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refactor: 游戏地图接口重构
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@@ -191,10 +191,10 @@
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"125": "Expected sorted floor id array has a same floor id set, but an array with a different floor id set is returned.",
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"126": "Only move code '$1' is expected, but got '$2'.",
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"127": "Block at $1,$2 is 0, the dynamic tile will have num 0.",
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"128": "Position $1,$2 is out of map bounds, operation cancelled.",
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"129": "Position $1,$2 is not empty, existing block will be overwritten.",
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"128": "Cannot transfer $1 to $2, since target position $3,$4 out of bounds.",
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"129": "Position $1,$2 is not empty, transfering dynamic block to static will overwrite existing static tile.",
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"130": "The given tile is not managed by this dynamic layer.",
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"131": "Event layer to set is not belong to current LayerState.",
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"131": "Cannot set event layer since target map layer does not belongs to current GameMap instance.",
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"132": "Trigger registry entry of $1 '$2' already exists, new factory will override old factory.",
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"133": "TileStore.addTile: tile number $1 already exists (id: '$2'), old tile data will be overridden.",
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"134": "TileStore.addTile: tile id '$1' already maps to number $2, old tile data will be overridden.",
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@@ -206,7 +206,7 @@
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"140": "Different priority of combat script is expected, but got a same one.",
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"141": "Some issue may occur in binded damage system on combat flow, please check the console.",
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"142": "Expected a specific tile number after convert id '$1' to number, but got null.",
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"143": "Cannot create dynamic tile for $1 since its raw data is not found.",
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"143": "Cannot create dynamic tile for $1 since its raw data does not found.",
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"144": "A hero move top implementation object binding is required for hero moving.",
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"145": "No tile registered for item '$1'.",
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"146": "No equipment with uid of $1 in hero's inventory.",
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