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refactor: 渲染端结构
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@@ -0,0 +1,151 @@
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import { ICoreState } from '@user/data-state';
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import { IClientCore } from './types';
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import {
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IMotaAudioContext,
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ISoundPlayer,
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IBGMPlayer,
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MotaAudioContext,
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SoundPlayer,
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BGMPlayer
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} from '@motajs/audio';
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import { IRenderTreeRoot, MotaRenderer } from '@motajs/render';
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import {
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IMotaAssetsLoader,
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IMaterialManager,
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IAutotileProcessor,
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MotaAssetsLoader,
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MaterialManager,
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AutotileProcessor
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} from '@user/client-base';
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import {
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IMapRenderer,
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IMapExtensionManager,
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MapRenderer,
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MapExtensionManager
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} from './render/map';
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import {
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ExcitationDivider,
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ExcitationVariator,
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IExcitation,
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IExcitationDivider,
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RafExcitation
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} from '@motajs/animate';
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import {
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DEBUG_DIVIDER,
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DEBUG_VARIATOR,
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DIVIDER_DEBUG_DIVIDER,
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MAIN_HEIGHT,
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MAIN_WIDTH,
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VARIATOR_DEBUG_SPEED
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} from './shared';
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import { loading } from '@user/data-base';
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import { fallbackLoad } from './fallback/load';
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export class ClientCore implements IClientCore {
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readonly loader: IMotaAssetsLoader;
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readonly materials: IMaterialManager;
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readonly autotile: IAutotileProcessor;
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readonly rafExcitation: IExcitation<number>;
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readonly excitationDivider: IExcitationDivider<number>;
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readonly renderer: IRenderTreeRoot;
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readonly mainMapRenderer: IMapRenderer;
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readonly mainMapExtension: IMapExtensionManager;
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readonly audioContext: IMotaAudioContext;
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readonly soundPlayer: ISoundPlayer<SoundIds>;
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readonly bgmPlayer: IBGMPlayer<BgmIds>;
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constructor(public data: ICoreState) {
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//#region 音频系统
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this.audioContext = new MotaAudioContext();
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this.soundPlayer = new SoundPlayer(this.audioContext);
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this.bgmPlayer = new BGMPlayer(this.audioContext);
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//#endregion
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//#region 素材系统
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this.materials = new MaterialManager();
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this.autotile = new AutotileProcessor(this.materials);
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//#endregion
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this.loader = new MotaAssetsLoader(
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data.loadProgress,
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data.dataLoader,
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this.audioContext,
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this.soundPlayer,
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this.materials
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);
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// 兼容层
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loading.once('loaded', () => {
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fallbackLoad(this.materials);
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loading.emit('assetBuilt');
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});
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//#region 渲染系统
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const rafExcitation = new RafExcitation();
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const excitationDivider = new ExcitationDivider<number>();
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if (DEBUG_VARIATOR) {
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const variator = new ExcitationVariator();
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variator.bindExcitation(rafExcitation);
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variator.setSpeed(VARIATOR_DEBUG_SPEED);
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excitationDivider.bindExcitation(variator);
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} else {
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excitationDivider.bindExcitation(rafExcitation);
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}
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if (DEBUG_DIVIDER) {
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excitationDivider.setDivider(DIVIDER_DEBUG_DIVIDER);
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}
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this.rafExcitation = rafExcitation;
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this.excitationDivider = excitationDivider;
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this.renderer = new MotaRenderer({
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canvas: '#render-main',
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width: MAIN_WIDTH,
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height: MAIN_HEIGHT,
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// 使用分频器,用户可以在设置中调整,如果设备性能较差调高分频有助于提高性能表现
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excitaion: excitationDivider
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});
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this.mainMapRenderer = new MapRenderer(this.materials, data.layer);
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this.mainMapExtension = new MapExtensionManager(this.mainMapRenderer);
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// 兼容层
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loading.once('assetBuilt', () => {
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this.createMainExtension();
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});
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//#endregion
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}
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/**
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* 进行地图渲染拓展初始化
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*/
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private async createMainExtension() {
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// 算是一种妥协吧,等之后加载系统重构之后应该会清晰很多
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await this.materials.trackedAsset.then();
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this.mainMapRenderer.useAsset(this.materials.trackedAsset);
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const layer = this.data.layer.getLayerByAlias('event');
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if (layer) {
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this.mainMapExtension.addHero(this.data.hero.mover, layer);
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this.mainMapExtension.addDoor(layer);
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}
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this.mainMapExtension.addText();
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}
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bindDataState(state: ICoreState): void {
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this.data = state;
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}
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getDataState(): ICoreState {
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return this.data;
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}
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}
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@@ -0,0 +1,5 @@
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import { state } from '@user/data-state';
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import { ClientCore } from './client';
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/** 客户端实例 */
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export const client = new ClientCore(state);
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@@ -1,13 +1,14 @@
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import { Patch, PatchClass } from '@motajs/legacy-common';
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import { audioContext, bgmPlayer, soundPlayer } from '@user/client-base';
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import { mainSetting } from '@motajs/legacy-ui';
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import { sleep } from '@motajs/common';
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import { isNil } from 'lodash-es';
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import { client } from '../core';
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// todo: 添加弃用警告 logger.warn(56)
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export function patchAudio() {
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const patch = new Patch(PatchClass.Control);
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const { bgmPlayer, soundPlayer, audioContext } = client;
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const play = (bgm: BgmIds, when?: number) => {
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bgmPlayer.play(bgm, when);
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@@ -28,8 +29,8 @@ export function patchAudio() {
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patch.add('checkBgm', function () {
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if (bgmPlayer.playing) return;
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if (mainSetting.getValue('audio.bgmEnabled')) {
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if (bgmPlayer.playingBgm) {
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bgmPlayer.play(bgmPlayer.playingBgm);
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if (bgmPlayer.playingBGM) {
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bgmPlayer.play(bgmPlayer.playingBGM);
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} else {
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play(main.startBgm, 0);
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}
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@@ -0,0 +1,137 @@
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import { ITexture } from '@motajs/render';
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import {
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IBlockIdentifier,
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IMaterialManager,
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IIndexedIdentifier
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} from '@user/client-base';
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import { isNil } from 'lodash-es';
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function extractClsBlocks<C extends Exclude<Cls, 'tileset'>>(
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cls: C,
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map: Record<string, number>,
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icons: Record<string, number>
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): IBlockIdentifier[] {
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const max = Math.max(...Object.values(icons));
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const arr = Array(max).fill(void 0);
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for (const [key, value] of Object.entries(icons)) {
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// 样板编辑器 bug 可能会导致多个 id 使用一个偏移,因此要判断下
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if (!(key in map) || !isNil(arr[value])) continue;
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const id = key as AllIdsOf<C>;
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const num = map[id] as keyof NumberToId;
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const identifier: IBlockIdentifier = {
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id: id as string,
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cls,
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num
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};
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arr[value] = identifier;
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}
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return arr;
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}
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function addTileset(set: Set<number>, map?: readonly (readonly number[])[]) {
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if (!map) return;
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map.forEach(line => {
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line.forEach(v => {
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if (v >= 10000) set.add(v);
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});
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});
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}
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function addAutotile(set: Set<number>, map?: readonly (readonly number[])[]) {
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if (!map) return;
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map.forEach(line => {
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line.forEach(v => {
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const id = core.maps.blocksInfo[v as keyof NumberToId];
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if (id?.cls === 'autotile') set.add(v);
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});
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});
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}
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/**
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* 兼容旧版加载
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*/
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export function fallbackLoad(materials: IMaterialManager) {
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// 基本素材
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const icons = core.icons.icons;
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const images = core.material.images;
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const idNumMap: Record<string, number> = {};
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for (const [key, value] of Object.entries(core.maps.blocksInfo)) {
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const num = Number(key);
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idNumMap[value.id] = Number(num);
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if (!isNil(value.animate)) {
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materials.setDefaultFrame(num, value.animate - 1);
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}
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}
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const terrains = extractClsBlocks('terrains', idNumMap, icons.terrains);
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const animates = extractClsBlocks('animates', idNumMap, icons.animates);
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const items = extractClsBlocks('items', idNumMap, icons.items);
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const enemys = extractClsBlocks('enemys', idNumMap, icons.enemys);
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const npcs = extractClsBlocks('npcs', idNumMap, icons.npcs);
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const enemy48 = extractClsBlocks('enemy48', idNumMap, icons.enemy48);
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const npc48 = extractClsBlocks('npc48', idNumMap, icons.npc48);
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// Grid
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materials.addGrid(images.terrains, terrains);
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materials.addGrid(images.items, items);
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// Row Animates
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materials.addRowAnimate(images.animates, animates, 32);
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materials.addRowAnimate(images.enemys, enemys, 32);
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materials.addRowAnimate(images.npcs, npcs, 32);
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materials.addRowAnimate(images.enemy48, enemy48, 48);
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materials.addRowAnimate(images.npc48, npc48, 48);
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// Autotile
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for (const key of Object.keys(icons.autotile)) {
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const id = key as AllIdsOf<'autotile'>;
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const img = images.autotile[id];
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const identifier: IBlockIdentifier = {
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id,
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num: idNumMap[id],
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cls: 'autotile'
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};
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materials.addAutotile(img, identifier);
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}
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// Tilesets
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core.tilesets.forEach((v, i) => {
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const img = images.tilesets[v];
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const identifier: IIndexedIdentifier = {
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index: i,
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alias: v
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};
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materials.addTileset(img, identifier);
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});
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// 地图上出现过的 tileset
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const tilesetSet = new Set<number>();
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const autotileSet = new Set<number>();
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core.floorIds.forEach(v => {
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const floor = core.floors[v];
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addTileset(tilesetSet, floor.bgmap);
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addTileset(tilesetSet, floor.bg2map);
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addTileset(tilesetSet, floor.map);
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addTileset(tilesetSet, floor.fgmap);
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addTileset(tilesetSet, floor.fg2map);
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addAutotile(autotileSet, floor.bgmap);
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addAutotile(autotileSet, floor.bg2map);
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addAutotile(autotileSet, floor.map);
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addAutotile(autotileSet, floor.fgmap);
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addAutotile(autotileSet, floor.fg2map);
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});
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const heroTextures: ITexture[] = [];
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data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main.heroImages.forEach(v => {
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const tex = materials.getImageByAlias(v);
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if (tex) heroTextures.push(tex);
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});
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materials.buildAssets();
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materials.cacheAutotileList(autotileSet);
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materials.cacheTilesetList(tilesetSet);
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materials.buildListToAsset(heroTextures);
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}
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@@ -13,3 +13,8 @@ export function create() {
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export * from './action';
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export * from './fallback';
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export * from './render';
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export * from './client';
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export * from './core';
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export * from './shared';
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export * from './types';
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@@ -1,5 +1,5 @@
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import { gameKey } from '@motajs/system';
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import { POP_BOX_WIDTH, CENTER_LOC, FULL_LOC } from './shared';
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import { POP_BOX_WIDTH, CENTER_LOC, FULL_LOC } from '../shared';
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import {
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saveSave,
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mainUIController,
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@@ -1,23 +0,0 @@
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import { state } from '@user/data-state';
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import { materials } from '@user/client-base';
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import { MapRenderer, MapExtensionManager } from './map';
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/** 主地图渲染器,用于渲染游戏画面 */
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export const mainMapRenderer = new MapRenderer(materials, state.layer);
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/** 主地图渲染器拓展 */
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export const mainMapExtension = new MapExtensionManager(mainMapRenderer);
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/** 副地图渲染器,用于渲染缩略图、浏览地图等 */
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// export const expandMapRenderer = new MapRenderer(materials, state.layer);
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export async function createMainExtension() {
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// 算是一种妥协吧,等之后加载系统重构之后应该会清晰很多
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await materials.trackedAsset.then();
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mainMapRenderer.useAsset(materials.trackedAsset);
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const layer = state.layer.getLayerByAlias('event');
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if (layer) {
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mainMapExtension.addHero(state.hero.mover, layer);
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mainMapExtension.addDoor(layer);
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}
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mainMapExtension.addText();
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}
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@@ -8,7 +8,7 @@ import {
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HALF_STATUS_WIDTH,
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STATUS_BAR_HEIGHT,
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STATUS_BAR_WIDTH
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} from '../shared';
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} from '../../shared';
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const SCROLL_HEIGHT = STATUS_BAR_HEIGHT - 280;
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const HALF_HEIGHT = SCROLL_HEIGHT / 2;
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@@ -1,7 +1,7 @@
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import { Font } from '@motajs/render';
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import { defineComponent } from 'vue';
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import { DEFAULT_FONT, MAIN_HEIGHT, MAIN_WIDTH } from './shared';
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import { hook, loading } from '@user/data-base';
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import { DEFAULT_FONT, MAIN_HEIGHT, MAIN_WIDTH } from '../shared';
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import { hook } from '@user/data-base';
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import { createElements } from './elements';
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import { mainRenderer } from './renderer';
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import { createUI } from './ui';
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@@ -9,7 +9,6 @@ import { createAction } from './action';
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import { sceneController } from './scene';
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import { GameTitleUI } from './ui/title';
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import { createWeather } from './weather';
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import { createMainExtension } from './commonIns';
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import { createApp } from './renderer';
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import { LoadSceneUI } from './ui/load';
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@@ -35,10 +34,6 @@ export function createRender() {
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createAction();
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createWeather();
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loading.once('assetBuilt', () => {
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createMainExtension();
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});
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hook.on('restart', () => {
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sceneController.closeAll();
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sceneController.open(GameTitleUI, {});
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@@ -47,7 +42,6 @@ export function createRender() {
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Font.setDefaults(DEFAULT_FONT);
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}
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export * from './commonIns';
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export * from './components';
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export * from './elements';
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export * from './fx';
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@@ -56,5 +50,5 @@ export * from './utils';
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export * from './weather';
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export * from './renderer';
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export * from './scene';
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export * from './shared';
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export * from '../shared';
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export * from './use';
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@@ -2,7 +2,7 @@ import { MotaOffscreenCanvas2D, RenderItem } from '@motajs/render';
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import { ILayerState } from '@user/data-state';
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import { IMapRenderer } from './types';
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import { ElementNamespace, ComponentInternalInstance } from 'vue';
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import { CELL_HEIGHT, CELL_WIDTH, MAP_HEIGHT, MAP_WIDTH } from '../shared';
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import { CELL_HEIGHT, CELL_WIDTH, MAP_HEIGHT, MAP_WIDTH } from '../../shared';
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import { IMapExtensionManager } from './extension';
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export class MapRenderItem extends RenderItem {
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@@ -6,7 +6,7 @@ import {
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import { IMapDoorRenderer } from './types';
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import { IMapRenderer } from '../types';
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import { sleep } from 'mutate-animate';
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import { DOOR_ANIMATE_INTERVAL } from '../../shared';
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import { DOOR_ANIMATE_INTERVAL } from '../../../shared';
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export class MapDoorRenderer implements IMapDoorRenderer {
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/** 钩子控制器 */
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@@ -45,7 +45,7 @@ import {
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CELL_WIDTH,
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DYNAMIC_RESERVE,
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MOVING_TOLERANCE
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} from '../shared';
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} from '../../shared';
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import { MapViewport } from './viewport';
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import { INSTANCED_COUNT } from './constant';
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import { StaticBlockStatus } from './status';
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@@ -17,7 +17,11 @@ import {
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MapTileSizeTestMode
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} from './types';
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import { logger, PrivateBooleanDirtyTracker } from '@motajs/common';
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import { DYNAMIC_RESERVE, MAP_BLOCK_HEIGHT, MAP_BLOCK_WIDTH } from '../shared';
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import {
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DYNAMIC_RESERVE,
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MAP_BLOCK_HEIGHT,
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||||
MAP_BLOCK_WIDTH
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||||
} from '../../shared';
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||||
import { BlockSplitter } from './block';
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||||
import { clamp, isNil } from 'lodash-es';
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||||
import { BlockCls, IMaterialFramedData } from '@user/client-base';
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||||
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||||
@@ -6,7 +6,7 @@ import {
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||||
VARIATOR_DEBUG_SPEED,
|
||||
DEBUG_DIVIDER,
|
||||
DIVIDER_DEBUG_DIVIDER
|
||||
} from './shared';
|
||||
} from '../shared';
|
||||
import { createRendererFor, RendererUsing } from '@motajs/render-vue';
|
||||
import {
|
||||
ExcitationDivider,
|
||||
|
||||
@@ -6,7 +6,7 @@ import {
|
||||
UIController
|
||||
} from '@motajs/system';
|
||||
import { defineComponent } from 'vue';
|
||||
import { MAIN_HEIGHT, MAIN_WIDTH } from '../shared';
|
||||
import { MAIN_HEIGHT, MAIN_WIDTH } from '../../shared';
|
||||
|
||||
export const mainUIController = new UIController('main-ui');
|
||||
|
||||
|
||||
@@ -17,15 +17,15 @@ import {
|
||||
LOAD_TASK_RADIUS,
|
||||
LOAD_UNLOADED_COLOR,
|
||||
MAIN_WIDTH
|
||||
} from '../shared';
|
||||
} from '../../shared';
|
||||
import { ElementLocator, Font, MotaOffscreenCanvas2D } from '@motajs/render';
|
||||
import { transitioned } from '../use';
|
||||
import { cosh, CurveMode, linear } from '@motajs/animate';
|
||||
import { loader } from '@user/client-base';
|
||||
import { clamp } from 'lodash-es';
|
||||
import { sleep } from '@motajs/common';
|
||||
import { loading } from '@user/data-base';
|
||||
import { GameTitleUI } from './title';
|
||||
import { client } from '../../core';
|
||||
|
||||
export interface ILoadProps extends UIComponentProps, DefaultProps {}
|
||||
|
||||
@@ -34,6 +34,7 @@ const loadSceneProps = {
|
||||
} satisfies SetupComponentOptions<ILoadProps>;
|
||||
|
||||
export const LoadScene = defineComponent<ILoadProps>(props => {
|
||||
const loader = client.loader;
|
||||
const taskFont = new Font('Verdana', 24);
|
||||
const byteFont = new Font('Verdana', 12);
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ import {
|
||||
RIGHT_STATUS_POS,
|
||||
STATUS_BAR_HEIGHT,
|
||||
STATUS_BAR_WIDTH
|
||||
} from '../shared';
|
||||
} from '../../shared';
|
||||
import {
|
||||
ILeftHeroStatus,
|
||||
IRightHeroStatus,
|
||||
@@ -29,11 +29,14 @@ import { getHeroStatusOn, state } from '@user/data-state';
|
||||
import { hook } from '@user/data-base';
|
||||
import { mainUIController } from './controller';
|
||||
import { isNil } from 'lodash-es';
|
||||
import { mainMapExtension, mainMapRenderer } from '../commonIns';
|
||||
import { using } from '../renderer';
|
||||
import { client } from '../../core';
|
||||
|
||||
const MainScene = defineComponent(() => {
|
||||
const { mainMapRenderer, mainMapExtension } = client;
|
||||
|
||||
//#region 基本定义
|
||||
|
||||
const mainTextboxProps: TextboxProps = {
|
||||
text: '',
|
||||
hidden: true,
|
||||
|
||||
@@ -27,7 +27,7 @@ import {
|
||||
SAVE_ITEM_SIZE,
|
||||
SAVE_ITEM_TOP,
|
||||
SAVE_PAGES
|
||||
} from '../shared';
|
||||
} from '../../shared';
|
||||
import { getSave, SaveData, adjustGrid, IGridLayoutData } from '../utils';
|
||||
|
||||
export const enum SaveMode {
|
||||
|
||||
@@ -23,7 +23,7 @@ import { openStatistics } from './statistics';
|
||||
import { saveWithExist } from './save';
|
||||
import { compressToBase64 } from 'lz-string';
|
||||
import { ViewMapUI } from './viewmap';
|
||||
import { CENTER_LOC, FULL_LOC, MAIN_HEIGHT, POP_BOX_WIDTH } from '../shared';
|
||||
import { CENTER_LOC, FULL_LOC, MAIN_HEIGHT, POP_BOX_WIDTH } from '../../shared';
|
||||
import { useKey } from '../use';
|
||||
|
||||
export interface MainSettingsProps
|
||||
|
||||
@@ -10,9 +10,9 @@ import {
|
||||
MAIN_WIDTH,
|
||||
STATUS_BAR_HEIGHT,
|
||||
STATUS_BAR_WIDTH
|
||||
} from '../shared';
|
||||
} from '../../shared';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
import { materials } from '@user/client-base';
|
||||
import { client } from '../../core';
|
||||
|
||||
export interface ILeftHeroStatus {
|
||||
/** 楼层 id */
|
||||
@@ -116,6 +116,8 @@ export const LeftStatusBar = defineComponent<StatusBarProps<ILeftHeroStatus>>(
|
||||
/** 状态属性的开始纵坐标 */
|
||||
const STATUS_Y = TITLE_HEIGHT + STATUS_PAD;
|
||||
|
||||
const materials = client.materials;
|
||||
|
||||
// 可以换成 materials.getImageByAlias('xxx.png') 来使用全塔属性注册的图片
|
||||
const hpIcon = materials.getImageByAlias('icon-hp');
|
||||
const atkIcon = materials.getImageByAlias('icon-atk');
|
||||
|
||||
@@ -20,7 +20,7 @@ import {
|
||||
TITLE_STROKE_WIDTH,
|
||||
TITLE_X,
|
||||
TITLE_Y
|
||||
} from '../shared';
|
||||
} from '../../shared';
|
||||
import { ElementLocator, Font } from '@motajs/render';
|
||||
import {
|
||||
ITransitionedController,
|
||||
@@ -35,7 +35,7 @@ import { MainSceneUI } from './main';
|
||||
import { adjustCover } from '../utils';
|
||||
import { cosh, CurveMode, linear } from '@motajs/animate';
|
||||
import { sleep } from '@motajs/common';
|
||||
import { materials } from '@user/client-base';
|
||||
import { client } from '../../core';
|
||||
|
||||
const enum TitleButton {
|
||||
StartGame,
|
||||
@@ -64,6 +64,7 @@ const gameTitleProps = {
|
||||
} satisfies SetupComponentOptions<GameTitleProps>;
|
||||
|
||||
export const GameTitle = defineComponent<GameTitleProps>(props => {
|
||||
const materials = client.materials;
|
||||
const bg = materials.getImageByAlias(TITLE_BACKGROUND_IMAGE);
|
||||
|
||||
//#region 计算背景图
|
||||
|
||||
@@ -21,11 +21,11 @@ import { generateBinary } from '@motajs/legacy-common';
|
||||
import { SetupComponentOptions } from '@motajs/system';
|
||||
import { saveSave, saveLoad } from './save';
|
||||
import { mainUIController } from './controller';
|
||||
import { MAIN_HEIGHT, FULL_LOC, POP_BOX_WIDTH, CENTER_LOC } from '../shared';
|
||||
import { MAIN_HEIGHT, FULL_LOC, POP_BOX_WIDTH, CENTER_LOC } from '../../shared';
|
||||
import { openReplay, openSettings } from './settings';
|
||||
import { openViewMap } from './viewmap';
|
||||
import { DefaultProps } from '@motajs/render-vue';
|
||||
import { materials } from '@user/client-base';
|
||||
import { client } from '../../core';
|
||||
|
||||
interface ToolbarProps extends DefaultProps {
|
||||
loc?: ElementLocator;
|
||||
@@ -74,6 +74,7 @@ export const PlayingToolbar = defineComponent<
|
||||
ToolbarEmits,
|
||||
keyof ToolbarEmits
|
||||
>((props, { emit }) => {
|
||||
const materials = client.materials;
|
||||
const bookIcon = materials.getImageByAlias('icon-book');
|
||||
const flyIcon = materials.getImageByAlias('icon-fly');
|
||||
const toolIcon = materials.getImageByAlias('icon-toolbox');
|
||||
@@ -171,6 +172,7 @@ const replayingProps = {
|
||||
export const ReplayingToolbar = defineComponent<ReplayingProps>(props => {
|
||||
const status = props.status;
|
||||
|
||||
const materials = client.materials;
|
||||
const bookIcon = materials.getImageByAlias('icon-book');
|
||||
const saveIcon = materials.getImageByAlias('icon-save');
|
||||
const font1 = Font.defaults({ size: 16 });
|
||||
|
||||
@@ -39,7 +39,7 @@ import {
|
||||
RIGHT_STATUS_POS,
|
||||
STATUS_BAR_HEIGHT,
|
||||
STATUS_BAR_WIDTH
|
||||
} from '../shared';
|
||||
} from '../../shared';
|
||||
|
||||
export interface ViewMapProps extends UIComponentProps, BaseProps {
|
||||
loc: ElementLocator;
|
||||
|
||||
@@ -2,7 +2,7 @@ import { compressToBase64, decompressFromBase64 } from 'lz-string';
|
||||
import { getConfirm, waitbox } from '../components';
|
||||
import { IUIMountable } from '@motajs/system';
|
||||
import { SyncSaveFromServerResponse } from '@motajs/client-base';
|
||||
import { CENTER_LOC, POP_BOX_WIDTH } from '../shared';
|
||||
import { CENTER_LOC, POP_BOX_WIDTH } from '../../shared';
|
||||
|
||||
export interface SaveData {
|
||||
name: string;
|
||||
|
||||
+1
-1
@@ -16,7 +16,7 @@ export const VARIATOR_DEBUG_SPEED = 0.2;
|
||||
* 降低画面刷新频率及每帧执行函数的执行频率,方便调试
|
||||
*/
|
||||
export const DEBUG_DIVIDER = false;
|
||||
/** 当使用分频器调试时,分配比例 */
|
||||
/** 当使用分频器调试时,分频比例 */
|
||||
export const DIVIDER_DEBUG_DIVIDER = 60;
|
||||
|
||||
//#endregion
|
||||
@@ -0,0 +1,53 @@
|
||||
import { IRenderTreeRoot } from '@motajs/render';
|
||||
import { ICoreState } from '@user/data-state';
|
||||
import { IMapExtensionManager, IMapRenderer } from './render/map';
|
||||
import { IBGMPlayer, IMotaAudioContext, ISoundPlayer } from '@motajs/audio';
|
||||
import {
|
||||
IAutotileProcessor,
|
||||
IMaterialManager,
|
||||
IMotaAssetsLoader
|
||||
} from '@user/client-base';
|
||||
import { IExcitation, IExcitationDivider } from '@motajs/animate';
|
||||
|
||||
export interface IClientCore {
|
||||
/** 数据端状态对象 */
|
||||
readonly data: ICoreState;
|
||||
|
||||
readonly loader: IMotaAssetsLoader;
|
||||
|
||||
/** 素材管理器 */
|
||||
readonly materials: IMaterialManager;
|
||||
/** 自动元件处理器 */
|
||||
readonly autotile: IAutotileProcessor;
|
||||
|
||||
/** 用于渲染系统的 Raf 激励源 */
|
||||
readonly rafExcitation: IExcitation<number>;
|
||||
/** 用于渲染系统的激励源分频器 */
|
||||
readonly excitationDivider: IExcitationDivider<number>;
|
||||
/** 渲染画面的根元素 */
|
||||
readonly renderer: IRenderTreeRoot;
|
||||
/** 主地图渲染器,主要用于渲染游戏画面中的地图 */
|
||||
readonly mainMapRenderer: IMapRenderer;
|
||||
/** 副地图渲染器,主要用于渲染缩略图、浏览地图等内容 */
|
||||
// readonly expandMapRenderer: IMapRenderer;
|
||||
/** 主地图渲染器的拓展管理对象 */
|
||||
readonly mainMapExtension: IMapExtensionManager;
|
||||
|
||||
/** 音频上下文 */
|
||||
readonly audioContext: IMotaAudioContext;
|
||||
/** 音效播放器 */
|
||||
readonly soundPlayer: ISoundPlayer<SoundIds>;
|
||||
/** BGM 播放器 */
|
||||
readonly bgmPlayer: IBGMPlayer<BgmIds>;
|
||||
|
||||
/**
|
||||
* 绑定数据端状态
|
||||
* @param state 数据端状态
|
||||
*/
|
||||
bindDataState(state: ICoreState): void;
|
||||
|
||||
/**
|
||||
* 获取当前绑定的数据端状态对象
|
||||
*/
|
||||
getDataState(): ICoreState;
|
||||
}
|
||||
Reference in new issue
Block a user