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refactor: 删除旧 hotkey
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commit
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4 files changed
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-717
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@@ -11,7 +11,6 @@ import {
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IGameUIPropsBase,
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useKey
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} from '@user/client-base';
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import { gameKey, generateKeyboardEvent } from '@motajs/system';
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import { getInput } from '@user/client-base';
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import { openStatistics } from './statistics';
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import { saveWithExist } from './save';
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@@ -68,14 +67,14 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
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break;
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}
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case MainChoice.VirtualKey: {
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getVitualKeyOnce().then(value => {
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gameKey.emitKey(
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value.key,
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value.assist,
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'up',
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generateKeyboardEvent(value.key, value.assist)
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);
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});
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// getVitualKeyOnce().then(value => {
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// gameKey.emitKey(
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// value.key,
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// value.assist,
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// 'up',
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// generateKeyboardEvent(value.key, value.assist)
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// );
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// });
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break;
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}
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case MainChoice.ViewMap: {
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+15
-16
@@ -11,7 +11,6 @@ import {
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StepForward,
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ViewMapIcon
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} from '@user/client-base';
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import { gameKey, generateKeyboardEvent } from '@motajs/system';
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import { linear } from 'mutate-animate';
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import { KeyCode } from '@motajs/system';
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import { Progress } from '@user/client-base';
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@@ -96,14 +95,14 @@ export const PlayingToolbar = defineComponent<
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const equip = () => core.openEquipbox(true);
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const shop = () => core.openQuickShop(true);
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const key = () => {
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getVitualKeyOnce().then(value => {
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gameKey.emitKey(
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value.key,
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value.assist,
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'up',
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generateKeyboardEvent(value.key, value.assist)
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);
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});
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// getVitualKeyOnce().then(value => {
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// gameKey.emitKey(
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// value.key,
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// value.assist,
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// 'up',
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// generateKeyboardEvent(value.key, value.assist)
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// );
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// });
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};
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const undo = () => core.doSL('autoSave', 'load');
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const redo = () => core.doSL('autoSave', 'reload');
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@@ -299,13 +298,13 @@ export const NumpadToolbar = defineComponent<
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};
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const clickNum = (num: number) => {
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const bin = generateBinary([
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ctrlEnabled.value,
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shiftEnabled.value,
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altEnabled.value
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]);
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const code = (KeyCode.Digit0 + num) as KeyCode;
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gameKey.emitKey(code, bin, 'up', generateKeyboardEvent(code, bin));
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// const bin = generateBinary([
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// ctrlEnabled.value,
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// shiftEnabled.value,
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// altEnabled.value
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// ]);
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// const code = (KeyCode.Digit0 + num) as KeyCode;
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// gameKey.emitKey(code, bin, 'up', generateKeyboardEvent(code, bin));
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};
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return () => (
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