发
it('fires the movement lifecycle hooks in order', async () => {
const { tile } = createMoverFixture();