refactor: 游戏地图接口重构

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AncTe committed 2026-08-21 01:39:47 +08:00
1 parent 1717400945
commit 7eeab32134
28 files changed
+1408 -1236

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@@ -191,10 +191,10 @@
"125": "Expected sorted floor id array has a same floor id set, but an array with a different floor id set is returned.",
"126": "Only move code '$1' is expected, but got '$2'.",
"127": "Block at $1,$2 is 0, the dynamic tile will have num 0.",
"128": "Position $1,$2 is out of map bounds, operation cancelled.",
"129": "Position $1,$2 is not empty, existing block will be overwritten.",
"128": "Cannot transfer $1 to $2, since target position $3,$4 out of bounds.",
"129": "Position $1,$2 is not empty, transfering dynamic block to static will overwrite existing static tile.",
"130": "The given tile is not managed by this dynamic layer.",
"131": "Event layer to set is not belong to current LayerState.",
"131": "Cannot set event layer since target map layer does not belongs to current GameMap instance.",
"132": "Trigger registry entry of $1 '$2' already exists, new factory will override old factory.",
"133": "TileStore.addTile: tile number $1 already exists (id: '$2'), old tile data will be overridden.",
"134": "TileStore.addTile: tile id '$1' already maps to number $2, old tile data will be overridden.",
@@ -206,7 +206,7 @@
"140": "Different priority of combat script is expected, but got a same one.",
"141": "Some issue may occur in binded damage system on combat flow, please check the console.",
"142": "Expected a specific tile number after convert id '$1' to number, but got null.",
"143": "Cannot create dynamic tile for $1 since its raw data is not found.",
"143": "Cannot create dynamic tile for $1 since its raw data does not found.",
"144": "A hero move top implementation object binding is required for hero moving.",
"145": "No tile registered for item '$1'.",
"146": "No equipment with uid of $1 in hero's inventory.",