refactor: 将旧样板怪物移植单独提取出来

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AncTe committed 2026-04-15 23:12:28 +08:00
1 parent 6c1acb990e
commit 39e91b241f
6 files changed
+72 -14

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+17 -10
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@@ -1,13 +1,18 @@
import { logger } from '@motajs/common';
import { Enemy as EnemyImpl } from './enemy';
import { IEnemy, IEnemyManager, SpecialCreation } from './types';
import {
IEnemy,
IEnemyManager,
IEnemyLegacyBridge,
SpecialCreation
} from './types';
export class EnemyManager<TAttr> implements IEnemyManager<TAttr> {
/** 特殊属性注册表,code -> 创建函数 */
private readonly specialRegistry: Map<number, SpecialCreation<any, TAttr>> =
new Map();
/** 自定义怪物属性注册表,name -> 默认值 */
private readonly attributeRegistry: Map<string, any> = new Map();
private readonly attributeRegistry: Map<keyof TAttr, any> = new Map();
/** 怪物模板表,code -> IEnemy */
private readonly prefabByCode: Map<number, IEnemy<TAttr>> = new Map();
/** 怪物模板表,id -> IEnemy */
@@ -15,11 +20,16 @@ export class EnemyManager<TAttr> implements IEnemyManager<TAttr> {
/** 旧样板怪物 id 到 code 的映射,用于 fromLegacyEnemy 快速查找已有模板 */
private readonly legacyIdToCode: Map<string, number> = new Map();
constructor(readonly bridge: IEnemyLegacyBridge<TAttr>) {}
registerSpecial(code: number, cons: SpecialCreation<any, TAttr>): void {
this.specialRegistry.set(code, cons);
}
registerAttribute(name: string, defaultValue: any): void {
setAttributeDefaults<K extends keyof TAttr>(
name: K,
defaultValue: TAttr[K]
): void {
if (
typeof defaultValue === 'function' ||
typeof defaultValue === 'symbol' ||
@@ -50,16 +60,13 @@ export class EnemyManager<TAttr> implements IEnemyManager<TAttr> {
* @param enemy 旧样板怪物对象
*/
private createAttributes(enemy: Enemy): TAttr {
const attrs: Record<string, any> = {};
const attrs: Partial<TAttr> = {};
for (const [name, defaultValue] of this.attributeRegistry) {
attrs[name] = structuredClone(defaultValue);
}
attrs.hp = enemy.hp;
attrs.atk = enemy.atk;
attrs.def = enemy.def;
attrs.money = enemy.money;
attrs.exp = enemy.exp;
attrs.point = enemy.point;
Object.assign(attrs, this.bridge.fromLegacyEnemy(enemy, attrs));
return attrs as TAttr;
}
+20 -1
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@@ -1,5 +1,7 @@
import { IRange, ITileLocator } from '@motajs/common';
//#region 怪物基础
export interface ISpecial<T = void> {
/** 特殊属性代码 */
readonly code: number;
@@ -121,8 +123,20 @@ export interface IEnemy<TAttr> extends IReadonlyEnemy<TAttr> {
copyFrom(enemy: IReadonlyEnemy<TAttr>): void;
}
//#endregion
//#region 怪物管理器
export type SpecialCreation<T, TAttr> = (enemy: IEnemy<TAttr>) => ISpecial<T>;
export interface IEnemyLegacyBridge<TAttr> {
/**
* 从旧样板的怪物对象中获取其属性
* @param enemy 旧样板怪物对象
*/
fromLegacyEnemy(enemy: Enemy, defaultValue: Partial<TAttr>): TAttr;
}
export interface IEnemyManager<TAttr> {
/**
* 注册一个特殊属性
@@ -136,7 +150,10 @@ export interface IEnemyManager<TAttr> {
* @param name 属性名称
* @param defaultValue 属性默认值
*/
registerAttribute(name: string, defaultValue: any): void;
setAttributeDefaults<K extends keyof TAttr>(
name: K,
defaultValue: TAttr[K]
): void;
/**
* 根据旧样板怪物对象生成一个新的怪物对象
@@ -196,6 +213,8 @@ export interface IEnemyManager<TAttr> {
changePrefab(code: number | string, enemy: IEnemy<TAttr>): void;
}
//#endregion
//#region 辅助接口
export interface IMapLocHelper {