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refactor: 调整录像命名
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@@ -1,5 +1,5 @@
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import { isNil } from 'lodash-es';
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import { IDataCommon, ReplayCommandCode } from '@user/data-common';
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import { IDataCommon, ReplayCode } from '@user/data-common';
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import {
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EquipStatus,
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IEquipmentState,
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@@ -192,7 +192,7 @@ export class HeroEquipment<THero> implements IHeroEquipment<THero> {
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// 最后恢复录像记录并记录录像
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replay.revert();
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replay.route.add(ReplayCommandCode.Equip, [uid]);
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replay.route.add(ReplayCode.Equip, [uid]);
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return curr;
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}
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@@ -209,7 +209,7 @@ export class HeroEquipment<THero> implements IHeroEquipment<THero> {
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// 记录录像
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const replay = this.state.replaySystem;
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replay.route.add(ReplayCommandCode.Unequip, [slot]);
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replay.route.add(ReplayCode.Unequip, [slot]);
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this.unloadEquipEffect(state);
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this.equips.delete(slot);
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@@ -2,7 +2,7 @@ import { isNil } from 'lodash-es';
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import {
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IDataCommon,
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ItemCategory,
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ReplayCommandCode,
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ReplayCode,
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SaveCompression
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} from '@user/data-common';
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import { HeroEquipsStore } from './equipStore';
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@@ -127,7 +127,7 @@ export class HeroItems<THero> implements IHeroItems<THero> {
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if (!raw.effect.canUse(raw)) return false;
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const replay = this.state.replaySystem;
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replay.route.add(ReplayCommandCode.UseItem, [raw.num]);
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replay.route.add(ReplayCode.UseItem, [raw.num]);
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raw.effect.useEffect(raw);
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@@ -7,7 +7,7 @@ import {
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ObjectMover,
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ObjectMoveType,
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IDataCommon,
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ReplayCommandCode
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ReplayCode
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} from '@user/data-common';
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import {
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HeroMoveCode,
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@@ -176,16 +176,16 @@ export class HeroMover<T extends IHeroLocation>
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const replay = this.state.replaySystem;
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switch (handler.direction) {
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case FaceDirection.Up:
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replay.route.add(ReplayCommandCode.Up, []);
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replay.route.add(ReplayCode.Up, []);
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break;
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case FaceDirection.Right:
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replay.route.add(ReplayCommandCode.Right, []);
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replay.route.add(ReplayCode.Right, []);
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break;
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case FaceDirection.Left:
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replay.route.add(ReplayCommandCode.Left, []);
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replay.route.add(ReplayCode.Left, []);
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break;
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case FaceDirection.Down:
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replay.route.add(ReplayCommandCode.Down, []);
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replay.route.add(ReplayCode.Down, []);
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break;
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default:
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logger.warn(176);
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