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feat: input 组件
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@@ -0,0 +1,521 @@
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import { DefaultProps } from '@motajs/render-vue';
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import { computed, defineComponent, onUnmounted, ref, watch } from 'vue';
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import { TextContent, TextContentProps } from './textbox';
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import { SetupComponentOptions } from './types';
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import { RectRCircleParams } from '@motajs/render-elements';
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import {
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Container,
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ElementLocator,
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MotaRenderer,
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RenderItem,
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Transform
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} from '@motajs/render-core';
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import { Font } from '@motajs/render-style';
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import { transitionedColor } from '../use';
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import { linear } from 'mutate-animate';
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import { Background, Selection } from './misc';
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import { GameUI, IUIMountable } from '@motajs/system-ui';
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export interface InputProps extends DefaultProps, Partial<TextContentProps> {
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/** 输入框的提示内容 */
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placeholder?: string;
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/** 输入框的值 */
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value?: string;
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/** 是否是多行输入,多行输入时,允许换行 */
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multiline?: boolean;
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/** 边框颜色 */
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border?: string;
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/** 边框圆角 */
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circle?: RectRCircleParams;
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/** 边框宽度 */
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borderWidth?: number;
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/** 内边距 */
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pad?: number;
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}
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export type InputEmits = {
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/**
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* 当输入框的值被确认时触发,例如失焦时
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* @param value 输入框的值
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*/
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change: (value: string) => void;
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/**
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* 当输入框的值发生改变时触发,例如输入了一个字符,或者删除了一个字母
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* @param value 输入框的值
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*/
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input: (value: string) => void;
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'update:value': (value: string) => void;
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};
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const inputProps = {
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props: ['placeholder', 'value', 'multiline'],
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emits: ['change', 'input', 'update:value']
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} satisfies SetupComponentOptions<InputProps, InputEmits, keyof InputEmits>;
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/**
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* 输入组件,点击后允许编辑。参数参考 {@link InputProps},事件参考 {@link InputEmits}。
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* 完全继承 TextContent 组件的参数,用于控制输入内容的显示方式。用法示例:
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* ```tsx
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* const inputValue = ref('');
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* <Input
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* placeholder="提示词"
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* // 双向数据绑定,当输入内容改变时,inputValue 会同时改变
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* v-model={inputValue.value}
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* // 设置为多行模式
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* multiline
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* // 边框颜色
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* border="#eee"
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* // 圆角参数,与 g-rectr 参数一致
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* circle={[4]}
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* // 边框宽度
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* borderWidth={3}
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* // 内边距
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* pad={8}
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* />
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* ```
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*/
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export const Input = defineComponent<InputProps, InputEmits, keyof InputEmits>(
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(props, { attrs, emit }) => {
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let ele: HTMLInputElement | HTMLTextAreaElement | null = null;
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const value = ref(props.value ?? '');
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const root = ref<Container>();
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const width = computed(() => props.loc?.[2] ?? 200);
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const height = computed(() => props.loc?.[3] ?? 200);
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const showText = computed(() => value.value || props.placeholder || '');
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const padding = computed(() => props.pad ?? 4);
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const textLoc = computed<ElementLocator>(() => [
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padding.value,
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padding.value,
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width.value - padding.value * 2,
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height.value - padding.value * 2
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]);
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const borderColor = transitionedColor(
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props.border ?? '#ddd',
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200,
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linear()
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)!;
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const listenInput = () => {
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if (!ele) return;
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ele.addEventListener('input', () => {
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if (ele) {
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updateInput(ele.value);
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}
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});
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ele.addEventListener('change', () => {
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if (ele) {
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updateValue(ele.value);
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}
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});
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ele.addEventListener('blur', () => {
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ele?.remove();
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});
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};
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const createInput = (mul: boolean) => {
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if (mul) {
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ele = document.createElement('textarea');
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} else {
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ele = document.createElement('input');
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}
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// See file://./../../../../../src/styles.less
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ele.classList.add('motajs-input-element');
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listenInput();
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};
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const updateValue = (newValue: string) => {
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value.value = newValue;
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emit('update:value', newValue);
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emit('change', newValue);
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};
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const updateInput = (newValue: string) => {
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value.value = newValue;
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emit('update:value', newValue);
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emit('input', newValue);
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};
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const click = () => {
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if (!ele) createInput(props.multiline ?? false);
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if (!ele) return;
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// 计算当前绝对位置
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const renderer = MotaRenderer.get('render-main');
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const canvas = renderer?.getCanvas();
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if (!canvas) return;
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const chain: RenderItem[] = [];
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let now: RenderItem | undefined = root.value;
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if (!now) return;
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while (now) {
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chain.unshift(now);
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now = now.parent;
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}
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const { clientLeft, clientTop } = canvas;
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const trans = new Transform();
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trans.translate(clientLeft, clientTop);
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trans.scale(core.domStyle.scale);
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for (const item of chain) {
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const { anchorX, anchorY, width, height } = item;
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trans.translate(-anchorX * width, -anchorY * height);
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trans.multiply(item.transform);
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}
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trans.translate(padding.value, padding.value);
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const [a, b, , c, d, , e, f] = trans.mat;
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const str = `matrix(${a},${b},${c},${d},${e},${f})`;
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const w = width.value * core.domStyle.scale;
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const h = height.value * core.domStyle.scale;
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const font = props.font ?? Font.defaults();
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ele.style.transform = str;
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ele.style.width = `${w - padding.value * 2}px`;
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ele.style.height = `${h - padding.value * 2}px`;
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ele.style.font = font.string();
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ele.style.color = String(props.fillStyle ?? 'white');
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document.body.appendChild(ele);
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ele.focus();
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};
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const enter = () => {
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borderColor.set('#0ff');
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};
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const leave = () => {
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borderColor.set(props.border ?? '#ddd');
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};
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watch(
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() => props.value,
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newValue => {
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value.value = newValue ?? '';
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}
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);
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watch(
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() => props.multiline,
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value => {
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createInput(value ?? false);
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},
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{
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immediate: true
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}
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);
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onUnmounted(() => {
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ele?.remove();
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});
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return () => (
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<container
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ref={root}
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cursor="text"
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onClick={click}
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onEnter={enter}
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onLeave={leave}
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>
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<g-rectr
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loc={[0, 0, width.value, height.value]}
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circle={props.circle}
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lineWidth={props.borderWidth}
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strokeStyle={borderColor.ref.value}
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zIndex={10}
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/>
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<TextContent
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{...attrs}
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noevent
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loc={textLoc.value}
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width={width.value - padding.value * 2}
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text={showText.value}
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alpha={value.value.length === 0 ? 0.6 : 1}
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zIndex={0}
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/>
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</container>
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);
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},
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inputProps
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);
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export interface InputBoxProps extends TextContentProps {
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loc: ElementLocator;
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input?: InputProps;
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winskin?: ImageIds;
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color?: CanvasStyle;
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border?: CanvasStyle;
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pad?: number;
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inputHeight?: number;
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text?: string;
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yesText?: string;
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noText?: string;
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selFont?: Font;
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selFill?: CanvasStyle;
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}
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export type InputBoxEmits = {
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/**
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* 当确认输入框的内容时触发
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* @param value 输入框的内容
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*/
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confirm: (value: string) => void;
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/**
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* 当取消时触发
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* @param value 输入框的内容
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*/
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cancel: (value: string) => void;
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} & InputEmits;
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const inputBoxProps = {
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props: [
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'loc',
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'input',
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'winskin',
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'color',
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'border',
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'pad',
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'inputHeight',
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'text',
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'yesText',
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'noText',
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'selFont',
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'selFill',
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'width'
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],
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emits: ['confirm', 'cancel', 'change', 'input', 'update:value']
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} satisfies SetupComponentOptions<
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InputBoxProps,
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InputBoxEmits,
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keyof InputBoxEmits
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>;
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/**
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* 输入框组件,与 2.x 的 myconfirm 类似,单次调用参考 {@link getInput}。用法与 `ConfirmBox` 类似。
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* 参数参考 {@link InputBoxProps},事件参考 {@link InputBoxEmits},用例如下:
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* ```tsx
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* const onConfirm = (value: string) => console.log(value);
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*
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* <ConfirmBox
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* text="请输入文本:"
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* width={240}
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* // 输入框会自动计算宽度和高度,因此不需要手动指定,即使手动指定也无效
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* loc={[240, 240, void 0, void 0, 0.5, 0.5]}
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* // 使用 winskin 图片作为背景
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* winskin="winskin.png"
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* // 使用颜色作为背景和边框,如果设置了 winskin,那么此参数无效
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* color="#333"
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* border="gold"
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* // 设置选项的字体
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* selFont={new Font('Verdana', 16)}
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* // 设置选项的文本颜色
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* selFill="#d48"
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* // 完全继承 TextContent 的参数,因此可以填写 font 参数指定文本字体
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* font={new Font('arial')}
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* onConfirm={onYes}
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* // 可以使用 input 参数调整输入组件
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* input={{
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* // 例如在输入组件中添加占位符(未输入任何东西时显示此内容)
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* placeholder: '在这里输入你的文本'
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* }}
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* />
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* ```
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*/
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export const InputBox = defineComponent<
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InputBoxProps,
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InputBoxEmits,
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keyof InputBoxEmits
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>((props, { attrs, emit }) => {
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const contentHeight = ref(0);
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const value = ref('');
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const selected = ref(false);
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const yesSize = ref<[number, number]>([0, 0]);
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const noSize = ref<[number, number]>([0, 0]);
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const height = ref(200);
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const yesText = computed(() => props.yesText ?? '确认');
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const noText = computed(() => props.noText ?? '取消');
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const text = computed(() => props.text ?? '请输入内容:');
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const padding = computed(() => props.pad ?? 8);
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const inputHeight = computed(() => props.inputHeight ?? 16);
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const inputLoc = computed<ElementLocator>(() => [
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padding.value,
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padding.value * 2 + contentHeight.value,
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props.width - padding.value * 2,
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inputHeight.value - padding.value * 2
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]);
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const yesLoc = computed<ElementLocator>(() => {
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const y = height.value - padding.value;
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return [props.width / 3, y, void 0, void 0, 0.5, 1];
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});
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const noLoc = computed<ElementLocator>(() => {
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const y = height.value - padding.value;
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return [(props.width / 3) * 2, y, void 0, void 0, 0.5, 1];
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});
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const selectionLoc = computed<ElementLocator>(() => {
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if (selected.value) {
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const [x = 0, y = 0] = yesLoc.value;
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const [width, height] = yesSize.value;
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return [x, y + 4, width + 8, height + 8, 0.5, 1];
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} else {
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const [x = 0, y = 0] = noLoc.value;
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const [width, height] = noSize.value;
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return [x, y + 4, width + 8, height + 8, 0.5, 1];
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}
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});
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const updateHeight = (h: number) => {
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contentHeight.value = h;
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height.value = h + inputHeight.value + padding.value * 4;
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};
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const change = (value: string) => {
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emit('change', value);
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};
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const input = (value: string) => {
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emit('update:value', value);
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emit('input', value);
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};
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const setYes = (_: string, width: number, height: number) => {
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yesSize.value = [width, height];
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};
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const setNo = (_: string, width: number, height: number) => {
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noSize.value = [width, height];
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};
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const confirm = () => {
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emit('confirm', value.value);
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};
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const cancel = () => {
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emit('cancel', value.value);
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};
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return () => (
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<container>
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<Background
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loc={[0, 0, props.width, height.value]}
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winskin={props.winskin}
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color={props.color}
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border={props.border}
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zIndex={0}
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/>
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<TextContent
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{...attrs}
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loc={[padding.value, padding.value]}
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text={text.value}
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width={props.width - padding.value * 2}
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zIndex={5}
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onUpdateHeight={updateHeight}
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/>
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<Input
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{...(props.input ?? {})}
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loc={inputLoc.value}
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v-model={value.value}
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zIndex={10}
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onChange={change}
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onInput={input}
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/>
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<Selection
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loc={selectionLoc.value}
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winskin={props.winskin}
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border={props.border}
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noevent
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zIndex={10}
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/>
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<text
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loc={yesLoc.value}
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text={yesText.value}
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fillStyle={props.selFill}
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font={props.selFont}
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cursor="pointer"
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zIndex={15}
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onClick={confirm}
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onEnter={() => (selected.value = true)}
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onSetText={setYes}
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/>
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<text
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loc={noLoc.value}
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text={noText.value}
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fillStyle={props.selFill}
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font={props.selFont}
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cursor="pointer"
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zIndex={15}
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onClick={cancel}
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onEnter={() => (selected.value = false)}
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onSetText={setNo}
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/>
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</container>
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);
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}, inputBoxProps);
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/**
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* 弹出一个输入框,然后将结果返回:
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* ```ts
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* const value = await getInput(
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* // 在哪个 UI 控制器上打开,对于一般 UI 组件来说,直接填写 props.controller 即可
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* props.controller,
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* // 提示内容
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* '请输入文本:',
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* // 输入框的位置,宽度由下一个参数指定,高度参数由组件内部计算得出,指定无效
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* [240, 240, void 0, void 0, 0.5, 0.5],
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* // 宽度设为 240
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* 240,
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* // 可以给选择框传入其他的 props,例如指定字体,此项可选
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* { font: new Font('Verdana', 20) }
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* );
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* // 之后,就可以根据 value 来执行不同的操作了
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* console.log(value); // 输出用户输入的内容
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* ```
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* @param controller UI 控制器
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* @param text 确认文本内容
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* @param loc 确认框的位置
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* @param width 确认框的宽度
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* @param props 额外的 props,参考 {@link ConfirmBoxProps}
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*/
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export function getInput(
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controller: IUIMountable,
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text: string,
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loc: ElementLocator,
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width: number,
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props?: InputBoxProps
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) {
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return new Promise<string>(res => {
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const instance = controller.open(
|
||||
InputBoxUI,
|
||||
{
|
||||
...(props ?? {}),
|
||||
text,
|
||||
loc,
|
||||
width,
|
||||
onConfirm: value => {
|
||||
controller.close(instance);
|
||||
res(value);
|
||||
},
|
||||
onCancel: () => {
|
||||
controller.close(instance);
|
||||
res('');
|
||||
}
|
||||
},
|
||||
true
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 与 `getInput` 类似,不过会将结果转为数字。用法参考 {@link getInput}
|
||||
*/
|
||||
export async function getInputNumber(
|
||||
controller: IUIMountable,
|
||||
text: string,
|
||||
loc: ElementLocator,
|
||||
width: number,
|
||||
props?: InputBoxProps
|
||||
) {
|
||||
const value = await getInput(controller, text, loc, width, props);
|
||||
return parseFloat(value);
|
||||
}
|
||||
|
||||
export const InputBoxUI = new GameUI('input-box', InputBox);
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
import { computed, defineComponent, ref, SetupContext, watch } from 'vue';
|
||||
import { SetupComponentOptions } from './types';
|
||||
import { MotaOffscreenCanvas2D } from '@motajs/render';
|
||||
import { TextboxProps, TextContent, TextContentProps } from './textbox';
|
||||
import { TextContent, TextContentProps } from './textbox';
|
||||
import { Scroll, ScrollExpose, ScrollProps } from './scroll';
|
||||
import { transitioned } from '../use';
|
||||
import { hyper } from 'mutate-animate';
|
||||
@@ -457,6 +457,8 @@ const waitBoxProps = {
|
||||
* winskin="winskin2.png"
|
||||
* // 完全继承 TextContent 的参数,因此可以直接指定字体
|
||||
* font={new Font('Verdana', 28)}
|
||||
* // 当传入的 Promise 兑现时触发此事件,注意此事件只可能触发一次,触发后便不会再次触发
|
||||
* onResolve={(time) => console.log(time)}
|
||||
* />
|
||||
* ```
|
||||
*/
|
||||
|
||||
@@ -14,7 +14,8 @@ import { mainUi } from '@motajs/legacy-ui';
|
||||
import { gameKey } from '@motajs/system-action';
|
||||
import { generateKeyboardEvent } from '@motajs/system-action';
|
||||
import { getVitualKeyOnce } from '@motajs/legacy-ui';
|
||||
import { getAllSavesData, getSaveData } from '../../utils';
|
||||
import { getAllSavesData, getSaveData, syncFromServer } from '../../utils';
|
||||
import { getInput } from '../components/input';
|
||||
|
||||
export interface SettingsProps extends Partial<ChoicesProps>, UIComponentProps {
|
||||
loc: ElementLocator;
|
||||
@@ -294,14 +295,20 @@ export const SyncSave = defineComponent<SettingsProps>(props => {
|
||||
[SyncSaveChoice.Back, '返回上一级']
|
||||
];
|
||||
|
||||
const choose = (key: ChoiceKey) => {
|
||||
const choose = async (key: ChoiceKey) => {
|
||||
switch (key) {
|
||||
case SyncSaveChoice.ToServer: {
|
||||
props.controller.open(SyncSaveSelectUI, { loc: props.loc });
|
||||
break;
|
||||
}
|
||||
case SyncSaveChoice.FromServer: {
|
||||
// todo
|
||||
const replay = await getInput(
|
||||
props.controller,
|
||||
'请输入存档编号+密码',
|
||||
[240, 240, void 0, void 0, 0.5, 0.5],
|
||||
240
|
||||
);
|
||||
await syncFromServer(props.controller, replay);
|
||||
break;
|
||||
}
|
||||
case SyncSaveChoice.ToLocal: {
|
||||
|
||||
Reference in new issue
Block a user