feat: 追逐战初步重置完毕

This commit is contained in:
AncTe committed 2024-10-08 20:14:07 +08:00
1 parent aa080cbd25
commit e82a616532
9 files changed
+155 -53

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+22
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@@ -37,6 +37,22 @@ export class BgmController
private transitionData: Map<BgmIds, AnimatingBgm> = new Map();
private canChange: boolean = true;
/**
* 屏蔽音乐修改
*/
blockChange() {
this.canChange = false;
}
/**
* 取消屏蔽音乐修改
*/
unblockChange() {
this.canChange = true;
}
/**
* 添加一个bgm
* @param uri bgm的`uri`,由于bgm是一类资源,因此`uri`为`bgms.xxx`的形式
@@ -67,6 +83,7 @@ export class BgmController
* @param when 切换至的歌从什么时候开始播放,默认-1,表示不改变,整数表示设置为目标值
*/
changeTo(id: BgmIds, when: number = -1, noStack: boolean = false) {
if (!this.canChange) return;
if (id === this.now) return this.resume();
let prevent = false;
const preventDefault = () => {
@@ -98,6 +115,7 @@ export class BgmController
* @param transition 是否使用渐变效果,默认使用
*/
pause(transition: boolean = true) {
if (!this.canChange) return;
if (!this.now) return;
let prevent = false;
const preventDefault = () => {
@@ -120,6 +138,7 @@ export class BgmController
* @param transition 是否使用渐变效果,默认使用
*/
resume(transition: boolean = true) {
if (!this.canChange) return;
if (!this.now) return;
let prevent = false;
const preventDefault = () => {
@@ -147,6 +166,7 @@ export class BgmController
* @param when 从bgm的何时开始播放
*/
play(id: BgmIds, when: number = 0, noStack: boolean = false) {
if (!this.canChange) return;
if (id === this.now) return;
let prevent = false;
const preventDefault = () => {
@@ -184,6 +204,7 @@ export class BgmController
* 撤销当前播放,改为播放前一个bgm
*/
undo(transition: boolean = true, when: number = 0) {
if (!this.canChange) return;
if (this.stack.length === 0) return;
else {
const to = this.stack.pop()!;
@@ -200,6 +221,7 @@ export class BgmController
* 取消上一次的撤销,改为播放上一次撤销的bgm
*/
redo(transition: boolean = true, when: number = 0) {
if (!this.canChange) return;
if (this.redoStack.length === 0) return;
else {
const to = this.redoStack.pop()!;
+17 -1
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@@ -44,6 +44,8 @@ export class Camera extends EventEmitter<CameraEvent> {
/** 是否需要更新视角 */
private needUpdate: boolean = false;
/** 是否启用摄像机 */
private enabled: boolean = true;
/** 变换操作列表,因为矩阵乘法跟顺序有关,因此需要把各个操作拆分成列表进行 */
protected operation: CameraOperation[] = [];
@@ -84,7 +86,7 @@ export class Camera extends EventEmitter<CameraEvent> {
}
private tick = () => {
if (!this.needUpdate) return;
if (!this.needUpdate || !this.enabled) return;
const trans = this.transform;
trans.reset();
for (const o of this.operation) {
@@ -100,6 +102,20 @@ export class Camera extends EventEmitter<CameraEvent> {
this.needUpdate = false;
};
/**
* 禁用这个摄像机
*/
disable() {
this.enabled = false;
}
/**
* 启用这个摄像机
*/
enable() {
this.enabled = true;
}
/**
* 在下一帧进行强制更新
*/
+1 -2
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@@ -1,9 +1,8 @@
import { logger } from '@/core/common/logger';
import { HeroRenderer } from './hero';
import { ILayerGroupRenderExtends, LayerGroup } from './layer';
import { Transform } from '../transform';
import { LayerGroupFloorBinder } from './floor';
import { hyper, inverseTrigo, power, TimingFn, trigo } from 'mutate-animate';
import { hyper, TimingFn } from 'mutate-animate';
import { RenderAdapter } from '../adapter';
export class FloorViewport implements ILayerGroupRenderExtends {
+23
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@@ -8,6 +8,29 @@ import { disableViewport, enableViewport } from '@/core/render/utils';
import type { HeroMover, MoveStep } from '@/game/state/move';
import EventEmitter from 'eventemitter3';
export interface IChaseController {
/** 本次追逐战实例 */
readonly chase: Chase;
/**
* 开始这个追逐战
* @param fromSave 是否是从存档开始
*/
start(fromSave: boolean): void;
/**
* 结束这个追逐战
* @param success 是否逃脱成功
*/
end(success: boolean): void;
/**
* 初始化这次追逐战的音频
* @param fromSave 是否从存档开始
*/
initAudio(fromSave: boolean): void;
}
export interface ChaseData {
path: Partial<Record<FloorIds, LocArr[]>>;
camera: Partial<Record<FloorIds, CameraAnimation>>;
+49 -20
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@@ -1,23 +1,12 @@
import {
Animation,
bezier,
hyper,
linear,
power,
shake,
sleep
} from 'mutate-animate';
import { Chase, ChaseData } from './chase';
import { Animation, hyper, linear, power, sleep } from 'mutate-animate';
import { Chase, ChaseData, IChaseController } from './chase';
import { completeAchievement } from '../ui/achievement';
import {
Camera,
CameraAnimation,
CameraRotate,
CameraScale
} from '@/core/render/camera';
import { Camera, CameraAnimation, CameraScale } from '@/core/render/camera';
import { LayerGroup } from '@/core/render/preset/layer';
import { MotaRenderer } from '@/core/render/render';
import { Sprite } from '@/core/render/sprite';
import { AudioPlayer } from '@/core/audio/audio';
import { bgm } from '@/core/audio/bgm';
const path: Partial<Record<FloorIds, LocArr[]>> = {
MT16: [
@@ -115,15 +104,16 @@ let back: Sprite | undefined;
/**
* 初始化并开始这个追逐战
*/
export function initChase() {
export function initChase(): IChaseController {
const ani = new Animation();
const render = MotaRenderer.get('render-main')!;
const layer = render.getElementById('layer-main')! as LayerGroup;
const camera = Camera.for(layer);
const camera = new Camera(layer);
camera.clearOperation();
camera.transform = layer.camera;
camera.disable();
const animation16 = new CameraAnimation(camera);
const animation15 = new CameraAnimation(camera);
const animation14 = new CameraAnimation(camera);
@@ -199,6 +189,8 @@ export function initChase() {
camera.destroy();
back?.destroy();
back = void 0;
core.removeFlag('onChase');
core.removeFlag('chaseId');
});
judgeFail1(chase, ani, camera);
@@ -210,8 +202,45 @@ export function initChase() {
Mota.Plugin.require('chase_g').chaseInit1();
chase.start();
wolfMove(chase);
const controller: IChaseController = {
chase,
start(fromSave) {
core.setFlag('onChase', true);
core.setFlag('chaseId', 1);
core.autosave();
chase.start();
camera.enable();
wolfMove(chase);
if (fromSave) {
initFromSave(chase);
}
},
end(success) {
chase.end(success);
},
initAudio(fromSave) {
if (fromSave) initFromSave(chase);
else initAudio(chase);
}
};
return controller;
}
function initAudio(chase: Chase) {
playAudio(0, chase);
}
function initFromSave(chase: Chase) {
playAudio(43.5, chase);
}
function playAudio(from: number, chase: Chase) {
bgm.changeTo('escape.mp3', from);
bgm.blockChange();
chase.on('end', () => {
bgm.unblockChange();
bgm.undo();
});
}
// function chaseShake(chase: Chase) {
+28 -3
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@@ -1,9 +1,34 @@
import { IChaseController } from './chase';
import { initChase as init1 } from './chase1';
const chaseIndexes: Record<number, () => void> = {
let nowChase: IChaseController | undefined;
const chaseIndexes: Record<number, () => IChaseController> = {
0: init1
};
export function startChase(index: number) {
chaseIndexes[index]();
export function getNow() {
return nowChase;
}
export function initChase(index: number) {
nowChase?.end(false);
const controller = chaseIndexes[index]();
nowChase = controller;
controller.chase.on('end', () => {
nowChase = void 0;
});
return nowChase;
}
export function start(fromSave: boolean) {
nowChase?.start(fromSave);
}
export function end(success: boolean) {
nowChase?.end(success);
}
export function initAudio(fromSave: boolean) {
nowChase?.initAudio(fromSave);
}