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refactor: 完善各个ui的按键控制
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@@ -77,13 +77,15 @@
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import { computed, onMounted, onUnmounted, ref, watch } from 'vue';
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import { LeftOutlined, RightOutlined } from '@ant-design/icons-vue';
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import Scroll from '../components/scroll.vue';
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import { has, keycode, splitText, tip } from '../plugin/utils';
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import { has, splitText, tip } from '../plugin/utils';
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import { isMobile } from '../plugin/use';
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import { sleep } from 'mutate-animate';
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import { KeyCode } from '../plugin/keyCodes';
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import { gameKey } from '@/core/main/init/hotkey';
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import { GameUi } from '@/core/main/custom/ui';
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const props = defineProps<{
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num: number;
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ui: GameUi;
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}>();
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let canvas: HTMLCanvasElement;
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@@ -262,14 +264,17 @@ function upgrade(index: number) {
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}
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}
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function key(e: KeyboardEvent) {
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const c = keycode(e.keyCode);
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if (c === KeyCode.Escape || c === KeyCode.KeyX || c === KeyCode.KeyJ)
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gameKey.use(props.ui.symbol);
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gameKey
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.realize('exit', () => {
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exit();
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if (c === KeyCode.Space || c === KeyCode.Enter || c === KeyCode.KeyC) {
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})
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.realize('confirm', () => {
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upgrade(selected.value);
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}
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}
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})
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.realize('skillTree', () => {
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exit();
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});
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onMounted(async () => {
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canvas = document.getElementById('skill-canvas') as HTMLCanvasElement;
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@@ -280,11 +285,10 @@ onMounted(async () => {
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await sleep(50);
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// if (mota.plugin.ui.transition.value) await sleep(600);
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canvas.addEventListener('click', click);
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document.addEventListener('keyup', key);
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});
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onUnmounted(() => {
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document.removeEventListener('keyup', key);
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gameKey.dispose(props.ui.symbol);
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});
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function selectChapter(delta: number) {
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