feat: 商店系统实现

This commit is contained in:
AncTe committed 2026-10-12 19:17:06 +08:00
1 parent acf20f548d
commit a15b79b29f
7 files changed
+362 -13

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+104
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@@ -0,0 +1,104 @@
import {
IShopManager,
IHeroState,
IShopState,
IStateBase
} from '@user/data-base';
import { IShopHeroAttr, IShopSystem, ShopTradeResult } from './types';
import { logger } from '@motajs/common';
import { isNil } from 'lodash-es';
import { shouldReplay } from '@user/data-common';
export class ShopSystem implements IShopSystem {
manager: IShopManager | null = null;
hero: IHeroState<IShopHeroAttr> | null = null;
private current: IShopState | null = null;
constructor(readonly state: IStateBase) {}
bindManager(manager: IShopManager | null): void {
this.closeShop();
this.manager = manager;
}
bindHero(hero: IHeroState<IShopHeroAttr> | null): void {
this.closeShop();
this.hero = hero;
}
@shouldReplay('Openning shop should be replayed.')
openShop(shop: IShopState): void {
this.current = shop;
}
getCurrentShop(): IShopState | null {
return this.current;
}
@shouldReplay('Closing shop should be replayed.')
closeShop(): void {
this.current = null;
}
@shouldReplay('Buying items should be replayed.')
buyItem(item: number | string, count: number): ShopTradeResult {
if (!this.current || !this.hero) {
logger.warn(199);
return ShopTradeResult.Invalid;
}
const num = this.state.tileStore.num(item);
if (isNil(num)) {
logger.warn(200, item.toString());
return ShopTradeResult.Invalid;
}
const shop = this.current;
const hero = this.hero.getModifiableAttribute();
const currCount = shop.getCount(count);
if (currCount < count) return ShopTradeResult.ShopLack;
const [buyPrice] = shop.getPrice(num);
if (buyPrice < 0) {
return ShopTradeResult.Invalid;
}
const need = buyPrice * count;
const owned = hero.getBaseAttribute('money');
if (owned < need) {
return ShopTradeResult.MoneyLack;
}
hero.add('money', -need);
shop.addItem(num, -count);
return ShopTradeResult.Success;
}
sellItem(item: number | string, count: number): ShopTradeResult {
if (!this.current || !this.hero) {
logger.warn(199);
return ShopTradeResult.Invalid;
}
const num = this.state.tileStore.num(item);
if (isNil(num)) {
logger.warn(200, item.toString());
return ShopTradeResult.Invalid;
}
const shop = this.current;
const hero = this.hero.getModifiableAttribute();
const pack = this.hero.items;
const currCount = pack.itemCount(num);
if (currCount < count) return ShopTradeResult.HeroLack;
const [, sellPrice] = shop.getPrice(num);
if (sellPrice < 0) {
return ShopTradeResult.Invalid;
}
const need = sellPrice * count;
hero.add('money', need);
shop.addItem(num, count);
return ShopTradeResult.Success;
}
}
+33 -5
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@@ -1,16 +1,39 @@
import { IHeroState, IShopManager, IShopState } from '@user/data-base';
import {
IDataBaseExtended,
IHeroState,
IShopManager,
IShopState
} from '@user/data-base';
export interface IShopHeroAttr {
/** 勇士拥有的金币 */
money: number;
}
export interface IShopSystem {
export const enum ShopTradeResult {
/** 成功购入或售出 */
Success,
/** 操作不合法,一般是因为道具不存在或未打开商店 */
Invalid,
/** 商店库存不足,无法购入这么多道具 */
ShopLack,
/** 玩家库存不足,无法卖出这么多道具 */
HeroLack,
/** 玩家货币不足,无法购入这么多道具 */
MoneyLack
}
export interface IShopSystem extends IDataBaseExtended {
/** 当前使用的商店管理器 */
readonly manager: IShopManager | null;
/** 当前绑定的勇士状态对象 */
readonly hero: IHeroState<IShopHeroAttr> | null;
/**
* 绑定商店管理器
* @param manager 商店管理器
*/
bindManager(manager: IShopManager): void;
bindManager(manager: IShopManager | null): void;
/**
* 绑定系统使用的勇士状态对象
@@ -24,6 +47,11 @@ export interface IShopSystem {
*/
openShop(shop: IShopState): void;
/**
* 获取当前已打开的商店状态对象
*/
getCurrentShop(): IShopState | null;
/**
* 关闭当前打开的商店
*/
@@ -34,12 +62,12 @@ export interface IShopSystem {
* @param item 道具数字或 id
* @param count 购买的道具数量
*/
buyItem(item: number | string, count: number): void;
buyItem(item: number | string, count: number): ShopTradeResult;
/**
* 在当前打开的商店里面售出指定道具
* @param item 道具数字或 id
* @param count 卖出的道具数量
*/
sellItem(item: number | string, count: number): void;
sellItem(item: number | string, count: number): ShopTradeResult;
}