mirror of
https://github.com/unanmed/HumanBreak.git
synced 2026-11-02 00:14:30 +08:00
feat: 修改学习与胜利之号技能
This commit is contained in:
1 parent
5871558b15
commit
d11699e06e
5 files changed
+93
-77
No files matched your search
@@ -1,5 +1,18 @@
|
||||
let levels: number[] = [];
|
||||
|
||||
export type Chapter = 'chapter1' | 'chapter2';
|
||||
|
||||
export interface Skill {
|
||||
index: number;
|
||||
title: string;
|
||||
desc: string[];
|
||||
consume: (level: number) => number;
|
||||
front: [skill: number, level: number][];
|
||||
loc: LocArr;
|
||||
max: number;
|
||||
effect: (level: number) => string[];
|
||||
}
|
||||
|
||||
/**
|
||||
* @type {Record<Chapter, Skill[]>}
|
||||
*/
|
||||
@@ -9,21 +22,21 @@ export const skills: Record<Chapter, Skill[]> = {
|
||||
index: 0,
|
||||
title: '力量',
|
||||
desc: ['力量就是根本!可以通过智慧增加力量,每级增加2点攻击。'],
|
||||
consume: '10 * level + 10',
|
||||
consume: level => 10 * level + 10,
|
||||
front: [],
|
||||
loc: [1, 2],
|
||||
max: 10,
|
||||
effect: ['攻击 + ${level * 2}']
|
||||
effect: level => [`攻击 + ${level * 2}`]
|
||||
},
|
||||
{
|
||||
index: 1,
|
||||
title: '致命一击',
|
||||
desc: ['爆发出全部力量攻击敌人,每级增加5点额外攻击。'],
|
||||
consume: '30 * level + 30',
|
||||
consume: level => 30 * level + 30,
|
||||
front: [[0, 5]],
|
||||
loc: [2, 1],
|
||||
max: 10,
|
||||
effect: ['额外攻击 + ${level * 5}']
|
||||
effect: level => [`额外攻击 + ${level * 5}`]
|
||||
},
|
||||
{
|
||||
index: 2,
|
||||
@@ -32,31 +45,31 @@ export const skills: Record<Chapter, Skill[]> = {
|
||||
'<span style="color: gold">主动技能,快捷键1</span>,',
|
||||
'开启后会在战斗时会额外增加一定量的攻击,但同时减少一定量的防御。'
|
||||
],
|
||||
consume: '200 * level + 400',
|
||||
consume: level => 200 * level + 400,
|
||||
front: [[1, 5]],
|
||||
loc: [4, 1],
|
||||
max: 5,
|
||||
effect: ['增加${level * 10}%攻击,减少${level * 10}%防御']
|
||||
effect: level => [`增加${level * 10}%攻击,减少${level * 10}%防御`]
|
||||
},
|
||||
{
|
||||
index: 3,
|
||||
title: '坚韧',
|
||||
desc: ['由智慧转化出坚韧!每级增加2点防御'],
|
||||
consume: '10 * level + 10',
|
||||
consume: level => 10 * level + 10,
|
||||
front: [],
|
||||
loc: [1, 4],
|
||||
max: 10,
|
||||
effect: ['防御 + ${level * 2}']
|
||||
effect: level => [`防御 + ${level * 2}`]
|
||||
},
|
||||
{
|
||||
index: 4,
|
||||
title: '回春',
|
||||
desc: ['让智慧化为治愈之泉水!每级增加1点生命回复'],
|
||||
consume: '20 * level + 20',
|
||||
consume: level => 20 * level + 20,
|
||||
front: [[3, 5]],
|
||||
loc: [2, 5],
|
||||
max: 25,
|
||||
effect: ['生命回复 + ${level}']
|
||||
effect: level => [`生命回复 + ${level}`]
|
||||
},
|
||||
{
|
||||
index: 5,
|
||||
@@ -64,21 +77,21 @@ export const skills: Record<Chapter, Skill[]> = {
|
||||
desc: [
|
||||
'让生命变得更多一些吧!每吃50瓶血瓶就增加当前生命回复10%的生命回复'
|
||||
],
|
||||
consume: '1500',
|
||||
consume: () => 1500,
|
||||
front: [[4, 25]],
|
||||
loc: [4, 5],
|
||||
max: 1,
|
||||
effect: ['50瓶血10%生命回复']
|
||||
effect: () => [`50瓶血10%生命回复`]
|
||||
},
|
||||
{
|
||||
index: 6,
|
||||
title: '坚固之盾',
|
||||
desc: ['让护甲更加坚硬一些吧!每级增加10点防御'],
|
||||
consume: '50 + level * 50',
|
||||
consume: level => 50 + level * 50,
|
||||
front: [[3, 5]],
|
||||
loc: [2, 3],
|
||||
max: 10,
|
||||
effect: ['防御 + ${level * 10}']
|
||||
effect: level => [`防御 + ${level * 10}`]
|
||||
},
|
||||
{
|
||||
index: 7,
|
||||
@@ -86,7 +99,7 @@ export const skills: Record<Chapter, Skill[]> = {
|
||||
desc: [
|
||||
'<span style="color: #dd4">第一章终极技能</span>,战斗时智慧的 1/10 会充当等量护盾。'
|
||||
],
|
||||
consume: '2500',
|
||||
consume: () => 2500,
|
||||
front: [
|
||||
[6, 10],
|
||||
[5, 1],
|
||||
@@ -94,7 +107,7 @@ export const skills: Record<Chapter, Skill[]> = {
|
||||
],
|
||||
loc: [5, 3],
|
||||
max: 1,
|
||||
effect: ['战斗时智慧会充当护盾']
|
||||
effect: () => [`战斗时智慧会充当护盾`]
|
||||
}
|
||||
],
|
||||
chapter2: [
|
||||
@@ -102,21 +115,21 @@ export const skills: Record<Chapter, Skill[]> = {
|
||||
index: 8,
|
||||
title: '锋利',
|
||||
desc: ['让剑变得更加锋利!每级使攻击增加1%(buff式增加)'],
|
||||
consume: 'level > 5 ? 50 * level ** 2 : 250 * level + 250',
|
||||
consume: level => (level > 5 ? 50 * level ** 2 : 250 * level + 250),
|
||||
front: [],
|
||||
loc: [1, 2],
|
||||
max: 15,
|
||||
effect: ['攻击增加${level}%']
|
||||
effect: level => [`攻击增加${level}%`]
|
||||
},
|
||||
{
|
||||
index: 9,
|
||||
title: '坚硬',
|
||||
desc: ['让盾牌变得更加坚固!每级使防御增加1%(buff式增加)'],
|
||||
consume: 'level > 5 ? 50 * level ** 2 : 250 * level + 250',
|
||||
consume: level => (level > 5 ? 50 * level ** 2 : 250 * level + 250),
|
||||
front: [],
|
||||
loc: [1, 4],
|
||||
max: 15,
|
||||
effect: ['防御增加${level}%']
|
||||
effect: level => [`防御增加${level}%`]
|
||||
},
|
||||
{
|
||||
index: 10,
|
||||
@@ -125,59 +138,60 @@ export const skills: Record<Chapter, Skill[]> = {
|
||||
'<span style="color: gold">主动技能,快捷键3</span>,',
|
||||
'减少一定的攻击,增加一定的防御'
|
||||
],
|
||||
consume: '1000 * level ** 2 + 1000',
|
||||
consume: level => 1000 * level ** 2 + 1000,
|
||||
front: [[9, 5]],
|
||||
loc: [2, 5],
|
||||
max: 5,
|
||||
effect: ['增加${level * 10}%的防御,减少${level * 10}%的攻击']
|
||||
effect: level => [
|
||||
`增加${level * 10}%的防御,减少${level * 10}%的攻击`
|
||||
]
|
||||
},
|
||||
{
|
||||
index: 11,
|
||||
title: '学习',
|
||||
desc: [
|
||||
'<span style="color: gold">主动技能</span>,可以消耗500智慧学习一个怪物的技能,',
|
||||
'持续5场战斗,每学习一次消耗的智慧点增加250,每次升级使持续的战斗次数增加3次。更多信息可在学习后在百科全书查看。'
|
||||
],
|
||||
consume: '2500 * 2 ** level + 5000',
|
||||
title: '魔法盾',
|
||||
desc: ['为主角提供魔法防御,每级增加100点魔法防御'],
|
||||
consume: level => 5000 * level + 5000,
|
||||
front: [
|
||||
[8, 10],
|
||||
[12, 10]
|
||||
],
|
||||
loc: [4, 1],
|
||||
max: 6,
|
||||
effect: ['学习怪物技能,持续${level * 3 + 2}场战斗']
|
||||
max: 10,
|
||||
effect: level => [`学习怪物技能,持续${level * 3 + 2}场战斗`]
|
||||
},
|
||||
{
|
||||
index: 12,
|
||||
title: '聪慧',
|
||||
desc: ['使主角变得更加聪明,每级使绿宝石增加的智慧点上升5%'],
|
||||
consume: 'level > 5 ? 100 * level ** 2 : 250 * level + 1250',
|
||||
consume: level =>
|
||||
level > 5 ? 100 * level ** 2 : 250 * level + 1250,
|
||||
front: [
|
||||
[8, 10],
|
||||
[9, 10]
|
||||
],
|
||||
loc: [3, 3],
|
||||
max: 20,
|
||||
effect: ['增加${level * 5}%绿宝石效果']
|
||||
effect: level => [`增加${level * 5}%绿宝石效果`]
|
||||
},
|
||||
{
|
||||
index: 13,
|
||||
title: '治愈',
|
||||
desc: ['使主角能够更好地回复生命,每级使血瓶的加血量增加2%'],
|
||||
consume: 'level > 5 ? 100 * level ** 2 : 250 * level + 1250',
|
||||
consume: level =>
|
||||
level > 5 ? 100 * level ** 2 : 250 * level + 1250,
|
||||
front: [[10, 3]],
|
||||
loc: [4, 5],
|
||||
max: 20,
|
||||
effect: ['增加${level * 2}%的血瓶回血量']
|
||||
effect: level => [`增加${level * 2}%的血瓶回血量`]
|
||||
},
|
||||
{
|
||||
index: 14,
|
||||
title: '胜利之号',
|
||||
desc: [
|
||||
'<span style="color: #dd4">第二章终极技能</span>,',
|
||||
'每打一个怪物,勇士在本楼层对怪物造成的伤害便增加1%'
|
||||
'勇士攻防增加10%(buff式增加)'
|
||||
],
|
||||
consume: '25000',
|
||||
consume: () => 25000,
|
||||
front: [
|
||||
[13, 10],
|
||||
[12, 10],
|
||||
@@ -185,7 +199,7 @@ export const skills: Record<Chapter, Skill[]> = {
|
||||
],
|
||||
loc: [5, 3],
|
||||
max: 1,
|
||||
effect: ['每打一个怪,勇士造成的伤害增加1%']
|
||||
effect: () => [`攻防增加10%`]
|
||||
}
|
||||
]
|
||||
};
|
||||
@@ -210,17 +224,9 @@ export function getSkillLevel(skill: number) {
|
||||
}
|
||||
|
||||
export function getSkillConsume(skill: number) {
|
||||
return eval(
|
||||
getSkillFromIndex(skill)?.consume.replace(
|
||||
/level(:\d+)?/g,
|
||||
(str, $1) => {
|
||||
if ($1)
|
||||
return `Mota.Plugin.require('skillTree_g').getSkillLevel(${$1})`;
|
||||
else
|
||||
return `Mota.Plugin.require('skillTree_g').getSkillLevel(${skill})`;
|
||||
}
|
||||
) ?? ''
|
||||
);
|
||||
const s = getSkillFromIndex(skill);
|
||||
if (!s) return 0;
|
||||
return s.consume(getSkillLevel(skill));
|
||||
}
|
||||
|
||||
export function openTree() {
|
||||
@@ -285,7 +291,11 @@ export function upgradeSkill(skill: number) {
|
||||
core.setFlag('shieldOn', true);
|
||||
break;
|
||||
case 11: // 学习
|
||||
core.setItem('I565', 1);
|
||||
core.status.hero.magicDef += 100;
|
||||
break;
|
||||
case 12:
|
||||
core.addBuff('atk', 0.1);
|
||||
core.addBuff('def', 0.1);
|
||||
break;
|
||||
}
|
||||
const consume = getSkillConsume(skill);
|
||||
|
||||
Reference in new issue
Block a user