refactor: 删除旧 hotkey

This commit is contained in:
AncTe committed 2026-10-26 18:57:49 +08:00
1 parent 85d4b9f610
commit a9b9be33d5
4 files changed
+197 -717

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+8 -9
View File
@@ -11,7 +11,6 @@ import {
IGameUIPropsBase,
useKey
} from '@user/client-base';
import { gameKey, generateKeyboardEvent } from '@motajs/system';
import { getInput } from '@user/client-base';
import { openStatistics } from './statistics';
import { saveWithExist } from './save';
@@ -68,14 +67,14 @@ export const MainSettings = defineComponent<MainSettingsProps>(props => {
break;
}
case MainChoice.VirtualKey: {
getVitualKeyOnce().then(value => {
gameKey.emitKey(
value.key,
value.assist,
'up',
generateKeyboardEvent(value.key, value.assist)
);
});
// getVitualKeyOnce().then(value => {
// gameKey.emitKey(
// value.key,
// value.assist,
// 'up',
// generateKeyboardEvent(value.key, value.assist)
// );
// });
break;
}
case MainChoice.ViewMap: {
+15 -16
View File
@@ -11,7 +11,6 @@ import {
StepForward,
ViewMapIcon
} from '@user/client-base';
import { gameKey, generateKeyboardEvent } from '@motajs/system';
import { linear } from 'mutate-animate';
import { KeyCode } from '@motajs/system';
import { Progress } from '@user/client-base';
@@ -96,14 +95,14 @@ export const PlayingToolbar = defineComponent<
const equip = () => core.openEquipbox(true);
const shop = () => core.openQuickShop(true);
const key = () => {
getVitualKeyOnce().then(value => {
gameKey.emitKey(
value.key,
value.assist,
'up',
generateKeyboardEvent(value.key, value.assist)
);
});
// getVitualKeyOnce().then(value => {
// gameKey.emitKey(
// value.key,
// value.assist,
// 'up',
// generateKeyboardEvent(value.key, value.assist)
// );
// });
};
const undo = () => core.doSL('autoSave', 'load');
const redo = () => core.doSL('autoSave', 'reload');
@@ -299,13 +298,13 @@ export const NumpadToolbar = defineComponent<
};
const clickNum = (num: number) => {
const bin = generateBinary([
ctrlEnabled.value,
shiftEnabled.value,
altEnabled.value
]);
const code = (KeyCode.Digit0 + num) as KeyCode;
gameKey.emitKey(code, bin, 'up', generateKeyboardEvent(code, bin));
// const bin = generateBinary([
// ctrlEnabled.value,
// shiftEnabled.value,
// altEnabled.value
// ]);
// const code = (KeyCode.Digit0 + num) as KeyCode;
// gameKey.emitKey(code, bin, 'up', generateKeyboardEvent(code, bin));
};
return () => (