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修改插件目录
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@@ -1,4 +1,4 @@
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../../src/types/core.d.ts" />
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export {};
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/* @__PURE__ */ (function () {
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@@ -1,5 +1,4 @@
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///<reference path="../../../src/types/core.d.ts" />
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import { drawHalo } from './halo';
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import { drawHalo } from '../fx/halo';
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// 伤害弹出
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// 复写阻激夹域检测
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File renamed without changes.
@@ -1,4 +1,4 @@
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///<reference path="../../../src/types/core.d.ts" />
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///<reference path="../../../../src/types/core.d.ts" />
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export {};
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['up', 'down', 'left', 'right'].forEach(one => {
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@@ -1,4 +1,4 @@
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import { ensureFloorDamage } from './enemy/damage';
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import { ensureFloorDamage } from '../enemy/damage';
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core.control.updateDamage = function (floorId = core.status.floorId, ctx) {
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if (!floorId || core.status.gameOver || main.mode !== 'play') return;
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@@ -1,11 +1,11 @@
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import './fiveLayer';
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import './heroFourFrames';
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import './hotReload';
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import './itemDetail';
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import './popup';
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import './fx/heroFourFrames';
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import './dev/hotReload';
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import './fx/itemDetail';
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import './enemy/checkblock';
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import './replay';
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import './ui';
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import * as halo from './halo';
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import * as halo from './fx/halo';
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import * as hero from './hero';
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import * as loopMap from './loopMap';
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import * as remainEnemy from './remainEnemy';
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