mirror of
https://github.com/motajs/template.git
synced 2026-11-09 11:44:30 +08:00
refactor: 将 render-core, render-elements, render-assets, render-style 合并
This commit is contained in:
1 parent
93fb788bef
commit
744a21e042
105 files changed
+149
-192
No files matched your search
@@ -9,7 +9,7 @@ import {
|
||||
openReplay,
|
||||
openStatistics
|
||||
} from './ui';
|
||||
import { ElementLocator } from '@motajs/render-core';
|
||||
import { ElementLocator } from '@motajs/render';
|
||||
|
||||
export function createAction() {
|
||||
gameKey
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { DefaultProps, ElementLocator, Font } from '@motajs/render';
|
||||
import { ElementLocator, Font } from '@motajs/render';
|
||||
import { computed, defineComponent, reactive, ref } from 'vue';
|
||||
import { Background, Selection } from './misc';
|
||||
import { TextContent, TextContentProps } from './textbox';
|
||||
@@ -7,6 +7,7 @@ import { Page, PageExpose } from './page';
|
||||
import { GameUI, IUIMountable, SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { useKey } from '../use';
|
||||
import { sleep } from 'mutate-animate';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
|
||||
export interface ConfirmBoxProps extends DefaultProps, TextContentProps {
|
||||
/** 确认框的提示文本内容 */
|
||||
|
||||
@@ -3,8 +3,7 @@ import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { clamp, isNil } from 'lodash-es';
|
||||
import { computed, defineComponent, onMounted, ref, watch } from 'vue';
|
||||
import { Scroll, ScrollExpose } from './scroll';
|
||||
import { Font } from '@motajs/render-style';
|
||||
import { MotaOffscreenCanvas2D } from '@motajs/render-core';
|
||||
import { MotaOffscreenCanvas2D, Font } from '@motajs/render';
|
||||
import {
|
||||
HALF_STATUS_WIDTH,
|
||||
STATUS_BAR_HEIGHT,
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { DefaultProps, ElementLocator, GraphicPropsBase } from '@motajs/render';
|
||||
import { ElementLocator } from '@motajs/render';
|
||||
import { DefaultProps, GraphicPropsBase } from '@motajs/render-vue';
|
||||
import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
import {
|
||||
computed,
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
import { computed, defineComponent, onUnmounted, ref, watch } from 'vue';
|
||||
import { TextContent, TextContentProps } from './textbox';
|
||||
import { RectRCircleParams } from '@motajs/render-elements';
|
||||
import {
|
||||
Container,
|
||||
ElementLocator,
|
||||
MotaRenderer,
|
||||
RenderItem,
|
||||
Transform
|
||||
} from '@motajs/render-core';
|
||||
import { Font } from '@motajs/render-style';
|
||||
Transform,
|
||||
Font,
|
||||
RectRCircleParams
|
||||
} from '@motajs/render';
|
||||
import { transitionedColor, useKey } from '../use';
|
||||
import { linear } from 'mutate-animate';
|
||||
import { Background, Selection } from './misc';
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
import { computed, defineComponent, ref, SlotsType, VNode } from 'vue';
|
||||
import { Selection } from './misc';
|
||||
import { ElementLocator } from '@motajs/render-core';
|
||||
import { Font } from '@motajs/render-style';
|
||||
import { ElementLocator, Font } from '@motajs/render';
|
||||
import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { Scroll } from './scroll';
|
||||
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
import {
|
||||
DefaultProps,
|
||||
ElementLocator,
|
||||
onTick,
|
||||
PathProps,
|
||||
Sprite
|
||||
} from '@motajs/render';
|
||||
import { ElementLocator, Sprite, MotaOffscreenCanvas2D } from '@motajs/render';
|
||||
import { DefaultProps, PathProps, onTick } from '@motajs/render-vue';
|
||||
import { computed, defineComponent, ref, SetupContext, watch } from 'vue';
|
||||
import { MotaOffscreenCanvas2D } from '@motajs/render';
|
||||
import { TextContent, TextContentProps } from './textbox';
|
||||
import { Scroll, ScrollExpose, ScrollProps } from './scroll';
|
||||
import { transitioned } from '../use';
|
||||
|
||||
@@ -9,8 +9,9 @@ import {
|
||||
watch
|
||||
} from 'vue';
|
||||
import { clamp, isNil } from 'lodash-es';
|
||||
import { DefaultProps, ElementLocator, Font } from '@motajs/render';
|
||||
import { ElementLocator, Font } from '@motajs/render';
|
||||
import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
|
||||
/** 圆角矩形页码距离容器的边框大小,与 pageSize 相乘 */
|
||||
const RECT_PAD = 0.1;
|
||||
|
||||
@@ -12,7 +12,6 @@ import {
|
||||
} from 'vue';
|
||||
import {
|
||||
Container,
|
||||
DefaultProps,
|
||||
ElementLocator,
|
||||
RenderItem,
|
||||
Sprite,
|
||||
@@ -31,6 +30,7 @@ import { hyper, linear, Transition } from 'mutate-animate';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { transitioned } from '../use';
|
||||
import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
|
||||
export const enum ScrollDirection {
|
||||
Horizontal,
|
||||
|
||||
@@ -2,7 +2,6 @@ import {
|
||||
ElementLocator,
|
||||
Font,
|
||||
Sprite,
|
||||
DefaultProps,
|
||||
Text,
|
||||
MotaOffscreenCanvas2D
|
||||
} from '@motajs/render';
|
||||
@@ -32,6 +31,7 @@ import {
|
||||
} from './textboxTyper';
|
||||
import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { texture } from '../elements';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
|
||||
// todo: TextContent 应该改成渲染元素?
|
||||
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { logger } from '@motajs/common';
|
||||
import { Font, onTick, MotaOffscreenCanvas2D } from '@motajs/render';
|
||||
import { Font, MotaOffscreenCanvas2D } from '@motajs/render';
|
||||
import EventEmitter from 'eventemitter3';
|
||||
import { isNil } from 'lodash-es';
|
||||
import { RenderableData, AutotileRenderable, texture } from '../elements';
|
||||
import { onTick } from '@motajs/render-vue';
|
||||
|
||||
/** 文字的安全填充,会填充在文字的上侧和下侧,防止削顶和削底 */
|
||||
const SAFE_PAD = 1;
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
import {
|
||||
ElementLocator,
|
||||
MotaOffscreenCanvas2D,
|
||||
Sprite
|
||||
} from '@motajs/render-core';
|
||||
import { ElementLocator, MotaOffscreenCanvas2D, Sprite } from '@motajs/render';
|
||||
import { SpriteProps } from '@motajs/render-vue';
|
||||
import { defineComponent, ref, watch } from 'vue';
|
||||
import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { DefaultProps, ElementLocator, Font } from '@motajs/render';
|
||||
import { ElementLocator, Font } from '@motajs/render';
|
||||
import { logger } from '@motajs/common';
|
||||
import { computed, defineComponent, onUnmounted, ref } from 'vue';
|
||||
import { transitioned } from '../use';
|
||||
@@ -6,6 +6,7 @@ import { hyper } from 'mutate-animate';
|
||||
import { debounce } from 'lodash-es';
|
||||
import { texture } from '../elements';
|
||||
import { SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
|
||||
export interface TipProps extends DefaultProps {
|
||||
/** 显示的位置 */
|
||||
|
||||
@@ -5,7 +5,7 @@ import {
|
||||
RenderItem,
|
||||
Transform,
|
||||
MotaOffscreenCanvas2D
|
||||
} from '@motajs/render-core';
|
||||
} from '@motajs/render';
|
||||
import { HeroRenderer } from './hero';
|
||||
import { ILayerGroupRenderExtends, LayerGroup } from './layer';
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { EventEmitter } from 'eventemitter3';
|
||||
import { logger } from '@motajs/common';
|
||||
import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render-core';
|
||||
import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render';
|
||||
|
||||
interface BlockCacherEvent {
|
||||
split: [];
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { logger } from '@motajs/common';
|
||||
import { MotaOffscreenCanvas2D } from '@motajs/render-core';
|
||||
import { SizedCanvasImageSource } from '@motajs/render-assets';
|
||||
import { MotaOffscreenCanvas2D, SizedCanvasImageSource } from '@motajs/render';
|
||||
|
||||
// 经过测试(https://www.measurethat.net/Benchmarks/Show/30741/1/drawimage-img-vs-canvas-vs-bitmap-cropping-fix-loading)
|
||||
// 得出结论,ImageBitmap和Canvas的绘制性能不如Image,于是直接画Image就行,所以缓存基本上就是存Image
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Animation, TimingFn, Transition } from 'mutate-animate';
|
||||
import { RenderItem, Transform } from '@motajs/render-core';
|
||||
import { RenderItem, Transform } from '@motajs/render';
|
||||
import { logger } from '@motajs/common';
|
||||
import EventEmitter from 'eventemitter3';
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import {
|
||||
MotaOffscreenCanvas2D,
|
||||
Transform,
|
||||
transformCanvas
|
||||
} from '@motajs/render-core';
|
||||
} from '@motajs/render';
|
||||
import { logger } from '@motajs/common';
|
||||
import EventEmitter from 'eventemitter3';
|
||||
import { isNil } from 'lodash-es';
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import EventEmitter from 'eventemitter3';
|
||||
import { RenderItem } from '@motajs/render-core';
|
||||
import { RenderItem } from '@motajs/render';
|
||||
|
||||
export interface IAnimateFrame {
|
||||
updateFrameAnimate(frame: number, time: number): void;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { RenderAdapter } from '@motajs/render-core';
|
||||
import { SizedCanvasImageSource } from '@motajs/render-assets';
|
||||
import { SizedCanvasImageSource, RenderAdapter } from '@motajs/render';
|
||||
import { logger } from '@motajs/common';
|
||||
import { ILayerRenderExtends, Layer, LayerMovingRenderable } from './layer';
|
||||
import EventEmitter from 'eventemitter3';
|
||||
|
||||
@@ -6,7 +6,7 @@ import {
|
||||
RenderItem,
|
||||
Transform,
|
||||
RenderAdapter
|
||||
} from '@motajs/render-core';
|
||||
} from '@motajs/render';
|
||||
import { logger } from '@motajs/common';
|
||||
import { sleep, TimingFn } from 'mutate-animate';
|
||||
import { RenderableData, texture } from './cache';
|
||||
|
||||
@@ -4,9 +4,9 @@ import {
|
||||
RenderItem,
|
||||
RenderItemPosition,
|
||||
MotaOffscreenCanvas2D,
|
||||
Transform
|
||||
} from '@motajs/render-core';
|
||||
import { SizedCanvasImageSource } from '@motajs/render-assets';
|
||||
Transform,
|
||||
SizedCanvasImageSource
|
||||
} from '@motajs/render';
|
||||
import { isNil } from 'lodash-es';
|
||||
import { RenderableData, AutotileRenderable, texture } from './cache';
|
||||
import { IAnimateFrame, renderEmits } from './frame';
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { BaseProps, TagDefine } from '@motajs/render-vue';
|
||||
import { ERenderItemEvent, Transform } from '@motajs/render-core';
|
||||
import { CanvasStyle } from '@motajs/render-assets';
|
||||
import { ERenderItemEvent, Transform, CanvasStyle } from '@motajs/render';
|
||||
import {
|
||||
ILayerGroupRenderExtends,
|
||||
FloorLayer,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { RenderAdapter } from '@motajs/render-core';
|
||||
import { RenderAdapter } from '@motajs/render';
|
||||
import { FloorViewport } from './viewport';
|
||||
|
||||
export function disableViewport() {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { RenderAdapter } from '@motajs/render-core';
|
||||
import { RenderAdapter } from '@motajs/render';
|
||||
import { HeroRenderer } from './hero';
|
||||
import { ILayerGroupRenderExtends, LayerGroup } from './layer';
|
||||
import { LayerGroupFloorBinder } from './layer';
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Shader, ShaderProgram } from '@motajs/render-core';
|
||||
import { Shader, ShaderProgram } from '@motajs/render';
|
||||
|
||||
export abstract class EffectBase<T> {
|
||||
/** 当前使用的程序 */
|
||||
|
||||
@@ -2,7 +2,7 @@ import {
|
||||
ITransformUpdatable,
|
||||
ShaderProgram,
|
||||
Transform3D
|
||||
} from '@motajs/render-core';
|
||||
} from '@motajs/render';
|
||||
import { EffectBase } from './base';
|
||||
|
||||
export class Image3DEffect
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { createApp, Font } from '@motajs/render';
|
||||
import { Font } from '@motajs/render';
|
||||
import { defineComponent } from 'vue';
|
||||
import { DEFAULT_FONT, MAIN_HEIGHT, MAIN_WIDTH } from './shared';
|
||||
import { hook, loading } from '@user/data-base';
|
||||
@@ -10,6 +10,7 @@ import { sceneController } from './scene';
|
||||
import { GameTitleUI } from './ui/title';
|
||||
import { createWeather } from './weather';
|
||||
import { createMainExtension } from './commonIns';
|
||||
import { createApp } from '@motajs/render-vue';
|
||||
|
||||
export function createGameRenderer() {
|
||||
const App = defineComponent(_props => {
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import {
|
||||
wrapInstancedComponent,
|
||||
MotaOffscreenCanvas2D,
|
||||
RenderItem,
|
||||
RenderItemPosition,
|
||||
Transform
|
||||
} from '@motajs/render';
|
||||
import { wrapInstancedComponent } from '@motajs/render-vue';
|
||||
|
||||
// 渲染端的向后兼容用,会充当两个版本间过渡的作用
|
||||
class Change extends RenderItem {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render-core';
|
||||
import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render';
|
||||
import { ILayerState } from '@user/data-state';
|
||||
import { IMapRenderer } from './types';
|
||||
import { ElementNamespace, ComponentInternalInstance } from 'vue';
|
||||
|
||||
@@ -13,11 +13,7 @@ import { IMapRenderer, IMapRendererTicker, IMovingBlock } from '../types';
|
||||
import { isNil } from 'lodash-es';
|
||||
import { IHookController, logger } from '@motajs/common';
|
||||
import { BlockCls, IMaterialFramedData } from '@user/client-base';
|
||||
import {
|
||||
ITexture,
|
||||
ITextureSplitter,
|
||||
TextureRowSplitter
|
||||
} from '@motajs/render-assets';
|
||||
import { ITexture, ITextureSplitter, TextureRowSplitter } from '@motajs/render';
|
||||
import { IMapHeroRenderer } from './types';
|
||||
import { TimingFn } from 'mutate-animate';
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ import {
|
||||
IMapVertexBlock
|
||||
} from '../types';
|
||||
import { IMapTextArea, IMapTextRenderable, IOnMapTextRenderer } from './types';
|
||||
import { ITransformUpdatable, Transform } from '@motajs/render-core';
|
||||
import { ITransformUpdatable, Transform } from '@motajs/render';
|
||||
|
||||
export class OnMapTextRenderer
|
||||
implements IOnMapTextRenderer, ITransformUpdatable<Transform>
|
||||
@@ -116,6 +116,7 @@ export class OnMapTextRenderer
|
||||
(e * renderWidth) / 2,
|
||||
(f * renderHeight) / 2
|
||||
);
|
||||
// 由于 WebGL 坐标系与 Canvas2D 坐标系不一样,所以还需要变换一下
|
||||
ctx.scale(1, -1);
|
||||
|
||||
// draw text in each block
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
import { ITexture } from '@motajs/render-assets';
|
||||
import { ITexture, Font } from '@motajs/render';
|
||||
import {
|
||||
FaceDirection,
|
||||
HeroAnimateDirection,
|
||||
IHeroState,
|
||||
IMapLayer
|
||||
} from '@user/data-state';
|
||||
import { Font } from '@motajs/render-style';
|
||||
|
||||
import { IMapRenderResult } from '../types';
|
||||
|
||||
export interface IMapExtensionManager {
|
||||
|
||||
@@ -2,8 +2,9 @@ import {
|
||||
ITextureAnimater,
|
||||
ITextureRenderable,
|
||||
SizedCanvasImageSource,
|
||||
TextureColumnAnimater
|
||||
} from '@motajs/render-assets';
|
||||
TextureColumnAnimater,
|
||||
Transform
|
||||
} from '@motajs/render';
|
||||
import {
|
||||
AutotileProcessor,
|
||||
BlockCls,
|
||||
@@ -45,7 +46,6 @@ import {
|
||||
DYNAMIC_RESERVE,
|
||||
MOVING_TOLERANCE
|
||||
} from '../shared';
|
||||
import { Transform } from '@motajs/render-core';
|
||||
import { MapViewport } from './viewport';
|
||||
import { INSTANCED_COUNT } from './constant';
|
||||
import { StaticBlockStatus } from './status';
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import { IDirtyMark, IDirtyTracker } from '@motajs/common';
|
||||
import {
|
||||
ITextureRenderable,
|
||||
SizedCanvasImageSource
|
||||
} from '@motajs/render-assets';
|
||||
import { Transform } from '@motajs/render-core';
|
||||
SizedCanvasImageSource,
|
||||
Transform
|
||||
} from '@motajs/render';
|
||||
import {
|
||||
IAutotileProcessor,
|
||||
IMaterialFramedData,
|
||||
|
||||
@@ -21,7 +21,7 @@ import { DYNAMIC_RESERVE, MAP_BLOCK_HEIGHT, MAP_BLOCK_WIDTH } from '../shared';
|
||||
import { BlockSplitter } from './block';
|
||||
import { clamp, isNil } from 'lodash-es';
|
||||
import { BlockCls, IMaterialFramedData } from '@user/client-base';
|
||||
import { IRect } from '@motajs/render-assets';
|
||||
import { IRect } from '@motajs/render';
|
||||
import { INSTANCED_COUNT } from './constant';
|
||||
|
||||
export interface IMapDataGetter {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Transform } from '@motajs/render-core';
|
||||
import { Transform } from '@motajs/render';
|
||||
import {
|
||||
IBlockData,
|
||||
IMapRenderArea,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { MotaRenderer } from '@motajs/render-core';
|
||||
import { MotaRenderer } from '@motajs/render';
|
||||
import { MAIN_WIDTH, MAIN_HEIGHT } from './shared';
|
||||
|
||||
export const mainRenderer = new MotaRenderer({
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { ElementLocator } from '@motajs/render-core';
|
||||
import { Font } from '@motajs/render-style';
|
||||
import { ElementLocator, Font } from '@motajs/render';
|
||||
|
||||
// 本文件为 UI 配置文件,你可以修改下面的每个常量来控制 UI 的显示参数,每个常量都有注释说明
|
||||
|
||||
|
||||
@@ -3,8 +3,7 @@ import {
|
||||
Font,
|
||||
IActionEvent,
|
||||
MotaOffscreenCanvas2D,
|
||||
Sprite,
|
||||
onTick
|
||||
Sprite
|
||||
} from '@motajs/render';
|
||||
// import { WeatherController } from '../weather';
|
||||
import { defineComponent, onUnmounted, reactive, ref } from 'vue';
|
||||
@@ -33,6 +32,7 @@ import { FloorChange } from '../legacy/fallback';
|
||||
import { mainUIController } from './controller';
|
||||
import { isNil } from 'lodash-es';
|
||||
import { mainMapExtension, mainMapRenderer } from '../commonIns';
|
||||
import { onTick } from '@motajs/render-vue';
|
||||
|
||||
const MainScene = defineComponent(() => {
|
||||
//#region 基本定义
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { ElementLocator, IWheelEvent } from '@motajs/render-core';
|
||||
import { ElementLocator, IWheelEvent, Font } from '@motajs/render';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
import { Font } from '@motajs/render';
|
||||
import {
|
||||
GameUI,
|
||||
IUIMountable,
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
import { GameUI, SetupComponentOptions } from '@motajs/system-ui';
|
||||
import { computed, ComputedRef, defineComponent, shallowReactive } from 'vue';
|
||||
import { TextContent } from '../components';
|
||||
import {
|
||||
DefaultProps,
|
||||
ElementLocator,
|
||||
Font,
|
||||
SizedCanvasImageSource
|
||||
} from '@motajs/render';
|
||||
import { ElementLocator, Font, SizedCanvasImageSource } from '@motajs/render';
|
||||
import { MixedToolbar, ReplayingStatus } from './toolbar';
|
||||
import { openViewMap } from './viewmap';
|
||||
import { mainUIController } from './controller';
|
||||
@@ -16,6 +11,7 @@ import {
|
||||
STATUS_BAR_HEIGHT,
|
||||
STATUS_BAR_WIDTH
|
||||
} from '../shared';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
|
||||
export interface ILeftHeroStatus {
|
||||
/** 楼层 id */
|
||||
|
||||
@@ -20,7 +20,7 @@ import {
|
||||
TITLE_X,
|
||||
TITLE_Y
|
||||
} from '../shared';
|
||||
import { ElementLocator } from '@motajs/render-core';
|
||||
import { ElementLocator, Font } from '@motajs/render';
|
||||
import {
|
||||
ITransitionedController,
|
||||
transitioned,
|
||||
@@ -28,7 +28,6 @@ import {
|
||||
useKey
|
||||
} from '../use';
|
||||
import { hyper, linear, sleep } from 'mutate-animate';
|
||||
import { Font } from '@motajs/render-style';
|
||||
import { ExitFullscreen, Fullscreen, SoundVolume } from '../components';
|
||||
import { mainSetting, triggerFullscreen } from '@motajs/legacy-ui';
|
||||
import { saveLoad } from './save';
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { DefaultProps, ElementLocator, Font } from '@motajs/render';
|
||||
import { ElementLocator, Font } from '@motajs/render';
|
||||
import { computed, defineComponent, ref } from 'vue';
|
||||
import {
|
||||
DoubleArrow,
|
||||
@@ -25,6 +25,7 @@ import { mainUIController } from './controller';
|
||||
import { MAIN_HEIGHT, FULL_LOC, POP_BOX_WIDTH, CENTER_LOC } from '../shared';
|
||||
import { openReplay, openSettings } from './settings';
|
||||
import { openViewMap } from './viewmap';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
|
||||
interface ToolbarProps extends DefaultProps {
|
||||
loc?: ElementLocator;
|
||||
|
||||
@@ -3,8 +3,9 @@ import {
|
||||
IActionEvent,
|
||||
IActionEventBase,
|
||||
IWheelEvent,
|
||||
MotaOffscreenCanvas2D
|
||||
} from '@motajs/render-core';
|
||||
MotaOffscreenCanvas2D,
|
||||
Font
|
||||
} from '@motajs/render';
|
||||
import { BaseProps } from '@motajs/render-vue';
|
||||
import {
|
||||
GameUI,
|
||||
@@ -22,7 +23,7 @@ import {
|
||||
shallowRef,
|
||||
watch
|
||||
} from 'vue';
|
||||
import { FloorSelector } from '../components/floorSelect';
|
||||
import { FloorSelector } from '../components';
|
||||
import {
|
||||
ILayerGroupRenderExtends,
|
||||
FloorDamageExtends,
|
||||
@@ -31,7 +32,6 @@ import {
|
||||
LayerGroup,
|
||||
LayerGroupFloorBinder
|
||||
} from '../elements';
|
||||
import { Font } from '@motajs/render-style';
|
||||
import { clamp, mean } from 'lodash-es';
|
||||
import { calculateStatisticsOne, StatisticsDataOneFloor } from './statistics';
|
||||
import { Tip, TipExpose } from '../components';
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ElementLocator } from '@motajs/render-core';
|
||||
import { ElementLocator } from '@motajs/render';
|
||||
|
||||
export interface IGridLayoutData {
|
||||
/** 有多少列 */
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { RenderItem } from '@motajs/render-core';
|
||||
import { RenderItem } from '@motajs/render';
|
||||
import { IWeather, IWeatherController, IWeatherInstance } from './types';
|
||||
import { logger } from '@motajs/common';
|
||||
import { isNil } from 'lodash-es';
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { CloudLike } from './cloudLike';
|
||||
import { SizedCanvasImageSource } from '@motajs/render-assets';
|
||||
import { SizedCanvasImageSource } from '@motajs/render';
|
||||
|
||||
export class CloudWeather extends CloudLike {
|
||||
getImage(): SizedCanvasImageSource | null {
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
import { MotaOffscreenCanvas2D, Sprite } from '@motajs/render-core';
|
||||
import {
|
||||
MotaOffscreenCanvas2D,
|
||||
Sprite,
|
||||
SizedCanvasImageSource
|
||||
} from '@motajs/render';
|
||||
import { Weather } from '../weather';
|
||||
import { SizedCanvasImageSource } from '@motajs/render-assets';
|
||||
|
||||
export abstract class CloudLike extends Weather<Sprite> {
|
||||
/** 不透明度 */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { MotaOffscreenCanvas2D } from '@motajs/render-core';
|
||||
import { MotaOffscreenCanvas2D, SizedCanvasImageSource } from '@motajs/render';
|
||||
import { CloudLike } from './cloudLike';
|
||||
import { SizedCanvasImageSource } from '@motajs/render-assets';
|
||||
|
||||
export class FogWeather extends CloudLike {
|
||||
/** 雾天气的图像比较小,因此将四个进行合并 */
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { MotaOffscreenCanvas2D, Sprite } from '@motajs/render-core';
|
||||
import { MotaOffscreenCanvas2D, Sprite } from '@motajs/render';
|
||||
import { Weather } from '../weather';
|
||||
import { clamp } from 'lodash-es';
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { RenderItem } from '@motajs/render-core';
|
||||
import { RenderItem } from '@motajs/render';
|
||||
|
||||
export interface IWeather<T extends RenderItem = RenderItem> {
|
||||
/** 天气的等级,-1 表示未创建 */
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { RenderItem } from '@motajs/render-core';
|
||||
import { RenderItem } from '@motajs/render';
|
||||
import { IWeather } from './types';
|
||||
|
||||
export abstract class Weather<T extends RenderItem> implements IWeather<T> {
|
||||
|
||||
Reference in new issue
Block a user