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修复大地图显伤
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@@ -23,7 +23,7 @@ core.control.updateDamage = function (floorId = core.status.floorId, ctx) {
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floor.enemy.calMapDamage();
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core.status.damage.data = [];
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floor.enemy.render();
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floor.enemy.render(true);
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getItemDetail(floorId, onMap); // 宝石血瓶详细信息
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this.drawDamage(ctx, floorId);
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