refactor: 勇士移动fallback

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AncTe committed 2024-09-25 17:30:02 +08:00
1 parent 3de6aac6a1
commit 7c10af09c2
6 files changed
+101 -356

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@@ -10,6 +10,7 @@ import { BluePalace } from '@/game/mechanism/misc';
import { backDir } from './utils';
import type { TimingFn } from 'mutate-animate';
import EventEmitter from 'eventemitter3';
import { heroMoveCollection, MoveStep } from '@/game/state/move';
import type { FloorViewport } from '@/core/render/preset/viewport';
// 向后兼容用,会充当两个版本间过渡的作用
@@ -49,227 +50,12 @@ export function init() {
adapters['viewport'] = viewport;
}
let moving: boolean = false;
let stopChain: boolean = false;
let moveDir: Dir;
let stepDir: Dir;
let moveEnding: Promise<any[]> = Promise.resolve([]);
let stepEnding: Promise<any[]> = Promise.resolve([]);
/** 移动事件 */
const moveEmit = new EventEmitter<MoveEvent>();
/** 传送门信息,下一步传送到哪 */
let portalData: BluePalace.PortalTo | undefined;
/** 下一步是否步入传送门 */
let portal: boolean = false;
const pressedArrow: Set<Dir> = new Set();
// Mota.r(() => {
// const gameKey = Mota.require('var', 'gameKey');
// const { moveUp, moveDown, moveLeft, moveRight } = gameKey.data;
// const symbol = Symbol.for('@key_main');
// gameKey.on('press', code => {
// if (core.status.lockControl || gameKey.scope !== symbol) return;
// if (code === moveUp.key) onMoveKeyDown('up');
// if (code === moveDown.key) onMoveKeyDown('down');
// if (code === moveLeft.key) onMoveKeyDown('left');
// if (code === moveRight.key) onMoveKeyDown('right');
// });
// gameKey.on('release', code => {
// if (code === moveUp.key) onMoveKeyUp('up');
// if (code === moveDown.key) onMoveKeyUp('down');
// if (code === moveLeft.key) onMoveKeyUp('left');
// if (code === moveRight.key) onMoveKeyUp('right');
// });
// });
function onMoveKeyDown(type: Dir) {
pressedArrow.add(type);
moveDir = type;
if (!moving) {
stepDir = moveDir;
readyMove();
}
if (moving && stopChain) {
stopChain = false;
}
}
function onMoveKeyUp(type: Dir) {
pressedArrow.delete(type);
if (pressedArrow.size === 0) {
stopChain = true;
} else {
const arr = [...pressedArrow];
moveDir = arr[0];
if (!moving) {
stepDir = moveDir;
readyMove();
}
}
}
async function readyMove(
ignoreTerrain: boolean = false,
noRoute: boolean = false,
inLockControl: boolean = false,
callback?: () => void
) {
const adapter = adapters['hero-adapter'];
if (!adapter) {
return Promise.resolve();
} else {
if (!ignoreTerrain && !checkCanMoveStatus(callback)) {
moveEmit.emit('stepEnd');
continueAfterEnd();
return Promise.resolve();
}
await adapter.all('readyMove');
moving = true;
stopChain = false;
startHeroMoveChain(ignoreTerrain, noRoute, inLockControl, callback);
}
}
/**
* 结束移动
* @param tryContinue 是否会尝试继续移动,只有在按键操作条件下需要填true,其余填false,默认为true
*/
async function endMove(tryContinue: boolean = true) {
const adapter = adapters['hero-adapter'];
if (!adapter) {
return Promise.resolve();
} else {
if (moving) {
stopChain = true;
moveEnding = adapter.all('endMove');
await moveEnding;
moveEmit.emit('moveEnd');
moving = false;
if (tryContinue) continueAfterEnd();
}
return Promise.resolve();
}
}
function move(dir: Dir) {
moveDir = dir;
}
function continueAfterEnd() {
requestAnimationFrame(() => {
if (pressedArrow.size === 0 || moving) {
// console.log(6);
stopChain = true;
return;
}
if (checkCanMoveStatus()) {
if (!moving) {
stepDir = moveDir;
readyMove();
}
} else {
continueAfterEnd();
}
});
}
async function startHeroMoveChain(
ignoreTerrain: boolean = false,
noRoute: boolean = false,
inLockControl: boolean = false,
callback?: () => void
) {
const adapter = adapters['hero-adapter'];
if (!adapter) {
return Promise.resolve();
} else {
while (moving || !stopChain) {
if (stopChain || (!inLockControl && core.status.lockControl)) {
break;
}
stepDir = moveDir;
if (!ignoreTerrain) {
if (!checkCanMoveStatus(callback)) break;
if (portal) renderHeroSwap();
}
stepEnding = adapter.all('move', moveDir);
if (portal && portalData) {
adapters.viewport?.all(
'mutateTo',
portalData.x,
portalData.y
);
} else {
const { nx, ny } = getNextLoc();
adapters.viewport?.all('moveTo', nx, ny);
}
await stepEnding;
moveEmit.emit('stepEnd');
if (!ignoreTerrain) onMoveEnd(false, noRoute, callback);
}
endMove();
stopChain = false;
}
}
function checkCanMoveStatus(callback?: () => void) {
core.setHeroLoc('direction', stepDir);
const { noPass, canMove } = checkCanMove();
checkPortal();
if (!portal && (noPass || !canMove)) {
onCannotMove(canMove, callback);
if (moving) endMove();
return false;
}
return true;
}
function getNextLoc() {
const { x: dx, y: dy } = core.utils.scan[stepDir];
const { x, y } = core.status.hero.loc;
const nx = x + dx;
const ny = y + dy;
return { nx, ny };
}
/**
* 检查下一格是否可以移动
*/
function checkCanMove() {
const { nx, ny } = getNextLoc();
const { x, y } = core.status.hero.loc;
const noPass = core.noPass(nx, ny);
const canMove = core.canMoveHero(x, y, stepDir);
return { noPass, canMove };
}
function onCannotMove(canMove: boolean, callback?: () => void) {
const { nx, ny } = getNextLoc();
core.status.route.push(core.getHeroLoc('direction'));
// @ts-ignore
core.status.automaticRoute.moveStepBeforeStop = [];
// @ts-ignore
core.status.automaticRoute.lastDirection = core.getHeroLoc('direction');
if (canMove) core.trigger(nx, ny);
core.drawHero();
if (core.status.automaticRoute.moveStepBeforeStop.length == 0) {
core.clearContinueAutomaticRoute();
core.stopAutomaticRoute();
}
callback?.();
}
const { mover: heroMover } = heroMoveCollection;
function onMoveEnd(
noPass: boolean,
@@ -284,10 +70,6 @@ export function init() {
core.setHeroLoc('direction', dir);
portal = false;
moveDir = before;
} else if (!noPass) {
const { nx, ny } = getNextLoc();
core.setHeroLoc('x', nx, true);
core.setHeroLoc('y', ny, true);
}
var direction = core.getHeroLoc('direction');
@@ -299,30 +81,6 @@ export function init() {
callback?.();
}
async function moveHeroAs(step: DiredLoc[]) {
if (moving) return;
// console.log(step);
let now = step.shift();
if (!now) return;
stepDir = now.direction;
await readyMove();
while (now) {
if (!moving) break;
stepDir = now.direction;
await new Promise<void>(res => {
moveEmit.once('stepEnd', () => {
now = step.shift();
if (!now) endMove();
console.log(now?.direction);
res();
});
});
}
}
// ----- 移动 - 传送门
function checkPortal() {
const map = BluePalace.portalMap.get(core.status.floorId);
@@ -463,8 +221,7 @@ export function init() {
}
});
const step0 = moveSteps.find(v => !v.startsWith('speed')) as Move2;
return { steps: moveSteps, start: step0 };
return moveSteps;
}
/**
@@ -519,12 +276,16 @@ export function init() {
Mota.r(() => {
// ----- 勇士移动相关
control.prototype.moveAction = async function (callback?: () => void) {
// await endMove(false);
moveEmit.once('stepEnd', () => {
stopChain = true;
endMove(false);
heroMover.clearMoveQueue();
heroMover.oneStep('forward');
const lock = core.status.lockControl;
const controller = heroMover.startMove(false, true, lock);
controller?.onEnd.then(() => {
callback?.();
});
heroMover.once('stepEnd', () => {
controller?.stop();
});
readyMove(false, true, true, callback);
};
control.prototype._moveAction_moving = function (
@@ -559,62 +320,28 @@ export function init() {
core.doAction();
};
const validDir = new Set<string>(['left', 'right', 'up', 'down']);
events.prototype.eventMoveHero = async function (
steps: string[],
time: number = 500,
callback?: () => void
) {
if (moving) return;
const { steps: moveSteps, start } = getMoveSteps(steps);
if (
moveSteps.some(v => !v.startsWith('speed') && !validDir.has(v))
) {
callback?.();
return;
}
if (start !== 'backward' && start !== 'forward') {
moveDir = start as Dir;
}
core.setHeroLoc('direction', moveDir);
if (heroMover.moving) return;
const moveSteps = getMoveSteps(steps);
const speed = core.status.replay.speed;
time /= speed;
if (speed === 24) time = 1;
let pointer = -1;
const len = moveSteps.length;
const list = adapters['hero-adapter']?.items ?? [];
const speedMap: Map<HeroRenderer, number> = new Map();
list.forEach(v => {
speedMap.set(v, v.speed);
v.setMoveSpeed(time);
});
let nx = core.status.hero.loc.x;
let ny = core.status.hero.loc.y;
readyMove(true, true, true);
while (++pointer < len) {
const dir = moveSteps[pointer];
if (dir === 'backward') stepDir = backDir(stepDir);
else if (dir.startsWith('speed')) {
const speed = parseInt(dir.slice(6));
list.forEach(v => v.setMoveSpeed(speed));
} else if (dir !== 'forward') {
stepDir = dir as Dir;
const resolved = moveSteps.map<MoveStep>(v => {
if (v.startsWith('speed')) {
return { type: 'speed', value: Number(v.slice(6)) };
} else {
return { type: 'dir', value: v as Move2 };
}
const { x, y } = core.utils.scan[stepDir];
nx += x;
ny += y;
await new Promise<void>(res => {
moveEmit.once('stepEnd', res);
});
}
endMove(false);
});
const start: MoveStep = { type: 'speed', value: time };
core.setHeroLoc('x', nx);
core.setHeroLoc('y', ny);
callback?.();
heroMover.insertMove(...[start, ...resolved]);
const controller = heroMover.startMove();
controller?.onEnd.then(() => {
callback?.();
});
};
control.prototype.setHeroLoc = function (
@@ -629,8 +356,6 @@ export function init() {
this.gatherFollowers();
}
if (name === 'direction') {
moveDir = value as Dir;
stepDir = value as Dir;
adapters['hero-adapter']?.sync('turn', value);
} else if (name === 'x') {
adapters['hero-adapter']?.sync('setHeroLoc', value);
@@ -644,33 +369,31 @@ export function init() {
core.stopAutomaticRoute();
core.clearContinueAutomaticRoute();
stopChain = true;
stepEnding.then(() => {
heroMover.controller?.stop().then(() => {
callback?.();
});
};
control.prototype.moveHero = async function (
direction: Dir,
callback: () => void
direction?: Dir,
callback?: () => void
) {
// 如果正在移动,直接return
if (core.status.heroMoving != 0) return;
if (core.isset(direction)) core.setHeroLoc('direction', direction);
const nx = core.nextX();
const ny = core.nextY();
if (core.status.thisMap.enemy.mapDamage[`${nx},${ny}`]?.mockery) {
core.autosave();
}
moveDir = direction;
stepDir = direction;
await readyMove();
stopChain = true;
callback?.();
if (heroMover.moving) return;
// const nx = core.nextX();
// const ny = core.nextY();
// if (core.status.thisMap.enemy.mapDamage[`${nx},${ny}`]?.mockery) {
// core.autosave();
// }
heroMover.clearMoveQueue();
heroMover.oneStep(direction ?? 'forward');
const lock = core.status.lockControl;
const controller = heroMover.startMove(false, true, lock);
controller?.onEnd.then(() => {
callback?.();
});
heroMover.once('stepEnd', () => {
controller?.stop();
});
};
events.prototype.setHeroIcon = function (name: ImageIds) {
@@ -680,7 +403,7 @@ export function init() {
};
control.prototype.isMoving = function () {
return moving;
return heroMover.moving;
};
////// 设置自动寻路路线 //////
@@ -715,18 +438,16 @@ export function init() {
core.status.automaticRoute.destY = destY;
this._setAutomaticRoute_drawRoute(moveStep);
this._setAutomaticRoute_setAutoSteps(moveStep);
// 立刻移动
// core.setAutoHeroMove();
console.log(moveStep);
moveHeroAs(moveStep.slice());
// 执行移动
const steps: MoveStep[] = moveStep.map(v => {
return { type: 'dir', value: v.direction };
});
heroMover.clearMoveQueue();
heroMover.insertMove(...steps);
heroMover.startMove();
};
hook.on('reset', () => {
moveDir = core.status.hero.loc.direction;
stepDir = moveDir;
});
// ----- 开关门
events.prototype.openDoor = function (
x: number,
@@ -1012,7 +733,7 @@ export function init() {
time: number = 500,
callback?: () => void
) {
if (moving) return;
if (heroMover.moving) return;
const sx = core.getHeroLoc('x');
const sy = core.getHeroLoc('y');
adapters.viewport?.all('mutateTo', ex, ey);
@@ -1077,18 +798,17 @@ export function init() {
action === 'left' ||
action === 'right'
) {
stepDir = action;
const { noPass, canMove } = checkCanMove();
const { nx, ny } = getNextLoc();
if (noPass || !canMove) {
if (canMove) core.trigger(nx, ny);
} else {
core.setHeroLoc('x', nx);
core.setHeroLoc('y', ny);
core.setHeroLoc('direction', action);
}
// const { noPass, canMove } = checkCanMove();
// const { nx, ny } = getNextLoc();
// if (noPass || !canMove) {
// if (canMove) core.trigger(nx, ny);
// } else {
// core.setHeroLoc('x', nx);
// core.setHeroLoc('y', ny);
// core.setHeroLoc('direction', action);
// }
setTimeout(core.replay, 100);
// setTimeout(core.replay, 100);
return true;
} else {
@@ -1096,5 +816,5 @@ export function init() {
}
});
return { readyMove, endMove, move };
// return { readyMove, endMove, move };
}