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feat: 苍蓝之殿左下区域
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@@ -16,7 +16,7 @@ const MAX_LIGHT_NUM = 5;
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const Z_INDEX = 55;
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// 我也不知道这个数怎么来的,试出来是这个,别动就行
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const FOVY = Math.PI / 2;
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const ignore: Set<AllNumbers> = new Set([660]);
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const ignore: Set<AllNumbers> = new Set([660, 661]);
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interface LightConfig {
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decay: number;
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@@ -73,16 +73,16 @@ function addLightFromBlock(floors: FloorIds[], block: number, config: LightConfi
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Mota.require('var', 'hook').once('reset', () => {
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Shadow.init();
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addLightFromBlock(
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core.floorIds.slice(61),
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core.floorIds.slice(61, 70).concat(core.floorIds.slice(72)),
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103,
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{ decay: 50, r: 300, color: [0.9333, 0.6, 0.333, 0.3] },
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{ background: [0, 0, 0, 0.26] },
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{ decay: 50, r: 250, color: [0, 0, 0, 0] }
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);
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addLightFromBlock(
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['MT50'],
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['MT50', 'MT60', 'MT61'],
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103,
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{ decay: 20, r: 100, color: [0.9333, 0.6, 0.333, 0.4], noShelter: true },
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{ decay: 20, r: 150, color: [0.9333, 0.6, 0.333, 0.4], noShelter: true },
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{ background: [0, 0, 0, 0.4] }
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);
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Shadow.mount();
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@@ -95,7 +95,7 @@ Mota.require('var', 'hook').once('reset', () => {
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shadow.followHero.forEach(v => {
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shadow.modifyLight(v, {
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x: core.status.heroCenter.px,
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y: core.status.heroCenter.py
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y: core.status.heroCenter.py + 8
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});
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});
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if (shadow.followHero.size > 0) shadow.requestRefresh();
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